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Biohazard v2.00 Beta 3b (Zombie Mod)


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Fawkes37
Senior Member
Join Date: Jul 2008
Old 07-22-2008 , 11:50   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2201

Quote:
Originally Posted by Cheap_Suit View Post
Very soon.
how soon? and could u give us alittle sneak peek whats going to be new?

Quote:
Originally Posted by DarkMasterBG View Post
noob my english is more good than yours^^
hmhm.. there's no such expression as "more good", what i think you want to say is "better".
you just prove my point...
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Old 07-22-2008, 13:00
DarkMasterBG
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Fawkes37
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Join Date: Jul 2008
Old 07-22-2008 , 13:10   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2202

Quote:
Originally Posted by nes View Post
Sorry for my bad english and my stupidnes...i hawe question wat is not about biohazard but who knows something about VHE?? i need help


I am stupid and plz exouse me
erm, what is VHE?

@Darkmaster

my posts have somesort of point not like urs which are spam and a waste of our time in here. so go grow up somewhere and come back when ur ready.
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dekken
Veteran Member
Join Date: Jul 2007
Old 07-22-2008 , 13:11   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2203

Quote:
Originally Posted by Fawkes37 View Post
how soon? and could u give us alittle sneak peek whats going to be new?
Search...he already told whats up coming
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 07-23-2008 , 04:36   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2204

Quote:
Originally Posted by Fawkes37 View Post
erm, what is VHE?
Valve hammer editor (for creating maps).
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Fawkes37
Senior Member
Join Date: Jul 2008
Old 07-23-2008 , 04:41   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2205

Quote:
Originally Posted by BeasT View Post
Valve hammer editor (for creating maps).
lolz, im mapping too. though with GtkRadiant and compiling with Hammer. but never heard that kinda thing like VHE :S. didnt come to thatone...
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spawzing
Junior Member
Join Date: Jun 2008
Old 07-23-2008 , 17:18   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2206

GOt AN IDEA:

Could anyone make a plugin that a Random Survivior receives a Crysis Nano Suit (http://forums.alliedmods.net/showthread.php?p=613935), a Superweapon (http://forums.alliedmods.net/showthread.php?p=438436) and a custom skin (changeable in .sma)? If he gets infected, he loses it.
I think it would be simple to do.

Thanks
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Here is my contribution... UNTIL NOW (I am a junior member)

A BioHazard mod zombie class

http://forums.alliedmods.net/showpos...postcount=1886
A Little pack of sounds from Win Sounds plugin.
http://forums.alliedmods.net/showpos...postcount=2045
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s3r
Senior Member
Join Date: Aug 2007
Old 07-24-2008 , 04:00   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2207

Quote:
Originally Posted by s3r View Post
Hello, any ideas how to solve problem, when u block doors with chair but zombie press +use and then chair moves very quicly. There is plugin that can restrict zombies from using +use button, but then they cannot open doors :/
Cheap_suit any ideas about this?
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 07-24-2008 , 04:02   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2208

I've got a sub-plugin that allows you to shoot pushables. It will be released on the next version. At the mean time you can use this simple plugin.

http://forums.alliedmods.net/showpos...&postcount=635
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s3r
Senior Member
Join Date: Aug 2007
Old 07-24-2008 , 05:47   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2209

Quote:
Originally Posted by Cheap_Suit View Post
I've got a sub-plugin that allows you to shoot pushables. It will be released on the next version. At the mean time you can use this simple plugin.

http://forums.alliedmods.net/showpos...&postcount=635
oh nice thx
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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 07-25-2008 , 11:22   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2210

Help ,I want to do rondom_models for the first zombiе but does not turn out . What is necessary to be corrected ?
Code:
#include <amxmodx>
#include <fakemeta>

#tryinclude <biohazard>

#if !defined _biohazard_included
        #assert Biohazard functions file required!
#endif


new g_fzombie_models[][] =
{
    "models/player/zombie01/zombie01.mdl",
    "models/player/zombie02/zombie02.mdl"
}

new cvar_frandommodels
public plugin_precache()
{
    register_plugin("frandom models", "0.1", "cheap_suit")
    is_biomod_active() ? plugin_precache2() : pause("ad")
}


public plugin_precache2()
{
    cvar_frandommodels = register_cvar("bh_f_random_models", "1")
    for(new i = 0; i < sizeof g_fzombie_models; i++)
        precache_model(g_fzombie_models[i])
}

public event_infect2(id) 
{
     if (is_user_alive(id) && is_user_firstzombie(id))
}
     if (!is_user_alive(id))
          return PLUGIN_HANDLED
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