Originally Posted by blackalegator
I am soryy, but if you may not have noticed, this is my first plugin. Besides, what is so bad about this function? It doesnt produce some additional CPU usage
// Big, huh?
//Checks for valid client, looks pretty
if (client == 0 || !IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client) || !IsValidEntity(client))
//Wait, wait whats that?
//Oh, bot check!
//Maybe a convar for this? Nai, later
the change is only when reading the source code, it's easier and clearer to read