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[CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)


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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 06-24-2015 , 06:21   Re: [CS:GO] Smart Jail Doors (v0.4.0-beta, 2015-06-24)
Reply With Quote #11

v0.4.0-beta release!
  • Added ToogleEx method.
  • Added 'SJD_ToggleExDoors' native.
  • Added support 'func_wall_toggle' entity class.
  • Added Russian translation.
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lay295
Senior Member
Join Date: Sep 2013
Old 06-28-2015 , 16:54   Re: [CS:GO] Smart Jail Doors (v0.4.0-beta, 2015-06-24)
Reply With Quote #12

Hey, this plugin is awesome. I was wondering if it might be possible to add a LockDoor function? Let's say after 30 seconds after the round starts I don't want the CT's to close the cell doors anymore, so I could "lock" the doors and prevent them from closing them.

If not that's fine I can probably just use a repeatable timer to keep it open, thanks for the awesome plugin
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 08-20-2015 , 07:35   Re: [CS:GO] Smart Jail Doors (v0.4.1-beta, 2015-08-20)
Reply With Quote #13

v0.4.1-beta release!
  • Added SJD_IsCurrentMapConfigured stock.
  • Fixed case bug.
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klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 08-22-2015 , 06:22   Re: [CS:GO] Smart Jail Doors (v0.4.0-beta, 2015-06-24)
Reply With Quote #14

Quote:
Originally Posted by lay295 View Post
Hey, this plugin is awesome. I was wondering if it might be possible to add a LockDoor function?
Also a global forward like "OnDoorOpen" with clientid which opened and the possibility to block it, could be nice.
But I think you need to hook the button, to get the client id?

and CS:S support (I probably could do that myself)
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 08-22-2015 , 11:50   Re: [CS:GO] Smart Jail Doors (v0.4.0-beta, 2015-06-24)
Reply With Quote #15

Quote:
Originally Posted by klausenbusk View Post
Also a global forward like "OnDoorOpen" with clientid which opened and the possibility to block it, could be nice.
But I think you need to hook the button, to get the client id?

and CS:S support (I probably could do that myself)
+1
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 08-26-2015 , 05:58   Re: [CS:GO] Smart Jail Doors (v0.5.0-beta, 2015-08-26)
Reply With Quote #16

v0.5.0-beta release!
  • Added use sound for buttons.
  • Added cvar sjd_buttons_sound_enable (def. "1") — "Sound switch".
  • Added cvar sjd_buttons_sound (def. "buttons/button3.wav") — "Sound file".
  • Added glow for buttons.
  • Added cvar sjd_buttons_glow (def. "0") — "Glow switch".
  • Added cvar sjd_buttons_glow_color (def. "0 150 0") — "Glow color".
  • Added handmode - for save entities with nodrow, noclip and etc. textures. You can't target them by aiming.
  • Added sm_sjdhm cmd. See description above.
  • Added handemode menu for test and save entities.
  • Fixed bug with translate in menus.
  • Format replace to FormatEx.
  • Fixed plugin reload process (Auto close menu, remove buttons from map).
  • Added cvar sjd_buttons_filter (def. "0") — "If 0 all can use buttons, if 1 only CT can use buttons".
P.S. OnDoorOpen/Close forwards in progress.

Last edited by Kailo; 08-26-2015 at 05:58.
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 09-24-2015 , 05:04   Re: [CS:GO] Smart Jail Doors (v0.5.1-beta, 2015-09-24)
Reply With Quote #17

v0.5.1-beta release!
  • Optimization.
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razorxrazor
Junior Member
Join Date: Sep 2015
Old 11-19-2015 , 15:39   Re: [CS:GO] Smart Jail Doors (v0.5.1-beta, 2015-09-24)
Reply With Quote #18

spec can push the butten




You can fix the
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 11-19-2015 , 16:18   Re: [CS:GO] Smart Jail Doors (v0.5.1-beta, 2015-09-24)
Reply With Quote #19

Quote:
Originally Posted by razorxrazor View Post
spec can push the butten




You can fix the
I alreday fix this, you can find new version on github in release section. Topic will updated soon.
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 11-21-2015 , 06:55   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #20

v0.5.2-beta release!
  • Fixed bug, when u can use button in spectate mode.
  • Distance of use increased from 64 to 80.
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