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[CSS]RoundSound++


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ANTiCHRiST
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Join Date: Mar 2009
Location: Vienna, Austria
Old 05-06-2009 , 21:46   Re: [CSS]RoundSound++
Reply With Quote #11

i have long time not work on it i dont no why it dont run right.
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SigPwnU
Junior Member
Join Date: May 2009
Old 05-14-2009 , 08:22   Re: [CSS]RoundSound++
Reply With Quote #12

Hey in server console it says:



SV_StartSound: misc/twinnar.wav not precached (0)
SV_StartSound: misc/twinnar.wav not precached (0)
SV_StartSound: misc/twinnar.wav not precached (0)
SV_StartSound: misc/twinnar.wav not precached (0)
SV_StartSound: misc/twinnar.wav not precached (0)
SV_StartSound: misc/twinnar.wav not precached (0)

How i fix that?
And it doesnt play the sounds either, Or download =[

Last edited by SigPwnU; 05-16-2009 at 06:58.
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SAMURAI16
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Join Date: Sep 2006
Old 05-17-2009 , 02:15   Re: [CSS]RoundSound++
Reply With Quote #13

do all precache stuff in OnMapStart()
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SigPwnU
Junior Member
Join Date: May 2009
Old 05-17-2009 , 07:19   Re: [CSS]RoundSound++
Reply With Quote #14

Quote:
Originally Posted by SAMURAI16 View Post
do all precache stuff in OnMapStart()
Err, Im kinda nooby in this stuff, how i "precache" the files?
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SAMURAI16
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Old 05-17-2009 , 09:52   Re: [CSS]RoundSound++
Reply With Quote #15

NAT already told you : http://forums.alliedmods.net/showpos...4&postcount=10
All related to precache stuff must be in OnMapStart()
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SigPwnU
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Join Date: May 2009
Old 05-18-2009 , 12:59   Re: [CSS]RoundSound++
Reply With Quote #16

Quote:
Originally Posted by SAMURAI16 View Post
NAT already told you : http://forums.alliedmods.net/showpos...4&postcount=10
All related to precache stuff must be in OnMapStart()

Somehow it works now thanks
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 05-28-2009 , 09:47   Re: [CSS]RoundSound++
Reply With Quote #17

Why no team win is made to log an error? No team win is normal thing and not something extraordinary
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Blackfighter
New Member
Join Date: Jun 2009
Old 06-01-2009 , 18:18   Re: [CSS]RoundSound++
Reply With Quote #18

Plugin was not working, so I've tried something, updated code
Code:
/* *
 * ANTiCHRiST RoundSound++ 
 * -------------------------
 * Changelog
 *   changelog.txt
 * Readme
 *   readme.txt
 * Credits
 *   Old CS 1.6 Plugin
 *   by "PaintLancer"
 * -------------------------
 * by TanaToS aka ANTiCHRiST
 */
#include <sourcemod>
#include <sdktools>
#include <sdktools_sound>
#include <console>
#include <string>

#pragma semicolon 1

#define PLUGIN_VERSION "1.0.1"
#define MAX_FILE_LEN 256

new Handle:g_hEnabled = INVALID_HANDLE;
new bool:g_bEnabled = true;

public Plugin:myinfo = {
    name = "RoundSound++",
    author = "ANTiCHRiST",
    description = "Plays a Sound at RoundEnd.",
    version = PLUGIN_VERSION,
    url = "http://passionfighters.de"
};

public OnPluginStart() {
    CreateConVar("sm_roundsound_version", PLUGIN_VERSION, "RoundSound++ version.", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
    g_hEnabled = CreateConVar("sm_roundsound_enable", "1", "RoundSound++ Enable/Disable CVar.", FCVAR_PLUGIN|FCVAR_NOTIFY);

    HookEvent("round_end", EventRoundEnd);
    HookConVarChange(g_hEnabled, CVarEnabled);
}

public OnMapStart()
{
    decl String:tewin_snd1[MAX_FILE_LEN];
    decl String:tewin_snd2[MAX_FILE_LEN];
    decl String:tewin_snd3[MAX_FILE_LEN];
    decl String:ctwin_snd1[MAX_FILE_LEN];
    decl String:ctwin_snd2[MAX_FILE_LEN];
    decl String:ctwin_snd3[MAX_FILE_LEN];

