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FF2 [Abilities] TFConditions


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p0008874
Senior Member
Join Date: Jul 2014
Old 11-09-2016 , 05:53   Re: [Abilities] TFConditions
Reply With Quote #21

Quote:
Originally Posted by Thrynity View Post
Could it be possible to add a minions-focused tfcond ?
I have some plan on making a boss buff his minions around him
or a boss capable of healing his existing minions on summon
https://forums.alliedmods.net/showthread.php?t=286836
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 09-07-2020 , 23:47   Re: [Abilities] TFConditions
Reply With Quote #22

v1.2 is out after a long hiatus
  • Converted to modern syntax.
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J0BL3SS
Senior Member
Join Date: Sep 2020
Location: Turkey/Istanbul
Old 01-23-2021 , 11:42   Re: [Abilities] TFConditions
Reply With Quote #23

v1.2.1 This really should have been done long time ago...
  • Added "Menu Ability" Support

The new ability code only exclusive for ffbat_menu_abilities. Doesn't has any AMS Support since abilitypack already has "ams_tfcond_X" ability. Don't use this to add multiple conditions to a player or boss, use "rage_tfcondition" instead. The other abilities still remain unchanged

Boss/Player Conditions (COMPATIBLE WITH MENU ABILITIES):
Code:
"abilityX"
{
	"name" "menu_tfcond_X" 	// Replace X with a number from 0 to 9, up to 10 subabilities can be used
	"arg1" "94 ; 10" 		// Boss Conditions (TFCond ; Duration)
	"arg2" "30 ; 12" 		// Player Conditions (TFCond ; Duration)
	"arg3" "800" 			// Distance for Player Conditions
	"plugin_name"    "ff2_tfcond"
}
For Sounds:
Code:
Menu abilities already uses their own "sound_..." section
Attached Files
File Type: smx ff2_tfcond.smx (16.4 KB, 270 views)
File Type: sp Get Plugin or Get Source (ff2_tfcond.sp - 189 views - 18.8 KB)
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Last edited by J0BL3SS; 01-23-2021 at 11:54. Reason: My bad fixed smth
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