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remove hudmsgs


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Toastt
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Join Date: Nov 2009
Old 01-13-2010 , 17:29   Re: remove hudmsgs
Reply With Quote #11

Quote:
Originally Posted by master4life View Post
Test this

PHP Code:
#include < amxmodx >
#include < engine >

public plugin_init( ) {
    
register_plugin"Remove GameText""0.1""wtf" );

    new 
szMapName32 ]; get_mapnameszMapNamesizeof szMapname );

    if( 
equalszMapname"some1s_jailbreak" ) )
        
remove_entity_name"game_text" );

just change the map

PHP Code:
#include < amxmodx >
#include < engine >

public plugin_init( ) {
    
register_plugin"Remove GameText""0.1""wtf" );

    new 
szMapName32 ]; get_mapnameszMapNamesizeof szMapname );

    if( 
equalszMapname"kz_cellblock" ) )
        
remove_entity_name"game_text" );

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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 01-13-2010 , 22:58   Re: remove hudmsgs
Reply With Quote #12

Or you could just use this:
Code:
#include < amxmodx > #include < engine > public plugin_init( ) {     register_plugin( "Remove Game Text", "0.0.1", "--" );         remove_entity_name( "game_text" ); }

And then use this:
http://wiki.amxmodx.org/Configuring_...ecific_Plugins

Much more efficient and easier to enable/disable for each map.
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Quote:
Originally Posted by xPaw View Post
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lazarev
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Join Date: Sep 2008
Old 01-14-2010 , 03:09   Re: remove hudmsgs
Reply With Quote #13

Quote:
Originally Posted by Toastt View Post
just change the map
thx!
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drekes
Veteran Member
Join Date: Jul 2009
Location: Vault 11
Old 03-19-2010 , 14:50   Re: remove hudmsgs
Reply With Quote #14

how do you guys find the entity's?
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Quote:
Originally Posted by nikhilgupta345 View Post
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 03-19-2010 , 15:05   Re: remove hudmsgs
Reply With Quote #15

BSP Map Viewer
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drekes
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Join Date: Jul 2009
Location: Vault 11
Old 03-19-2010 , 17:38   Re: remove hudmsgs
Reply With Quote #16

ow nice
thanks, can you place certain models in certain maps to with that?
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Quote:
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 03-19-2010 , 18:22   Re: remove hudmsgs
Reply With Quote #17

http://forums.alliedmods.net/showthread.php?p=162695

?
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drekes
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Join Date: Jul 2009
Location: Vault 11
Old 03-19-2010 , 18:26   Re: remove hudmsgs
Reply With Quote #18

Quote:
Originally Posted by KadiR View Post
I tryed it, nut my model was transparent and not solid. and i don't understand how to make it solid and not transparent, and how i "grab" it to make it stand on the right place.
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KadiR
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Location: Zürich / Switzerland
Old 03-19-2010 , 18:30   Re: remove hudmsgs
Reply With Quote #19

Quote:
Originally Posted by drekes View Post
I tryed it, nut my model was transparent and not solid. and i don't understand how to make it solid and not transparent, and how i "grab" it to make it stand on the right place.
Open a special topic for that.
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drekes
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Join Date: Jul 2009
Location: Vault 11
Old 03-19-2010 , 18:31   Re: remove hudmsgs
Reply With Quote #20

Can't a place a model with a script and coordinates?
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