    Format(tewin_snd1, sizeof(tewin_snd1), "sound/misc/twinnar.wav");
    Format(tewin_snd2, sizeof(tewin_snd2), "sound/misc/twinnar2.wav");
    Format(tewin_snd3, sizeof(tewin_snd3), "sound/misc/twinnar3.wav");
    Format(ctwin_snd1, sizeof(ctwin_snd1), "sound/misc/ctwinnar2.wav");
    Format(ctwin_snd2, sizeof(ctwin_snd2), "sound/misc/ctwinnar3.wav");
    Format(ctwin_snd3, sizeof(ctwin_snd3), "sound/misc/ctwinnar4.wav");

    if(FileExists(tewin_snd1) && FileExists(tewin_snd2) && FileExists(tewin_snd3) && FileExists(ctwin_snd1) && FileExists(ctwin_snd2) && FileExists(ctwin_snd3)) {
        AddFileToDownloadsTable(tewin_snd1);
        AddFileToDownloadsTable(tewin_snd2);
        AddFileToDownloadsTable(tewin_snd3);
        AddFileToDownloadsTable(ctwin_snd1);
        AddFileToDownloadsTable(ctwin_snd2);
        AddFileToDownloadsTable(ctwin_snd3);

        PrecacheSound("misc/ctwinnar2.wav", true);
        PrecacheSound("misc/ctwinnar3.wav", true);
        PrecacheSound("misc/ctwinnar4.wav", true);
        PrecacheSound("misc/twinnar.wav", true);
        PrecacheSound("misc/twinnar2.wav", true);
        PrecacheSound("misc/twinnar3.wav", true);
    }
    else {
        LogError("Not all sound files exists.");
        LogError("Unload the Plugin.");
        ServerCommand("sm plugins unload \"RoundSound++.smx\"");
    }
}


public OnConfigsExecuted() {
    if(GetConVarBool(g_hEnabled)) {
        g_bEnabled = true;
    }
    else if(!GetConVarBool(g_hEnabled)) {
        g_bEnabled = false;
    }
    else {
        g_bEnabled = true;
        LogError("False value plugin continued");
    }
}

public CVarEnabled(Handle:convar, const String:oldValue[], const String:newValue[]) {
    if(GetConVarBool(g_hEnabled)) {
        g_bEnabled = true;
    }
    else if(!GetConVarBool(g_hEnabled)) {
        g_bEnabled = false;
    }
    else {
        g_bEnabled = true;
        LogError("False value plugin continued");
    }
}

public EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcast) {
    LogError("RoundEnd");
    new rnd_sound = GetRandomInt(1, 3);
    new ev_winner = GetEventInt(event, "winner");
    if(g_bEnabled) {
        new MaxClients = GetMaxClients();

        for(new i=1; i<=MaxClients; i++)
        {
            if(IsClientInGame(i))
            {
        if(ev_winner == 2) {
            if(rnd_sound == 1) {
                EmitSoundToAll("misc/twinnar.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
            }
            else if(rnd_sound == 2) {
                EmitSoundToAll("misc/twinnar2.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
            }
            else if(rnd_sound == 3) {
                EmitSoundToAll("misc/twinnar3.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
            }
            else {
                LogError("Ramdom Sound CVar Error.");
            }
        }
        else if(ev_winner == 3) {
            if(rnd_sound == 1) {
                EmitSoundToAll("misc/ctwinnar2.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
            }
            else if(rnd_sound == 2) {
                EmitSoundToAll("misc/ctwinnar3.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
            }
            else if(rnd_sound == 3) {
                EmitSoundToAll("misc/ctwinnar4.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
            }
            else {
                LogError("Ramdom Sound CVar Error.");
            }
        }
        else {
            LogError("No team has win the round.");
        }
}
}
    }
}
Is there any way to disable default sound for Event.CTwin and Event.TERwin by server?
Thanks for plugin
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ANTiCHRiST
Member
Join Date: Mar 2009
Location: Vienna, Austria
Old 06-05-2009 , 23:51   Re: [CSS]RoundSound++
Reply With Quote #19

u must only modify i
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saulstari
Member
Join Date: Jan 2006
Old 06-07-2009 , 14:10   Re: [CSS]RoundSound++
Reply With Quote #20

whats the song with the guitars?
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