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[TF2] PropHunt 1.93


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TheInFecT
Junior Member
Join Date: Jul 2010
Old 10-23-2011 , 12:40   Re: [TF2] PropHunt 1.8
Reply With Quote #811

i've done that.

the map configs are at this location: orangebox\tf\addons\sourcemod\data\prophunt\m aps

Last edited by TheInFecT; 10-23-2011 at 15:42.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 10-28-2011 , 18:49   Re: [TF2] PropHunt 1.8
Reply With Quote #812

Is there a way to make it so players cant put in a directory after propmenu to make more props come up than are listed ? I think it might be an exploit or maybe there is something I didnt do that I need to?
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VOLBEAT
Junior Member
Join Date: Jun 2011
Location: Maryville, IL, USA
Old 11-03-2011 , 00:13   Re: [TF2] PropHunt 1.8
Reply With Quote #813

After today's update, my server crashes when prophunt loads. Here is what is in the error log.

L 11/02/2011 - 20:50:12: Info (map "ph_timbertown_a3") (file "errors_20111102.log")
L 11/02/2011 - 20:50:12: [admin-sql-prefetch.smx] Could not connect to database "default": Configuration "default" not found
L 11/02/2011 - 20:50:12: [admin-sql-prefetch.smx] Could not connect to database "default": Configuration "default" not found
L 11/02/2011 - 20:50:12: [admin-sql-prefetch.smx] Could not connect to database "default": Configuration "default" not found
L 11/02/2011 - 20:52:02: SourceMod error session started
L 11/02/2011 - 20:52:02: Info (map "tfdb_tennis") (file "errors_20111102.log")
L 11/02/2011 - 20:52:02: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 11/02/2011 - 20:52:02: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 11/02/2011 - 20:52:02: [SM] [0] Line 589, prophunt.sp::ResetCVars()
L 11/02/2011 - 20:52:02: [SM] [1] Line 632, prophunt.sp::Unload()
L 11/02/2011 - 20:52:02: [SM] [2] Line 338, prophunt.sp::OnPluginStart()
L 11/02/2011 - 20:52:02: [admin-sql-prefetch.smx] Could not connect to database "default": Configuration "default" not found
L 11/02/2011 - 20:52:02: [admin-sql-prefetch.smx] Could not connect to database "default": Configuration "default" not found
L 11/02/2011 - 20:52:02: [admin-sql-prefetch.smx] Could not connect to database "default": Configuration "default" not found
L 11/02/2011 - 20:54:15: SourceMod error session started
L 11/02/2011 - 20:54:15: Info (map "tfdb_tennis") (file "errors_20111102.log")
L 11/02/2011 - 20:54:15: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 11/02/2011 - 20:54:15: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 11/02/2011 - 20:54:15: [SM] [0] Line 589, prophunt.sp::ResetCVars()
L 11/02/2011 - 20:54:15: [SM] [1] Line 632, prophunt.sp::Unload()
L 11/02/2011 - 20:54:15: [SM] [2] Line 338, prophunt.sp::OnPluginStart()
L 11/02/2011 - 20:54:15: [admin-sql-prefetch.smx] Could not connect to database "default": Configuration "default" not found
L 11/02/2011 - 20:54:15: [admin-sql-prefetch.smx] Could not connect to database "default": Configuration "default" not found
L 11/02/2011 - 20:54:15: [admin-sql-prefetch.smx] Could not connect to database "default": Configuration "default" not found

This server runs 5 different gameplay types on it. When I started it up after updating, with the default ph map, it didn't work. When I read that the error log was pointing to ph being the culprit, I started it up with a dodgeball map that has a config to unload ph when it starts; it still didn't work. Finally, I put the ph plugin in the disabled folder and started it up on dodgeball and it worked just fine.

