Actually, it can! BUT,
the server, you, and everyone connected to the server, would have to have that sound clip in your sounds files in order to hear it.
Just tried adding City 17 and it worked!
But the music kept playing once the elevator reached the destination and the doors opened. Personally, I prefer it this way.
But since that's not how you have it, I was looking at the section that mentions "Hook lift arriving on floor to stop sound"
to see if I could specify where it should stop playing, but I couldn't make heads or tails our of that section
What do you suggest?
Originally Posted by Silvers
5. You need to know what triggers the elevator to start, func_button, logic_relay or other.
Where can I look to see what determines this? I guess I was fortunate this time since the entity classname and targetname to trigger the elevator for City 17 were the same as the No Mercy map.