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[TF2] Be With Robots v1.2.6.6 (25.01.2013)


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Bitl
Senior Member
Join Date: Jul 2012
Old 11-04-2012 , 11:36   Re: [TF2] Be With Robots v1.0.1 (04.11.2012)
Reply With Quote #11

Well, I tested it out, and it IS better than mine!

I feel bad

Last edited by Bitl; 11-04-2012 at 12:43.
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Eyelanderules
Member
Join Date: Jul 2011
Old 11-04-2012 , 13:37   Re: [TF2] Be With Robots v1.0.0 (03.11.2012)
Reply With Quote #12

Quote:
Originally Posted by Leonardo View Post
I don't see any problem.


... words of person with pony avatar.
Looks and sounds are different

Last edited by Eyelanderules; 11-04-2012 at 13:44. Reason: Fixed avatar :D
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 11-04-2012 , 16:09   Re: [TF2] Be With Robots v1.0.1 (04.11.2012)
Reply With Quote #13

Quote:
Originally Posted by Bitl View Post
Well, I tested it out, and it IS better than mine!

I feel bad
You shouldn't. The point of co-op plugin development is that each author can build on the knowledge of previous authors and improve plugin mechanic for everyone. It's not a competition and shouldn't be.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 11-05-2012 , 18:43   Re: [TF2] Be With Robots v1.0.4 (06.11.2012)
Reply With Quote #14

bump to version 1.0.4:
now you can safely run this plugin on mvm_mannworks and dont care about giant robots would be stuck - added spawnpoint name checker

Last edited by Leonardo; 11-06-2012 at 05:16.
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Deadly Flan Flan
Junior Member
Join Date: Nov 2012
Location: Somewhere Dead
Old 11-05-2012 , 21:24   Re: [TF2] Be With Robots v1.0.4 (06.11.2012)
Reply With Quote #15

I seem to get a crash after awhile, with some sort of "Host: (random precache sound).overflow."

I didn't think it was the plugin, but it only crashes when I have the plugin installed. Help?

Also, would it be possible to make giants use their respective giant models in a future update.

Last edited by Deadly Flan Flan; 11-05-2012 at 21:26.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 11-06-2012 , 02:44   Re: [TF2] Be With Robots v1.0.4 (06.11.2012)
Reply With Quote #16

Quote:
Originally Posted by Deadly Flan Flan View Post
I seem to get a crash after awhile, with some sort of "Host: (random precache sound).overflow."

I didn't think it was the plugin, but it only crashes when I have the plugin installed. Help?
Yeah. It's a known issue. Soundcache table overflow. For my server I have to unload alot of things that precaching sounds too.

Quote:
Originally Posted by Deadly Flan Flan View Post
Also, would it be possible to make giants use their respective giant models in a future update.
I guess so.

EDIT
Lets discuss about some important thing:
Should I aware players for killing human-robots?
If so, what kind of awards?
Money pickups, instant credits, instant crits?

Last edited by Leonardo; 11-06-2012 at 05:39.
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Deadly Flan Flan
Junior Member
Join Date: Nov 2012
Location: Somewhere Dead
Old 11-06-2012 , 06:16   Re: [TF2] Be With Robots v1.0.4 (06.11.2012)
Reply With Quote #17

I would say instant credits. (Perhaps make it give a large amount depending for their size? Normal: 25 credits? Giants: 150-200?)

If crits, I would give it maybe 2 seconds of crits.
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Haruno Sakura
Junior Member
Join Date: Oct 2012
Old 11-07-2012 , 11:21   Re: [TF2] Be With Robots v1.0.4 (06.11.2012)
Reply With Quote #18

I found a minor problem. Players in blue can attack players at their secure zone ( place where they cant be killed. You know that one they jump out and after jumping out become killable). I've played on server while ago and there was soldier with rapid fire rocket launcher that killed all of red from secure zone and they couldn't be killed. This is not really big problem but it's a bit annoying

Last edited by Haruno Sakura; 11-07-2012 at 11:26.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 11-07-2012 , 11:46   Re: [TF2] Be With Robots v1.1.0 (07.11.2012)
Reply With Quote #19

Hope it was fixed with v1.1.0
also got added some sweets like:
* sm_tf2bwr_min_defenders cvar
* kukri for Jarate Master
* giant robot models support

Last edited by Leonardo; 11-07-2012 at 11:47.
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Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 11-07-2012 , 13:44   Re: [TF2] Be With Robots v1.1.0 (07.11.2012)
Reply With Quote #20

Could you add a cvar to control the min amount of survivors before you can start joining blue?
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