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[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])


  
 
 
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Author
dirtyminuth
Senior Member
Join Date: Sep 2009
Plugin ID:
1781
Plugin Version:
4.2.0.16
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    8 
    Plugin Description:
    Survivors vs. Zombies
    Old 07-03-2010 , 00:21   [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #1

    Latest ZF Perks: 4.2.0.16 (Mar 13, 2011)
    Latest ZF Vanilla: 4.0.6.4 (Mar 13, 2011)
    Requires MM 1.8.6, SM 1.3.7, and SDKHooks 2.0

    ZF Communities

    ZF Forums : http://zombiefortress.co.uk/
    [GFL] The Crazy GFL : http://www.thecrazygfl.co.uk/
    [ATG] Addiction To Gaming http://www.addictiontogaming.com

    intox Gaming : http://intoxgaming.com/forum/portal.php

    FAQ

    Why did you create a new thread?
    The code has been completely redone since Sirot went AWOL, and with the major addition of survivor and zombie perks, it's nearly a new mod. If admins have a problem with this, please let me know so we can work out a solution. This thread will focus on ZF Perks. However, it will also include development of ZF Vanilla.
    What is Zombie Fortress?
    Zombie Fortress (ZF) is a TF2 mod that pits two teams, survivors and zombies, against eachother. The survivor team (generally RED) consists of snipers, soldiers, demomen, medics, pyros and engineers. Survivors win if they either 1) Complete the map objective (dependent on map) or 2) Survive until the map timer runs out. When a survivor is killed, they join the zombie team. The zombie team (generally BLU) consists of scouts, heavies, and spies. Zombies win if they either 1) Complete the map objective (dependent on map) or 2) Kill all of the survivors. Zombies are melee-only with the exception of (Scout) Drinks, (Heavy) Food, (Spy) Invis Watch and Cloak & Dagger.
    What is ZF Vanilla?
    ZF Vanilla is the standard ZF that's been maintained and updated for almost a year. Think of it as the basic version of ZF. See below for more details.
    What is ZF Perks?
    ZF Perks is a completely new version of ZF that adds survivor and zombie perks. Think of it as a deluxe version of ZF. See second post for more details.
    How do I play ZF?
    It's easy, just find a server running ZF and join! No special downloads are required.
    How do I install ZF on a server?
    It's simple! If you want to install ZF Vanilla, download zombiefortress_vanilla.smx. If you want to install ZF Perks, download zombiefortress_perk.smx. Place the smx file in your sourcemod directory at tf\addons\sourcemod\plugins. Make sure there is only one zombiefortress smx file in this directory (otherwise you'll be running ZF on top of itself, which would have unexpected results). Restart the server and you should be good to go!
    ZF Vanilla Details

    Server Commands
    • sm_zf_version
      • Current ZF version.
    • sm_zf_enable
      • Enables ZF and restarts the round.
    • sm_zf_disable
      • Disables ZF and restarts the round.
    • sm_zf_ratio [0.01:1.00]
      • Percentage of players that start as survivors.
      • Default: 0.65 (65%)
    • sm_zf_force_on [0|1]
      • 0: Disable ZF for non-"zf_" prefixed maps.
      • 1: Enable ZF for non-"zf_" prefixed maps.
      • Default: 1
    • sm_zf_allowteampref [0|1]
      • 0: Do not allow client team preference.
      • 1: Allow client team preference.
      • Default: 1
    • sm_zf_swapteams
      • Swaps current team roles (RED to BLU, BLU to RED).
    • sm_zf_swaponpayload [0|1]
      • 0: Do not swap team roles on payload maps.
      • 1: Swap team roles on payload maps.
      • Default: 1
    • sm_zf_swaponattdef [0|1]
      • 0: Do not swap team roles on attack/defend maps.
      • 1: Swap team roles on attack/defend maps.
      • Default: 1
    Client Console Commands
    • zf, zf_menu
      • Displays main help / preferences menu.
    • zf_teampref [sur|zom|none]
      • sur: Prefer to start on survivor team.
      • zom: Prefer to start on zombie team.
      • none: No preference.
      • Default: none
    Vanilla Changelog
    • 2011-03-13 (v4.0.6.4)
      • Added Sun-on-a-Stick.
      • Added Fan O' War.
      • Added Conniver's Kunai.
      • Added innate speed penalty to Warrior's Spirit (-100).
      • Added innate speed penalty to Fists of Steel (-50).
      • Respawnroom visualizers are now removed for non-ZF maps.
    • 2011-01-09 (v4.0.6.3)
      • Fixed bug where payload maps running under ZF logic would not start subsequent rounds correctly.
      • Fixed bug where enabling / disabling ZF would not set team roles correctly.
    • 2011-01-03 (v4.0.6.2)
      • Fixed bug where specators could join the winning team after the round ends (to participate in humilation round).
      • Fixed bug where timers would incorrectly persist across map changes.
      • Fixed bug with damage logic that would cause incorrect results.
    • 2010-12-27 (v4.0.6.1)
      • Pulled in perk-based utility files for base, weapon, and preference stocks (likely a preface to merging the two mods completely).
      • Grace period now lasts 45s or until setup time ends, whichever comes first.
      • Fixed bug where Sydney Sleeper kills would not grant ammo.
      • Regular sentries no longer decay ammo below 10.
      • Increased pyro ammo soft limit to 125.
      • Increased scout base speed to 350 (was 340).
      • Decreased heavy base speed to 230 (was 240).
      • Added logic to auto destruct any L2/L3 sentry.
    • 2010-10-05 (v4.0.5.3)
      • Fixed issue regarding fake kills from The Holy Mackerel.
    • 2010-07-23 (v4.0.5.2)
      • Fixed issue where ZF-crit calculation logic would override other valid crit calculations (includes Targe charge).
      • Removed auto-creation of plugin configuration file (prevents CVARs from returning to defaults after each map change).
      • Prevented a few routines from executing when ZF was disabled.
      • Cleaned up a few validity checks on various events.
    • 2010-07-09 (v4.0.5.1)
      • Updated PLUGIN_INFO with new URL.
      • Fixed issue where engineers picking up a sentry would be stuck holding their toolbox.
    Known Issues
    • ZF and Class Restrict plugins do not play nicely together, and can cause server crashes. Issue is known and solution is in the works.
    Plans (for Vanilla)
    • 1.) Fix bugs. 2.) Solicit feature requests.
    Credits
    • Sirot, the original developer of ZF. None of this would be possible without his original work!
    • SnarfyBobo, for general brainstorming, alpha testing, and analysis!
    • The Crazy GFL (especially Tony, Wander, Adjo, Fat Elvis, and ArmysDeath), an excellent ZF community that has provided invaluable amounts of feedback!
    • intox Gaming (especially cLutch), another great ZF community!
    • AlliedMods, for managing this excellent website and development community!
    Attached Files
    File Type: zip zombiefortress_vanilla_src_v4.0.6.4.zip (21.7 KB, 3289 views)
    File Type: smx zombiefortress_vanilla.smx (28.2 KB, 2888 views)
    File Type: zip zombiefortress_perk_src_v4.2.0.16.zip (64.1 KB, 3415 views)
    File Type: smx zombiefortress_perk.smx (80.6 KB, 3474 views)
    __________________

    Last edited by dirtyminuth; 04-24-2011 at 22:16. Reason: V4.2.0.16 / v4.0.6.4 Update
    dirtyminuth is offline
     


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