Raised This Month: $12 Target: $400
 3% 

SourceMod Fixes for TF/DoD Update


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Author Message
BAILOPAN
Join Date: Jan 2004
Old 08-14-2009 , 05:42   SourceMod Fixes for TF/DoD Update
#1

As Team Fortress and Day of Defeat server operators have noticed, Valve released an update tonight that broke SourceMod.

Usually we are able to handle updates very quickly. This one was different. There was no public beta, so we had no way of testing or preparing. To make things worse, Valve actually forked their Orange Box engine, broke compatibility, and didn't release new headers or any information about the changes.

With absolutely no warning, we had to reverse engineer these changes and update our source/build infrastructure for a new engine configuration. It's a testament to how seriously we take update parity that we were able to do this in one night on such short notice. But more on that further down. What you've all been waiting for:

There are now 1.2.2-dev snapshots available that will load on the new TF/DoD engines. We will get the 1.3 branch at parity tomorrow.

For users who have custom gamedata files, please note that we have separated TF/DoD into a new "orangebox_valve" engine property. The Orange Box engine that non-Valve games use is still "orangebox".

We are going to wait a few days to do an official 1.2.2 release. Sometime in the next two weeks there will be a Metamod:Source release as well - it's not needed, but we want to prepare for the worst. After this release we're going to redo our build infrastructure so adding new engine updates is very fast, both to wait for new builds and to support new games across the entire source tree.

This kind of update is extremely stressful on all of us - that includes you! We want to get things right in these situations, rather than damage the product integrity. The community was great in being both supportive and patient while we rushed to get something working. It means a lot both to moral and productivity that we didn't have to put out any fires on the forums or mailing lists.

In particular, it was amazing to see everyone on the SourceMod team work in unison tonight. We were all available for disparate chunks of time across random timezones, and we all have Real Lives to maintain. Despite this everyone pitched in (sometimes chaotically) and everything stitched together. So I would like to give a huge thanks to team members Fyren, pRED, DS, and bl4nk - and #smdevs participants Nephyrin, Drunken_F00l, and voogru.
__________________
egg
BAILOPAN is offline
Gachl
BANNED
Join Date: Feb 2009
Old 08-14-2009 , 05:44   Re: SourceMod Fixes for TF/DoD Update
#2

Great work, sm dev team!
We love you ^^
Gachl is offline
Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 08-14-2009 , 05:47   Re: SourceMod Fixes for TF/DoD Update
#3

thx
__________________
Zuko is offline
Send a message via ICQ to Zuko
EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 08-14-2009 , 05:54   Re: SourceMod Fixes for TF/DoD Update
#4

Amazing work!
EHG is offline
Leggers
New Member
Join Date: Aug 2009
Location: London, UK
Old 08-14-2009 , 05:55   Re: SourceMod Fixes for TF/DoD Update
#5

Fantastic work chaps!

Many thanks! <3
Leggers is offline
Send a message via MSN to Leggers
h00x
Senior Member
Join Date: Jun 2009
Old 08-14-2009 , 05:55   Re: SourceMod Fixes for TF/DoD Update
#6

Great job crew, I already have it up and running on my server and seems stable so far!

Great work everyone!
h00x is offline
neils31
Junior Member
Join Date: Mar 2008
Old 08-14-2009 , 06:10   Re: SourceMod Fixes for TF/DoD Update
#7

Nice work chaps

Probably not SM related, but the addons dont show up in HLSW, however the plugins are listed
neils31 is offline
deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 08-14-2009 , 06:11   Re: SourceMod Fixes for TF/DoD Update
#8

Good Job all ;)
__________________
deejay87 is offline
Send a message via MSN to deejay87 Send a message via Skype™ to deejay87
Atreus
SourceMod Donor
Join Date: Apr 2005
Location: San Diego, CA
Old 08-14-2009 , 06:24   Re: SourceMod Fixes for TF/DoD Update
#9

Much love
Atreus is offline
Send a message via AIM to Atreus Send a message via MSN to Atreus
Sillium
AlliedModders Donor
Join Date: Sep 2008
Location: Germany
Old 08-14-2009 , 06:33   Re: SourceMod Fixes for TF/DoD Update
#10

Thanks everybody! Great job!

[IMG]http://img156.**************/img156/8894/kaneklapqo6.gif[/IMG]
__________________
brb, dishes have developed their own language and are talking to the garbage about overthrowing me... i must correct this

www.unterwasserpyromanen.de

Last edited by Sillium; 08-14-2009 at 07:23.
Sillium is offline
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:45.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode