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[EXTENSION] RunTeamLogic (WIN signature updated 8/7/11)


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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-26-2008 , 08:21   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #21

Hmm.. that's weird. It's definitely /addons/sourcemod/gamedata/runteamlogic.txt. I'm not sure why it's doing that. Is your server on Windows or Linux (I don't think it should matter, but I just want to make sure)?
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chundo
Senior Member
Join Date: May 2008
Old 08-26-2008 , 11:28   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #22

Haven't tried it in gameplay yet, but I just installed it locally to make sure it doesn't crash. When I shutdown the server with this extension installed now I get this:

*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7fba180 ***
======= Backtrace: =========
/lib/tls/i686/cmov/libc.so.6[0xb7e8cd65]
/lib/tls/i686/cmov/libc.so.6(cfree+0x90)[0xb7e90800]
/home/jeremy/source/hlds/orangebox/tf/addons/sourcemod/extensions/runteamlogic.ext.so[0xb17526f6]
/home/jeremy/source/hlds/orangebox/tf/addons/sourcemod/extensions/runteamlogic.ext.so[0xb1751267]
/home/jeremy/source/hlds/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2.so[0xb19dcf25]
/home/jeremy/source/hlds/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2.so[0xb19db7f6]
/home/jeremy/source/hlds/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2.so[0xb19788b0]
/home/jeremy/source/hlds/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2.so[0xb19768c2]
/home/jeremy/source/hlds/orangebox/tf/../tf/addons/metamod/bin/server_i486.so[0xb1a6005e]
/home/jeremy/source/hlds/orangebox/tf/../tf/addons/metamod/bin/server_i486.so[0xb1a603f9]
/home/jeremy/source/hlds/orangebox/tf/../tf/addons/metamod/bin/server_i486.so[0xb1a56f96]
/home/jeremy/source/hlds/orangebox/tf/../tf/addons/metamod/bin/server_i486.so[0xb1a75600]
/home/jeremy/source/hlds/orangebox/bin/engine_i486.so(_ZN7CPlugin6UnloadEv+0x2c)[0xb765f3ac]

Using 1.1 branch on linux.
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Last edited by chundo; 08-26-2008 at 11:39.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-26-2008 , 14:10   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #23

I probably botched the unloading of the extension. I'll see if I can get it fixed later today. Until then, don't worry about it as it should only happen once you shut down the server.
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 08-26-2008 , 14:55   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #24

Whenever i have arena on my servers, it get stuck on "Waiting for players" I have to manually do mp_waitingforplayers_cancel 1 to fix this. Though i can't always be there to do is, it results in the server leaving. Is there anyway to fix this?


By the way, this extension works lovely! Thanks!
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Dual
Member
Join Date: Oct 2005
Old 08-26-2008 , 16:33   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #25

It seems to work great except for the waiting players.
I have to quit the plugin cause at the end of the map it crash the server, i mean when it changes map.
I hope u will fix this 2 issues so the plugin works perfect.
First one is easy, i can do it by myself, but the second one makes the extension dangerous as u can only play one map and crash.

server linux, Metamod:Source Interface v1.6.2.703, sourcemod 1.0.3

Last edited by Dual; 08-26-2008 at 16:46.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-26-2008 , 17:19   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #26

It appears that this extension doesn't work properly on 1.0.3. I suggest you upgrade to the 1.0 or 1.1 branches. I updated the extension to version 1.0.2, and tested it out. It doesn't crash on map change (I was never having that issue in the first place, so I'm calling it another 1.0.3 problem), but it does crash when it's unloaded. I'm still trying to work that out, but it shouldn't be a problem unless for some reason you have to unload the extension.
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Dual
Member
Join Date: Oct 2005
Old 08-26-2008 , 17:26   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #27

i was trying to download the 1.1 but i dont find it, where can i download it?
thx in advance
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-26-2008 , 17:29   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #28

Just get the dll/so from the first post. It should work on both 1.0 and 1.1 (it did for me at least).
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Dual
Member
Join Date: Oct 2005
Old 08-26-2008 , 18:34   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #29

with 1.0 works perfect.
Awesome plugin m8, thx ;).
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chumly
Senior Member
Join Date: Jul 2006
Old 08-26-2008 , 19:28   Re: [EXTENSION] RunTeamLogic (TF2 Arena Team Size)
Reply With Quote #30

Hi bl4nk!
Seems that the path error only happenedthe first two maps, then stopped....
Very odd, but the main point is that error isn't a problem....

Could you also toss in a timer at map start to run the command:
"mp_waitingforplayers_cancel 1"
Perhaps have the timer set for 30 seconds, or add a var to it so we can adjust it. My system still won't start the matches unless this command is used, and I don't want to have to figure out how to add a generic admin command, then teach them to use it... Having the plugin run this command will solve this little headache for me.

Thanks
Chumly
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