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[TF2] Be With Robots v1.2.6.6 (25.01.2013)


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Pelipoika
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Join Date: May 2012
Location: Inside
Old 11-08-2012 , 10:41   Re: [TF2] Be With Robots v1.1.0 (07.11.2012)
Reply With Quote #21

Quote:
Originally Posted by Leonardo View Post
well
I thought that tf_mvm_min_players_to_start is checking for all players, not just defenders
so I made sm_tf2bwr_min_defenders
and now I thinking where could I put that cvar
My point being that i dont want to limit the amount of Defenders
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Antlions
Member
Join Date: Sep 2012
Old 11-08-2012 , 17:52   Re: [TF2] Be With Robots v1.1.0 (07.11.2012)
Reply With Quote #22

for that you can die without reason its because u are a human player and robots are supposed to be bots who follow a navigation files and cant get stuck. if you get stuck you automatically die, if someone goes up to you you die
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 11-09-2012 , 16:58   Re: [TF2] Be With Robots v1.2.0 (10.11.2012)
Reply With Quote #23

bump to version 1.2.0:
sm_tf2bwr_min_defenders is now working as Pelipoika requested;
human robots now can deploy teh bomb (changed sm_tf2bwr_flag default value to 1)
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loranger
Senior Member
Join Date: Jun 2011
Old 11-09-2012 , 17:54   Re: [TF2] Be With Robots v1.2.0 (10.11.2012)
Reply With Quote #24

Im having issue with sm_tf2bwr_min_defenders 3

5 ppl in red, 3 in blue and still need more player to ready up.
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Antlions
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Join Date: Sep 2012
Old 11-09-2012 , 19:40   Re: [TF2] Be With Robots v1.2.0 (10.11.2012)
Reply With Quote #25

can deploy the bomb. im in for this now forget what i said earlier. i am sorry sorry bitl but i still do not respect leonardo i only in for the bomb
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Antlions
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Join Date: Sep 2012
Old 11-09-2012 , 20:07   Re: [TF2] Be With Robots v1.2.0 (10.11.2012)
Reply With Quote #26

leo can you add me to friends, i ahve to talk to you about the giants. in the old red2robots i made a tf2items of giants with footsteps and speed and health and stuff, i hear an engine sound now like i have always wanted, can i talk to you about this?
edit :also why cant i taunt as giant
edit again : wow now i respect you. this is insane like i have always wanted. i have tried and tried to get the engine sounds to work thats all i wanted. ALSO THE GIANTS HAVE YELLOW EYES, if you are counted in the giant population.txt
last edit: this is the last edit, there should be a command whether to disable taunting or not like the original BetheRobot to be a robot on any server, there are commands to customize your robot.

Last edited by Antlions; 11-09-2012 at 20:13.
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Antlions
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Join Date: Sep 2012
Old 11-09-2012 , 20:20   Re: [TF2] Be With Robots v1.2.0 (10.11.2012)
Reply With Quote #27

anyways there should be common commands to open engie and stuff because i had a working robot engineer before this one blocked it all together
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Atgood125
Junior Member
Join Date: Feb 2011
Old 11-09-2012 , 22:00   Re: [TF2] Be With Robots v1.2.0 (10.11.2012)
Reply With Quote #28

Is it possible to allow players to only have the classes of robots in the current wave?
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Deadly Flan Flan
Junior Member
Join Date: Nov 2012
Location: Somewhere Dead
Old 11-09-2012 , 23:39   Re: [TF2] Be With Robots v1.2.0 (10.11.2012)
Reply With Quote #29

I believe I may have found a bug: When players go back to red from blue, they are unable to get credits and have 0 credits when the wave restarts.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 11-09-2012 , 23:43   Re: [TF2] Be With Robots v1.2.0 (10.11.2012)
Reply With Quote #30

Quote:
Originally Posted by loranger View Post
Im having issue with sm_tf2bwr_min_defenders 3

5 ppl in red, 3 in blue and still need more player to ready up.
are you using latest version (1.2.0), which not uses tf_mvm_min_players_to_start?

Quote:
Originally Posted by Atgood125 View Post
Is it possible to allow players to only have the classes of robots in the current wave?
Well then I have to parse .pop files. Too lazy, sorry.
But I'm thinking about restriction some robot variants depening on mission difficulty.


Quote:
Originally Posted by Antlions View Post
edit :also why cant i taunt as giant
I'm not sure if they have a taunting animations. Anyways, they're don't actually need to taunt.

Quote:
Originally Posted by Antlions View Post
ALSO THE GIANTS HAVE YELLOW EYES, if you are counted in the giant population.txt
Idk. Afaik, it's a clientside.

Quote:
Originally Posted by Antlions View Post
last edit: this is the last edit, there should be a command whether to disable taunting or not like the original BetheRobot to be a robot on any server, ....
Too many missed animations. I just can't do it.

Quote:
Originally Posted by Antlions View Post
... there are commands to customize your robot.
Even if sm_tf2bwr_randomizer is on, you're able to select "My Own Loadout" from /robotmenu.

Quote:
Originally Posted by Antlions View Post
leo, i ahve to talk to you about the giants. in the old red2robots i made a tf2items of giants with footsteps and speed and health and stuff, i hear an engine sound now like i have always wanted, can i talk to you about this?
Huh?

Quote:
Originally Posted by Deadly Flan Flan View Post
I believe I may have found a bug: When players go back to red from blue, they are unable to get credits and have 0 credits when the wave restarts.
Didn't know about this. Will check it out as soon as I can.
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Last edited by Leonardo; 11-09-2012 at 23:45.
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