Last edited by VOLBEAT; 11-03-2011 at 00:15.
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 11-04-2011 , 20:02   Re: [TF2] PropHunt 1.8
Reply With Quote #814

Also have the same errors as the above, anyone got a fix?
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 11-14-2011 , 15:48   Re: [TF2] PropHunt 1.8
Reply With Quote #815

The convar tf_show_voice_icons has been renamed to mp_show_voice_icons.
You have to change lines 537 and 589 accordingly.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 11-16-2011 , 11:18   Re: [TF2] PropHunt 1.8
Reply With Quote #816

L 11/16/2011 - 10:16:45: Info (map "ph_oasis_a1") (file "errors_20111116.log")
L 11/16/2011 - 10:16:45: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 11/16/2011 - 10:16:45: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 11/16/2011 - 10:16:45: [SM] [0] Line 537, prophunt.sp::SetCVars()
L 11/16/2011 - 10:16:45: [SM] [1] Line 438, prophunt.sp::OnPluginStart()
L 11/16/2011 - 10:16:48: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 11/16/2011 - 10:16:48: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 11/16/2011 - 10:16:48: [SM] [0] Line 537, prophunt.sp::SetCVars()
L 11/16/2011 - 10:16:48: [SM] [1] Line 438, prophunt.sp::OnPluginStart()

Does plugin need to be updated?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 11-16-2011 , 11:26   Re: [TF2] PropHunt 1.8
Reply With Quote #817

Quote:
Originally Posted by MaloModo View Post
L 11/16/2011 - 10:16:45: Info (map "ph_oasis_a1") (file "errors_20111116.log")
L 11/16/2011 - 10:16:45: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 11/16/2011 - 10:16:45: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 11/16/2011 - 10:16:45: [SM] [0] Line 537, prophunt.sp::SetCVars()
L 11/16/2011 - 10:16:45: [SM] [1] Line 438, prophunt.sp::OnPluginStart()
L 11/16/2011 - 10:16:48: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 11/16/2011 - 10:16:48: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 11/16/2011 - 10:16:48: [SM] [0] Line 537, prophunt.sp::SetCVars()
L 11/16/2011 - 10:16:48: [SM] [1] Line 438, prophunt.sp::OnPluginStart()

Does plugin need to be updated?
Yes, as per the post Peace-Maker made directly before yours.

I'm somewhat disturbed that this hasn't been fixed in the version of Prop Hunt on the first page... is the author no longer around?
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 11-16-2011 , 15:40   Re: [TF2] PropHunt 1.8
Reply With Quote #818

Quote:
Originally Posted by Powerlord View Post
Yes, as per the post Peace-Maker made directly before yours.

I'm somewhat disturbed that this hasn't been fixed in the version of Prop Hunt on the first page... is the author no longer around?
We're here, we just didn't feel the need to release 1.81 as someone has managed to duplicate it's changes here: http://forums.alliedmods.net/showthr...82#post1574782 -- I'm working on 1.9 at the moment and it should be out in the near future.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 11-16-2011 , 16:06   Re: [TF2] PropHunt 1.8
Reply With Quote #819

Quote:
Originally Posted by Geit View Post
We're here, we just didn't feel the need to release 1.81 as someone has managed to duplicate it's changes here: http://forums.alliedmods.net/showthr...82#post1574782 -- I'm working on 1.9 at the moment and it should be out in the near future.
Yes, but that means you have to search the entire thread to find it, rather than it being in the first post. Which means you also have to field "this plugin is giving me error X" (in this case Invalid convar handle errors).
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Last edited by Powerlord; 11-16-2011 at 16:07.
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DTX
Junior Member
Join Date: Sep 2011
Old 11-16-2011 , 19:09   Re: [TF2] PropHunt 1.8
Reply With Quote #820

I'm using this version here: http://forums.alliedmods.net/showthr...82#post1574782

Everything working fine, no errors in the logs and no crashes. But since the 11/11 update (http://store.steampowered.com/news/6754/), i'm having some weird glitches:

1. Sometimes at the beginning of a new round, a random RED player (with prop attached) shows up in the middle of the BLU spawn. This is rare but already happened in a few maps.

2. I noticed some BLU players with props instead of the class 'skin' (really weird seeing a tree with a flamethrower hanging). This only happened once in ph_maze at random, apparently.


As i said, no crashes or something like it, but i just felt it was important to report.

Last edited by DTX; 11-16-2011 at 19:10.
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