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[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])


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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 07-09-2010 , 08:45   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #21

im not sure but sometimes server crash when map changed and started first round.

Last edited by sejin513; 07-09-2010 at 08:49.
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dirtyminuth
Senior Member
Join Date: Sep 2009
Old 07-09-2010 , 21:03   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #22

Try using the latest version of SM (1.3.3) / MM (1.8.2) / SDK Hooks (1.3.1 for TF2) - I've updated the main post to reflect these new dependencies.

I've also updated the Known Issues field to reflect some loss of visual effects following the engineer update.
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sejin513
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Join Date: Dec 2008
Location: ._.
Old 07-10-2010 , 04:28   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #23

i try but not fixed.

Quote:
L 07/10/2010 - 17:023: Log file started (file "logs\07-10-10\(17-02-33) zf_panic_v5\L0710000.log") (game "#\orangebox\tf") (version "4260")
L 07/10/2010 - 17:024: server_cvar: "sm_nextmap" "zf_christmas_panic"
L 07/10/2010 - 17:024: server_cvar: "sm_tf_stats_version" "6.3"
L 07/10/2010 - 17:025: "Player1<125><#><>" connected, address "89.35.62.136:27005"
L 07/10/2010 - 17:026: "Player1<125><#><>" STEAM USERID validated
L 07/10/2010 - 17:02:40: server_cvar: "sm_nextmap" "zf_DarkFloors"
L 07/10/2010 - 17:02:44: "Player2<122><#><>" entered the game
L 07/10/2010 - 17:02:46: "Player3<120><#><>" entered the game
L 07/10/2010 - 17:02:47: "Player1<125><#><>" entered the game
L 07/10/2010 - 17:02:48: "Player3<120><#><Unassigned>" joined team "Red"
L 07/10/2010 - 17:02:48: "Player2<122><#><Unassigned>" joined team "Blue"
L 07/10/2010 - 17:02:50: "Player3<120><#><Red>" changed role to "engineer"
L 07/10/2010 - 17:02:50: "Player2<122><#><Blue>" changed role to "heavyweapons"

... and crash.
i dunno why going to be crash
not a problem the map

Quote:
L 07/10/2010 - 17:02:20: -------- Mapchange to zf_panic_v5 --------
L 07/10/2010 - 17:024: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_obj_upgrade_per_hit") (value "0")
L 07/10/2010 - 17:024: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_sentrygun_metal_per_shell") (value "201")
L 07/10/2010 - 17:024: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "weapon_medigun_charge_rate") (value "30")
L 07/10/2010 - 17:024: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "weapon_medigun_chargerelease_rate") (value "6")
L 07/10/2010 - 17:024: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_max_health_boost") (value "1.25")
L 07/10/2010 - 17:024: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_boost_drain_time") (value "3600")
L 07/10/2010 - 17:024: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_spy_invis_time") (value "0.5")
L 07/10/2010 - 17:024: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_spy_invis_unstealth_time") (value "0.75")
L 07/10/2010 - 17:024: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_spy_cloak_no_attack_time") (value "1.0")
L 07/10/2010 - 17:02:40: [randomcycle.smx] RandomCycle has chosen zf_DarkFloors for the nextmap.
L 07/10/2010 - 17:03:26: SourceMod log file session started (file "L20100710.log") (Version "1.3.3")
L 07/10/2010 - 17:03:26: -------- Mapchange to zf_asylum_b1 --------
L 07/10/2010 - 17:03:27: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
L 07/10/2010 - 17:03:27: [TF2_Stats.smx] DatabaseInit (CONNECTED) with db config
sourcemod log.

