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[TF2] AnyTeleporter


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Helvetica
Senior Member
Join Date: Nov 2011
Location: U.S.
Old 04-02-2012 , 18:54   Re: [TF2] AnyTeleporter
Reply With Quote #11

Yep, the restriction setting stays now, even if the map is changed.

It still stops working if you change the map to the same one the server is already on, but I presume that to be a relatively minor issue compared to how it was before.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-29-2012 , 17:11   Re: [TF2] AnyTeleporter
Reply With Quote #12

Plugin updated to v1.2.0. Changes:
  • Updated plugin to use SourceMod 1.5's TF2_OnPlayerTeleport forward
  • No longer requires the TeleportCheck extension

Even if you're using Updater, you'll need to manually update this time because the plugin won't load without the TeleportCheck extension working. Unless, of course, you updated the TeleportCheck extension, but there's no need to do that since the functionality is now built into SourceMod.
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Last edited by Dr. McKay; 11-03-2012 at 21:35.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-13-2013 , 02:12   Re: [TF2] AnyTeleporter
Reply With Quote #13

Any plans on superseding the now unapproved http://forums.alliedmods.net/showthread.php?p=1310180 ?

It would be easy enough I believe (plus It seems there are no anti-class-can-teleport plugin ?).
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 07-13-2013 , 02:20   Re: [TF2] AnyTeleporter
Reply With Quote #14

Quote:
Originally Posted by RedSword View Post
Any plans on superseding the now unapproved http://forums.alliedmods.net/showthread.php?p=1310180 ?

It would be easy enough I believe (plus It seems there are no anti-class-can-teleport plugin ?).
I don't feel like writing up a plugin thread for it, but here it is.
Attached Files
File Type: sp Get Plugin or Get Source (scoutscantteleport.sp - 406 views - 504 Bytes)
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Last edited by Dr. McKay; 07-13-2013 at 02:20.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-13-2013 , 03:25   Re: [TF2] AnyTeleporter
Reply With Quote #15

I was more asking that so you make a thread or edit your plugin -_- (It wasn't so I can use it).

I feel like creating a new account with a similar name of yours just to post it and give you credit >< <.<. :$ ; I'm not a big fan of those 99% copy-pasted code.

I edited the other plugin's post btw.

It is just the fact that a server host willing to use that plugin won't bother searching the unapproved section.
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Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 07-13-2013 , 03:33   Re: [TF2] AnyTeleporter
Reply With Quote #16

Quote:
Originally Posted by RedSword View Post
I was more asking that so you make a thread or edit your plugin -_- (It wasn't so I can use it).

I feel like creating a new account with a similar name of yours just to post it and give you credit >< <.<. :$ ; I'm not a big fan of those 99% copy-pasted code.

I edited the other plugin's post btw.

It is just the fact that a server host willing to use that plugin won't bother searching the unapproved section.
Feel free to post a thread yourself. I don't even care if you give me credit or not, I'm just too lazy to do it myself.
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Hefal
Senior Member
Join Date: Jul 2015
Old 10-03-2015 , 22:03   Re: [TF2] AnyTeleporter
Reply With Quote #17

Cant believe that there hasn't been a single post in such a long time.

Downloaded this, anyteleporter_default shows "1", yet my enemies cant use my teleporters. Can anyone if not Mr. McKay himself confirm weather this is still working or not?

Very thankful for an input as I love the idea of this and thought it could be hella fun (:
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