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SMAC Development Thread


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-23-2013 , 18:55   Re: SMAC Development Thread
#471

Quote:
Originally Posted by SystematicMania View Post
It simply needs to be recompiled against the updated core.inc. An update will be released later in the day.
Recompiling it will just make the natives optional, it won't magically fix using the wrong ones.

Please read the news post, plenty of time was spent writing documentation to make this as painless as possible.
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 01-23-2013 , 18:56   Re: SMAC Development Thread
#472

Quote:
Originally Posted by asherkin View Post
Recompiling it will just make the natives optional, it won't magically fix using the wrong ones.
That's precisely all we need. We're only using these natives in CSS and TF2. So we don't need any additional handling for the protobuff ones.
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Last edited by SystematicMania; 01-23-2013 at 19:04.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 01-24-2013 , 01:13   Re: SMAC Development Thread
#473

There will be an update today to address the CS:GO issues.

Quote:
Originally Posted by SystematicMania View Post
That's precisely all we need. We're only using these natives in CSS and TF2. So we don't need any additional handling for the protobuff ones.
We're also using colors.inc -> SayText2 for admin notices.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 01-24-2013 , 14:52   Re: SMAC Development Thread
#474

Code:
hg clone https://bitbucket.org/psychonic/smac
on my PC and compile all .sp files, restart server :
Quote:
L 01/24/2013 - 20:52:24: [SM] Plugin encountered error 25: Call was aborted
L 01/24/2013 - 20:52:24: [SM] Native "SetFailState" reported: This module will not work for this mod and should be removed.
L 01/24/2013 - 20:52:24: [SM] Displaying call stack trace for plugin "smac_css_antiflash.smx":
L 01/24/2013 - 20:52:24: [SM] [0] Line 31, F:\L4D2\smac\smac\scripting\smac_css_antiflas h.sp::OnPluginStart()
L 01/24/2013 - 20:52:24: [SM] Plugin encountered error 25: Call was aborted
L 01/24/2013 - 20:52:24: [SM] Native "SetFailState" reported: This module will not work for this mod and should be removed.
L 01/24/2013 - 20:52:24: [SM] Displaying call stack trace for plugin "smac_css_fixes.smx":
L 01/24/2013 - 20:52:24: [SM] [0] Line 28, F:\L4D2\smac\smac\scripting\smac_css_fixes.sp ::OnPluginStart()
L 01/24/2013 - 20:52:24: [SM] Plugin encountered error 25: Call was aborted
L 01/24/2013 - 20:52:24: [SM] Native "SetFailState" reported: This module will not work for this mod and should be removed.
L 01/24/2013 - 20:52:24: [SM] Displaying call stack trace for plugin "smac_css_antismoke.smx":
L 01/24/2013 - 20:52:24: [SM] [0] Line 37, F:\L4D2\smac\smac\scripting\smac_css_antismok e.sp::OnPluginStart()
L 01/24/2013 - 20:52:24: [SM] Plugin encountered error 25: Call was aborted
L 01/24/2013 - 20:52:24: [SM] Native "SetFailState" reported: This module will not work for this mod and should be removed.
L 01/24/2013 - 20:52:24: [SM] Displaying call stack trace for plugin "smac_hl2dm_fixes.smx":
L 01/24/2013 - 20:52:24: [SM] [0] Line 32, F:\L4D2\smac\smac\scripting\smac_hl2dm_fixes. sp::OnPluginStart()
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 01-24-2013 , 15:12   Re: SMAC Development Thread
#475

You shouldn't be running those modules on a L4D2 server. They are meant for only specific games.
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sniperkills
Senior Member
Join Date: Apr 2008
Old 01-28-2013 , 18:57   Re: SMAC Development Thread
#476

wow i did not know how manny ppl cheat i have ban so manny in 4 days of running this great job for this keep it going guys
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sniperkills
Senior Member
Join Date: Apr 2008
Old 01-28-2013 , 20:34   Re: SMAC Development Thread
#477

ok im confused are these cheats that SMAC not getting what does this mean


Lizardking[INFOWARS.COM[ (STEAM_0:1:54755880) has active query on maniadminhacker. Current Index: 12. Retry Attempts: 0.
{ĄǾĐ}GOA.ڱŋίρєяҚillz (STEAM_0:0:17532671) has active query on aim_fov. Current Index: 3. Retry Attempts: 0.
{ĄǾĐ}M/Sgt. xXTERRORXx (STEAM_0:08379325) has active query on mat_dxlevel. Current Index: 32. Retry Attempts: 0.
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Last edited by sniperkills; 01-28-2013 at 20:34.
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 01-28-2013 , 20:38   Re: SMAC Development Thread
#478

Quote:
Originally Posted by sniperkills View Post
ok im confused are these cheats that SMAC not getting what does this mean
There's no good reason to run smac_cvars_status except for debugging. It simply shows you the clients state in the cvar checking process.
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sniperkills
Senior Member
Join Date: Apr 2008
Old 01-31-2013 , 00:05   Re: SMAC Development Thread
#479

well i hate to say it but this isnt working on
dods server there was i guy in my server with aim bot or what ever it is when he shoots his gun the screen shakes no demo no smac log?
it has ban other ppl for like spin hack and wire frame stuff
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Last edited by sniperkills; 01-31-2013 at 00:08.
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 01-31-2013 , 13:22   Re: SMAC Development Thread
#480

Check your SMAC.log file and see if any detections were noted.
You may not have the aim-bot module configured correctly in your config to ban on detection.
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