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[TF2Items] Randomizer (v1.591, 08/11/2013)


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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 07-21-2013 , 16:20   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #541

PHP Code:
                SetVariantString(weaponname);
                
AcceptEntityInput(particle"SetParent"particleparticle0);        // parent the particle to the weapon
                
SetVariantString("weapon_bone_L");
                
AcceptEntityInput(particle"SetParentAttachmentMaintainOffset"particleparticle0);
                
                
ActivateEntity(particle);
                
AcceptEntityInput(particle"Start"); 
This works for me.
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captaindeterprimary
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Join Date: Sep 2012
Old 07-24-2013 , 11:13   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #542

Cause crashes and there is nothing in the error log about it.
Spoiler


meta version; echo; meta list; echo; sm version; echo; sm exts list; echo; sm plugins list
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friagram
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Old 07-24-2013 , 15:13   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #543

May want to fix those errors as they are not even related to this plugin.
Maybe try setting up your mapcyclefile :/
Or remove nextmap
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Powerlord
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Old 07-24-2013 , 15:20   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #544

TF2Items is still having issues, although I'd expect a TF2 update (followed by a TF2Items update) may fix that sometime soon.
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Old 07-24-2013 , 15:37   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #545

Spoiler
Long story short, disregard my previous post. I was really tired. Enough so that I don't even remember posting that or making a randomizer server.
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Mike_BoG
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Join Date: Jul 2011
Old 07-30-2013 , 11:09   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #546

I'm getting a lot of crashes, any ideas?

Code:
#0  0xf7792430 in __kernel_vsyscall ()
(gdb) bt
#0  0xf7792430 in __kernel_vsyscall ()
#1  0xf74e71df in raise () from /lib/i386-linux-gnu/libc.so.6
#2  0xf74ea825 in abort () from /lib/i386-linux-gnu/libc.so.6
#3  0xf752439a in ?? () from /lib/i386-linux-gnu/libc.so.6
#4  0xf752eee2 in ?? () from /lib/i386-linux-gnu/libc.so.6
#5  0xf616babf in CUtlMemory<int, int>::Purge() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#6  0xf6192047 in CChangeFrameList::~CChangeFrameList() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#7  0xf622d6e3 in PackedEntity::~PackedEntity() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#8  0xf6256150 in CFrameSnapshotManager::RemoveEntityReference(int) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#9  0xf625695b in CFrameSnapshotManager::DeleteFrameSnapshot(CFrameSnapshot*) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#10 0xf62569dc in CFrameSnapshot::ReleaseReference() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#11 0xf619326a in CClientFrame::SetSnapshot(CFrameSnapshot*) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#12 0xf61932a0 in CClientFrame::~CClientFrame() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#13 0xf623cf72 in CReplayFrame::~CReplayFrame() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#14 0xf61937a0 in CClientFrameManager::DeleteClientFrames(int) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#15 0xf623e328 in CReplayServer::UpdateTick() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#16 0xf623e705 in CReplayServer::RunFrame() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#17 0xf61df6e3 in _Host_RunFrame(float) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#18 0xf61dfe78 in Host_RunFrame(float) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#19 0xf61eac61 in CHostState::State_Run(float) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#20 0xf61eae8e in CHostState::FrameUpdate(float) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#21 0xf61eaf99 in HostState_Frame(float) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#22 0xf6276b1a in CEngine::Frame() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#23 0xf6274506 in CDedicatedServerAPI::RunFrame() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#24 0xf6dae985 in ?? ()
#25 0xf62745fd in CModAppSystemGroup::Main() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#26 0xf62aa470 in CAppSystemGroup::Run() () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#27 0xf627491f in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /mnt/disk1/games/srcds_tf2/bin/engine_srv.so
#28 0xf6daea90 in ?? ()
#29 0xf6dc7d00 in ?? ()
#30 0xf6dc7d00 in ?? ()
#31 0xf6d6d176 in ?? ()
#32 0x080486f1 in main ()
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FlaminSarge
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Old 07-30-2013 , 21:37   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #547

Unrelated to running out of free edicts?
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FlaminSarge
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Old 07-31-2013 , 04:15   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #548

One issue I've found, friagram, is that for some classes the beam ends up dipping under the ground, making it hard to see. This is most egregious on the heavy (who can't even bonemerge the medigun properly, though I think Randomizer fixes that by removing its bonemerge, also making this beam fix work nicely on him).

I noticed for the Engy and Sniper that their non-stock-Medigun beams end up not attaching at all... interesting.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Mike_BoG
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Join Date: Jul 2011
Old 07-31-2013 , 04:30   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #549

Quote:
Originally Posted by FlaminSarge View Post
Unrelated to running out of free edicts?
Players are complaining about the server "randomly" will change map to the next one in the cycle, this is most likely caused by the lowedict action settings I've added in the cfg file to stop it from dropping all players. They are also complaining about some minor bugs which was fixed when I updated to the newest version of Randomizer and TF2Items.

This issue is the only thing that is bugging me as it is crashing all over the place, all the crashdumps are the same as the one I posted earlier in the thread. It is crashing every 2-5 minutes, a player reported that he was playing on it for 20 minutes, and during that period the server crashed 5 times. Could it be related to me running the newest TF2Items snapshot?
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Last edited by Mike_BoG; 07-31-2013 at 04:34.
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FlaminSarge
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Old 07-31-2013 , 12:47   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #550

Are you sure it's Randomizer at that point?
I've had RND running with 16 bots 24/7 for a while before with no issues and no mapchanges (Valve fixed the crash related to tf_weapon_builder, so that's not it). Triggering sudden death/round ends didn't crash it. I can add more bots if need be, but...
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 07-31-2013 at 12:48.
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