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TF2 Fast Respawn 1.2 (Updated 08/19/09)


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DontWannaName
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Old 11-22-2008 , 15:10   Re: TF2 Fast Respawn
Reply With Quote #51

They both have mp_respawnwavetime though.
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DJ Tsunami
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Old 11-22-2008 , 16:09   Re: TF2 Fast Respawn
Reply With Quote #52

I don't think it's used, it's just a leftover TF2 cvar (hell, I believe even L4D has mp_respawnwavetime ).
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DontWannaName
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Old 11-24-2008 , 04:45   Re: TF2 Fast Respawn
Reply With Quote #53

L 11/23/2008 - 14:49:22: [SM] Native "AcceptEntityInput" reported: Entity 1226 is a not an IServerUnknown
L 11/23/2008 - 14:49:22: [SM] Displaying call stack trace for plugin "fastrespawn.smx":
L 11/23/2008 - 14:49:22: [SM] [0] Line 57, /home/groups/alliedmodders/forums/files/3/4/6/6/8/28538.attach::SetRespawnTime()
L 11/23/2008 - 14:49:22: [SM] [1] Line 51, /home/groups/alliedmodders/forums/files/3/4/6/6/8/28538.attach::EntityOutput_SetRespawnTime()
L 11/23/2008 - 156:19: SourceMod error session started
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DJ Tsunami
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Old 11-24-2008 , 05:51   Re: TF2 Fast Respawn
Reply With Quote #54

Quote:
Originally Posted by DJ Tsunami View Post
I've noticed that error too r3dh3adkid, but it seems to a bug in SourceMod. I check if FindEntityByClassname returns a valid entity index, yet it still gives that error sometimes. Does it happen often for you? If not, you can just ignore it
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DontWannaName
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Old 11-24-2008 , 16:04   Re: TF2 Fast Respawn
Reply With Quote #55

First time I had seen it and seemed interesting On the last stage of Badwater, Red takes 20 seconds to respawn, always
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Order66
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Old 12-13-2008 , 00:51   Re: TF2 Fast Respawn
Reply With Quote #56

Quote:
Originally Posted by DontWannaName View Post
First time I had seen it and seemed interesting On the last stage of Badwater, Red takes 20 seconds to respawn, always
funny, i notice the exact same thing today.
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DontWannaName
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Old 12-13-2008 , 05:55   Re: TF2 Fast Respawn
Reply With Quote #57

I moved to the other fast respawn plugin so that I have a somewhat consistent fast respawn and players dont accuse us of false advertising.
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monkie
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Location: Shanghai, China
Old 01-08-2009 , 23:06   Re: TF2 Fast Respawn
Reply With Quote #58

my server got these errors:
Code:
L 01/09/2009 - 00:56:35: SourceMod error session started
L 01/09/2009 - 00:56:35: Info (map "tc_hydro") (file "errors_20090109.log")
L 01/09/2009 - 00:56:35: [SM] Native "AcceptEntityInput" reported: Entity 1211 is a not an IServerUnknown
L 01/09/2009 - 00:56:35: [SM] Displaying call stack trace for plugin "fastrespawn.smx":
L 01/09/2009 - 00:56:35: [SM]   [0]  Line 57, /home/groups/alliedmodders/forums/files/3/4/6/6/8/28538.attach::SetRespawnTime()
L 01/09/2009 - 00:56:35: [SM]   [1]  Line 51, /home/groups/alliedmodders/forums/files/3/4/6/6/8/28538.attach::EntityOutput_SetRespawnTime()
L 01/09/2009 - 00:56:35: [SM] Native "AcceptEntityInput" reported: Entity 1211 is a not an IServerUnknown
L 01/09/2009 - 00:56:35: [SM] Displaying call stack trace for plugin "fastrespawn.smx":
L 01/09/2009 - 00:56:35: [SM]   [0]  Line 57, /home/groups/alliedmodders/forums/files/3/4/6/6/8/28538.attach::SetRespawnTime()
L 01/09/2009 - 00:56:35: [SM]   [1]  Line 51, /home/groups/alliedmodders/forums/files/3/4/6/6/8/28538.attach::EntityOutput_SetRespawnTime()
L 01/09/2009 - 00:56:35: [SM] Native "AcceptEntityInput" reported: Entity 1211 is a not an IServerUnknown
L 01/09/2009 - 00:56:35: [SM] Displaying call stack trace for plugin "fastrespawn.smx":
L 01/09/2009 - 00:56:35: [SM]   [0]  Line 57, /home/groups/alliedmodders/forums/files/3/4/6/6/8/28538.attach::SetRespawnTime()
L 01/09/2009 - 00:56:35: [SM]   [1]  Line 51, /home/groups/alliedmodders/forums/files/3/4/6/6/8/28538.attach::EntityOutput_SetRespawnTime()
L 01/09/2009 - 04:55:19: Error log file session closed.
don't know whether it is same as what DontWannaName had got.
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DontWannaName
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Old 01-08-2009 , 23:10   Re: TF2 Fast Respawn
Reply With Quote #59

Its the same error and I havent gotten it since. Try upgrading to 1.1 if you haven't. Tsunami has a version that I have been using for a while now that I think fixes the respawn at the end of pl maps.
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monkie
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Old 01-09-2009 , 01:41   Re: TF2 Fast Respawn
Reply With Quote #60

Quote:
Originally Posted by DontWannaName View Post
Its the same error and I havent gotten it since. Try upgrading to 1.1 if you haven't. Tsunami has a version that I have been using for a while now that I think fixes the respawn at the end of pl maps.
I have upgraded my sourcemod to 1.1 final...
what version of this plugin do u mean? I cannot find any version other than loaded on page one
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