K so now I have a problem that I can't quite figure out.
We use "generally" the same configs as CAL just modified for the league were in(UGC).
Now we moved to a new server and had to fresh install everything. But for the life of us ready up will not work.
Here's the specs I can give you and the problem at hand.
Quote:
[SM] All plugins have been unloaded.
[SM] Loaded plugin basebans.smx successfully.
[SM] Loaded plugin basecommands.smx successfully.
[SM] Loaded plugin admin-flatfile.smx successfully.
[SM] Loaded plugin adminhelp.smx successfully.
[SM] Loaded plugin adminmenu.smx successfully.
[SM] Loaded plugin l4dready.smx successfully.
[SM] Loading is now locked; no plugins will be loaded or re-loaded.
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Those are the only plugins loaded at the time of using readyup.
The crashing is sparatic. Sometimes in the middle of the map, sometimes at map change, sometimes at the beginning of the second map. I ran the config and ready up over 8 times and through 8 times I did not find one consistent crash through them all. Sometimes it would crash, sometimes it wouldn't. About 6 out of 8 times it crashed.
The server is Windows Based. Sourcemod Version 1.2.0 and Metamod:Source 1.7.1
I know for fact this worked on the lastest snapshot last week on Sourcemod 1.2.1 Dev.
No Error Logs are produced and no .mdmp files are made either. The server creates .mdmp files too.
Code:
Here is the cfg's that run with the ready up(as i suspect the cfg is the problem but other people are able to run the cfg without editing any of the information)
//Tanks variables for matchplay
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1
//Witch variables for matchplay
sm_cvar versus_witch_chance_intro 0
sm_cvar versus_witch_chance_finale 0
sm_cvar versus_witch_chance 1
//Boss spawn variables for match play
sm_cvar versus_boss_flow_max_intro 0.9
sm_cvar versus_boss_flow_max 0.85
// Allow unlimited teamswitching
sm_cvar vs_max_team_switches 9999
//Turn most spawnable medkits into pills
sm_cvar director_convert_pills 0
sm_cvar director_vs_convert_pills 0.0
sm_cvar director_pain_pill_density 5.0
// readyup plugin commands
l4d_ready_enabled 1
l4d_ready_both_halves 0
l4d_ready_minimum_players 8
l4d_ready_server_cfg "ugc_map.cfg"
l4d_ready_search_key_disable 0
mp_disable_autokick 1
mp_gamemode versus
sv_consistency 1
sv_pure 2
sv_voiceenable 0
sv_alltalk 0
sv_region 0
sv_allow_lobby_connect_only 0
z_difficulty Normal
//-- Server rates
sv_minrate 20000
sv_maxrate 30000
sv_maxcmdrate 101
sv_mincmdrate 67
//-- Logging is required for matchplay
sv_log_onefile 0
sv_logbans 1
//-- Load server admin preferences
exec ugc_personalize.cfg
//-- EDIT BELOW
//-- Server name, change to include your team/clan tag
hostname "[SKC] UGC L4D Match"
//-- Server Password - required for player join - set to your preference
sv_password ""
say "Server password has been set"
//-- Set to prevent joins from lobby
sv_search_key "ugc"
I can't quite figure it out as the crashing is random. I have tried multiple ways to remedy the sitution. I.E. Removed the pill cvar's(thinking that the health pack spawn is a seperate entity then pills and that the director was crashing cause of that)
If it's any consoloation I think the server doesn't crash but reverts back to vanilla state. I can't be 100% on that though as our restart and our vanilla timeout through hlsw are the same time.
Wait I had that reserved slots problem...even though the cfg unloads all plugins except the ones mentioned....why is that?
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