Quote:
07/10/2010 - 16:13:51: [SM] Native "TF2_RemoveCondition" reported: Failed to locate function
L 07/10/2010 - 16:13:51: [SM] Displaying call stack trace for plugin "zombiefortress_perk.smx":
L 07/10/2010 - 16:13:51: [SM] [0] Line 323, zf_util_fx.inc::fxKritzStop()
L 07/10/2010 - 16:13:51: [SM] [1] Line 1875, zf_perk.inc::updateCondBonuses()
L 07/10/2010 - 16:13:51: [SM] [2] Line 2420, zf_perk.inc::perk_OnPeriodicActive()
L 07/10/2010 - 16:13:51: [SM] [3] Line 792, zombiefortress_perk.sp::timer_main()
L 07/10/2010 - 16:15:01: [SM] Native "TF2_AddCondition" reported: Failed to locate function
L 07/10/2010 - 16:15:01: [SM] Displaying call stack trace for plugin "zombiefortress_perk.smx":
L 07/10/2010 - 16:15:01: [SM] [0] Line 317, zf_util_fx.inc::fxKritzStart()
L 07/10/2010 - 16:15:01: [SM] [1] Line 1784, zf_perk.inc::updateCondBonuses()
L 07/10/2010 - 16:15:01: [SM] [2] Line 2420, zf_perk.inc::perk_OnPeriodicActive()
L 07/10/2010 - 16:15:01: [SM] [3] Line 792, zombiefortress_perk.sp::timer_main()
and here are zf error log.
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TheBob
Member
Join Date: Apr 2010
Old 07-10-2010 , 18:18   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #24

The sentries can now have ammo added to them. As well as being upgraded. Got to love update time Takes a army to just keep vanilla servers running well.

Last edited by TheBob; 07-10-2010 at 20:00.
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dirtyminuth
Senior Member
Join Date: Sep 2009
Old 07-10-2010 , 22:55   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #25

Quote:
Originally Posted by TheBob View Post
The sentries can now have ammo added to them. As well as being upgraded. Got to love update time Takes a army to just keep vanilla servers running well.
Interesting - I can't reproduce that bug. Are these special sentries (i.e. mini / being wrangled / after they're redeployed)?
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TGW_Requiem
Junior Member
Join Date: Jul 2010
Old 07-10-2010 , 23:35   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #26

Well I am still getting the same crash as I got before the Engy update. There is no sourcemod error log but there is an srcds dump file from each crash. As I said it seems to happen when there is only 1 player in the server and they switch teams from red - blue or blue - red during the wait for players time or the set up time.

The server works perfectly fine before adding the zombie fortress mod and after we are getting the crash.

If you have any ideas please let me know because I really want to get this mod working.
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dirtyminuth
Senior Member
Join Date: Sep 2009
Old 07-10-2010 , 23:39   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #27

Quote:
Originally Posted by TGW_Requiem View Post
Well I am still getting the same crash as I got before the Engy update. There is no sourcemod error log but there is an srcds dump file from each crash. As I said it seems to happen when there is only 1 player in the server and they switch teams from red - blue or blue - red during the wait for players time or the set up time.

The server works perfectly fine before adding the zombie fortress mod and after we are getting the crash.

If you have any ideas please let me know because I really want to get this mod working.
Rest assured, I'm working on it. It's tough to squash a bug when you can reproduce it, though!
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TheBob
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Join Date: Apr 2010
Old 07-11-2010 , 00:00   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #28

I would start by removing all the other addons you have and trying it. You can get some random bugs sometimes. Once our servers had the kill notifications not showing up at random times and it turned out to be our scramble plugin.
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TGW_Requiem
Junior Member
Join Date: Jul 2010
Old 07-11-2010 , 00:54   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #29

Quote:
Originally Posted by dirtyminuth View Post
Rest assured, I'm working on it. It's tough to squash a bug when you can reproduce it, though!
Thank you very much for working on this for me. A few things to let you know about though.

1. there seems to be some maps it does not crash on. zf_dustbowl_b4
2. when I disable the Zombie Fortress plugin it still seems to be crashing on the zf maps
3. have there been any recorded problems with the basic mapchooser and rtv from sourcemod, or sourcebans...other than those I have no other add-ons

also if there is .cfgs or something you would like to see just let me know

Last edited by TGW_Requiem; 07-11-2010 at 10:10.
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crazy-tony
Member
Join Date: Aug 2008
Old 07-11-2010 , 22:25   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #30

Quote:
Originally Posted by TGW_Requiem View Post
Thank you very much for working on this for me. A few things to let you know about though.

1. there seems to be some maps it does not crash on. zf_dustbowl_b4
2. when I disable the Zombie Fortress plugin it still seems to be crashing on the zf maps
3. have there been any recorded problems with the basic mapchooser and rtv from sourcemod, or sourcebans...other than those I have no other add-ons

also if there is .cfgs or something you would like to see just let me know
Feel free to add me on steam for any help i can offer
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