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Help with Online map and sockets2


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Firuz
Member
Join Date: Dec 2014
Location: Tajikistan
Old 02-02-2020 , 17:13   Help with Online map and sockets2
Reply With Quote #1

Help with Online map and Sockets2
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <regex>
#include <sockets2>

#define PLUGIN "Online Map"
#define VERSION "2.5"
#define AUTHOR "Sebastian Gross"

new Regex:RegexHandle;
new Socket;
new MapName[ 32 ];
new ServIp[ 64 ];
new ServPort[ 8 ];
new ServName[ 64 ];
new BombPos[ 4 ];
new MaxPlayers;

public plugin_init() {
	register_plugin( PLUGIN, VERSION, AUTHOR );
	
	new result, errorstr[ 2 ], errorno;
	RegexHandle = regex_compile( "jsonp=(.+)&_=", result, errorstr, charsmax( errorstr ), "i" );

	new PlugPort = register_cvar( "sv_onlinemap", "1107" );
	
	Socket = socket_listen( "127.0.0.1", get_pcvar_num( PlugPort ), SOCKET_TCP, errorno );
	server_print( "[Online Map] Waiting for requests on port %d", get_pcvar_num( PlugPort ) );
	
	register_event( "BombDrop", "bombDrop", "a" );
	register_logevent( "remBomb", 2, "1=Round_End" );
	register_logevent( "remBomb", 2, "1=Round_Start" );
	register_logevent( "remBomb", 3, "2=Defused_The_Bomb" )
		   
	get_mapname( MapName, charsmax( MapName ) );
	get_cvar_string( "ip", ServIp, charsmax( ServIp ) );
	get_cvar_string( "port", ServPort, charsmax( ServPort ) );
	get_cvar_string( "hostname", ServName, charsmax( ServName ) );
	MaxPlayers = get_maxplayers();
	
	set_task( 0.1, "OnSocketReply", .flags = "b" );
}

public plugin_end() {
	socket_close( Socket );
}

public bombDrop( const player ) {
	BombPos[ 0 ] = read_data( 1 );
	BombPos[ 1 ] = read_data( 2 );
	BombPos[ 2 ] = read_data( 3 );
	BombPos[ 3 ] = read_data( 4 );
}

public remBomb(id) {
	BombPos[ 3 ] = 0;
}

public OnSocketReply() {
	static const requestHeader      		[] = "HTTP/1.1 200 OK^r^nServer: Online Map^r^nConnection: close^r^nContent-Type: text/plain^r^n^r^n";
	static const requestMapHeader		[] = "({^r^n^t^"bombpos^": [ ^"%d^", ^"%d^", ^"%d^", ^"%d^" ],^r^n^t^"server^": [ ^"%s^", ^"%s^", ^"%s^", ^"%d^" ],^r^n^t^"map^": ^"%s^",^r^n^t^"users^": [";
	static const requestPlayerHeader	[] = "^r^n^t{^r^n^t^t^"name^": ^"%s^",^r^n^t^t^"status^": [ ^"%d^", ^"%d^", ^"%d^", ^"%d^" ],^r^n^t^t^"position^": [ ^"%d^", ^"%d^", ^"%d^" ],^r^n^t^t^"angle^": [ ^"%d^", ^"%d^", ^"%d^" ],^r^n^t^t^"stats^": [ ^"%d^", ^"%d^" ]^r^n^t},^r^n";
	static const requestEndHeader   		[] = "]^r^n})";
	
	static request;
	static accErr;
	
	if( ( request = socket_accept( Socket, accErr ) ) > 0 ) {
		static requestData[ 8192 ];
		static requestRecv[ 256 ];
		static length;
		static result;
		
		socket_recv( request, requestRecv, charsmax( requestRecv ) );
		
		length = copy( requestData, charsmax( requestData ), requestHeader );
		
		if( regex_match_c( requestRecv, RegexHandle, result ) ) {
		static match[ 64 ];
		
		regex_substr( RegexHandle, 1, match, charsmax( match ) );
		length += copy( requestData[ length ] , charsmax( requestData ) - length, match );
	}
	
	length += formatex( requestData [ length ], charsmax( requestData ), requestMapHeader, BombPos[0], BombPos[1], BombPos[2], BombPos[3], ServIp, ServPort, ServName, MaxPlayers, MapName );
	
	static playersList[ 32 ], playersCount, player;
	static playerName[ 32 ];
	static angles[ 3 ];
	static origin[ 3 ];
	static i;
	
	get_players( playersList, playersCount );
	for( i = 0; i < playersCount; i++ ) {
		player = playersList[i];
		
		get_user_name( player, playerName, charsmax( playerName ) );
		get_user_origin( player, origin, 0 );
		get_user_origin( player, angles, 3 );
		
		length += formatex( requestData[ length ], charsmax( requestData ) - length, requestPlayerHeader,
		playerName,
		is_user_alive( player ),
		cs_get_user_team( player ),
		get_user_weapon( player ),
		get_user_health( player ),
		origin[0], origin[1], origin[2],
		angles[0], angles[1], angles[2],
		get_user_frags( player ),
		get_user_deaths( player ) );
	}
	
	length += copy( requestData[ length ] , charsmax( requestData ) - length, requestEndHeader );
	
	socket_recv( request, requestRecv, charsmax( requestRecv ) );
	socket_send( request, requestData, length );
	socket_close( request )
	}
}
Sockets2: https://forums.alliedmods.net/showthread.php?t=262924
He has new A list of all natives.
Help me rewrite it in the Online map plugin.
The last error was in the socket
When the card changed the server crashes

Last edited by Firuz; 02-02-2020 at 17:14.
Firuz is offline
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 02-03-2020 , 12:39   Re: Help with Online map and sockets2
Reply With Quote #2

The author is still responsive in the the thread you speak of. Since the Nic card changed this crashes now? Stuff like that has a way of tracing back to the main board if it is hardware related.
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