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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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luna90
Junior Member
Join Date: Oct 2019
Old 01-14-2020 , 03:11   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2531

How to disconnect only a head?
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gildevanaraujo
Senior Member
Join Date: Oct 2018
Location: Brazil
Old 01-31-2020 , 14:35   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2532

Does anyone have any problems regarding damage? Several players are claiming they are doing 600 damage + and the character does not die. Is anyone with this?

Link video: https://youtu.be/NBcrUmmZoCI
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Robin955
Veteran Member
Join Date: Jun 2013
Old 02-18-2020 , 08:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2533

Adding DHooks 2.2 that works with Sourcemod 1.10+

crashes the server, it doesnt allow you to join.

Deleting the Dhooks extention it instantly works but the plugin's "chat messages" is spammed in the hint box and its also taking phrases from other plugins.

so, broken with and without dhooks for latest versions.

Last edited by Robin955; 02-18-2020 at 09:54.
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 02-18-2020 , 10:00   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2534

Quote:
Originally Posted by Robin955 View Post
Adding DHooks 2.2 that works with Sourcemod 1.10+

crashes the server, it doesnt allow you to join.

Deleting the Dhooks extention it instantly works but the plugin's "chat messages" is spammed in the hint box and its also taking phrases from other plugins.

so, broken with and without dhooks for latest versions.
do you use the this dhooks version?
https://forums.alliedmods.net/showpo...&postcount=589 have a server with the Deathmatch plugin running and have no problems

Edit: Nvm, i use this plugin here: https://forums.alliedmods.net/showthread.php?t=246405

Last edited by freak.exe_uLow; 02-18-2020 at 10:02.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 02-18-2020 , 11:01   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2535

Quote:
Originally Posted by freak.exe_uLow View Post
do you use the this dhooks version?
https://forums.alliedmods.net/showpo...&postcount=589 have a server with the Deathmatch plugin running and have no problems

Edit: Nvm, i use this plugin here: https://forums.alliedmods.net/showthread.php?t=246405
nice little other deathmatch plugin there.

yeah thats the SDKhooks im using.

without SDKhooks this DM plugin kept stealing chat phrases from RANKME plugin and displayed it in hintbox like every 30th seconds. really annoying.

But then i realised, oh yeah csgo has its own built in deathmatch with auto respawn, and then i can just use another gun plugin.
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Laser32
AlliedModders Donor
Join Date: Sep 2006
Location: Germany (Schwerin)
Old 02-19-2020 , 14:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2536

I have no random spawn points. spawn files are in the data folder. why is the error. Please help

Done

Last edited by Laser32; 02-20-2020 at 06:01.
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Laser32
AlliedModders Donor
Join Date: Sep 2006
Location: Germany (Schwerin)
Old 02-21-2020 , 03:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2537

how do i remove this green sign

https://www.bilder-upload.eu/bild-25...74568.png.html

h3bus Dm Plugin

Last edited by Laser32; 02-21-2020 at 03:44.
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 02-21-2020 , 10:27   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2538

Quote:
Originally Posted by Laser32 View Post
how do i remove this green sign

https://www.bilder-upload.eu/bild-25...74568.png.html

h3bus Dm Plugin
you can only disable this as a client. Serverside it is currently not possible
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Laser32
AlliedModders Donor
Join Date: Sep 2006
Location: Germany (Schwerin)
Old 02-25-2020 , 12:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2539

@h3bus

I am currently in the process of submitting my multicfg plugin. how do i disable primary weapons?



Quote:
"Secondary"
{
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_cz75a" "-1"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_revolver" "-1"
"weapon_elite" "-1"
"weapon_tec9" "-1"
"weapon_hkp2000" "-1"
}
"Cvars"
{
"dm_onlyhs" "1"
"dm_gun_menu_mode" "3"
"dm_connect_hide_menu" "1"

}
}

thx
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N1ppler
Junior Member
Join Date: Aug 2019
Location: Germany
Old 02-26-2020 , 12:47   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2540

Just use this for your deathmatch.ini
You have to customize them for you, but that's really all you need for Pistol HS Only Deathmatch.

Remove FFA and Random Spawn if you dont want it.

"Configs"
{
"Options Default"
{

"DefineWeapon"
{
"ClassName" "weapon_deagle"
"ClipSize" "7"
}
"Cvars"
{
// Remove objectives (disables bomb sites, and removes c4 and hostages).
"dm_remove_objectives" "1"

// Gun menu mode.
// 1) Enabled.
// 2) Disabled.
// 3) Random weapons every round
"dm_gun_menu_mode" "1"

// Enable random item in gun menu
"dm_enable_random_menu" "0"

// Remove spawning chickens.
"dm_remove_chickens" "1"

// Hide radar.
"dm_hide_radar" "1"

// 3rd party & weapon drop
"dm_weapons_allow_3rd_party" "0"
"dm_weapons_allow_drop" "0"
"dm_weapons_allow_drop_nade" "0"
"dm_weapons_allow_drop_knife" "0"
"dm_weapons_allow_drop_zeus" "0"
"dm_weapons_allow_drop_c4" "1"

"dm_weapons_allow_not_carried" "0"
"dm_weapons_max_not_carried" "100"
"dm_weapons_max_same_not_carried" "20"
"dm_weapons_remove_furthest" "1"
"dm_weapons_remove_not_in_los" "1"
"dm_weapons_remove_sametype_first" "1"

// Unlimited player ammo.
"dm_replenish_ammo" "0"
"dm_replenish_clip" "1"
// Set replenish below if you don't want replenish on every kill
"dm_replenish_clip_headshot" "0"
"dm_replenish_clip_knife" "0"
"dm_replenish_clip_nade" "0"

// Fast equip
"dm_fast_equip" "1"

// Damage filters when not in Only HS mode
"dm_no_damage_knife" "0"
"dm_no_damage_taser" "0"
"dm_no_damage_nade" "0"
"dm_no_damage_world" "0"

// Only HS
"dm_onlyhs" "0"
"dm_onlyhs_allowknife" "1"
"dm_onlyhs_allowtaser" "1"
"dm_onlyhs_allownade" "1"
"dm_onlyhs_allowworld" "1"

// HP.
"dm_hp_start" "100"
"dm_hp_max" "100"

// Kevlar.
"dm_kevlar_start" "100"
"dm_kevlar_max" "100"

// HP per kill.
"dm_hp_kill" "10"
"dm_hp_hs" "25"
"dm_hp_knife" "50"

// Convert HP reward into kevlar/Helmet?
"dm_hp_to_kevlar_mode" "2" // Refill kevlar mode: 0 = Off, 1 = always, 2 = when HP is full.
"dm_hp_to_kevlar_ratio" "0.5"
"dm_hp_to_helmet" "3" // Refill helmet mode: 0 = Off, 1 = always, 2 = when HP is full, 3 when HP and kevlar are full.

// Display HP messages.
"dm_hp_messages" "1"

// Primary default weapon
"dm_default_primary" "none"

// Secondary default weapon
"dm_default_secondary" "none"

// Hide menu on connect
"dm_connect_hide_menu" "0"

// Give helmet?
"dm_helmet" "1"

// Give Zeus?
"dm_zeus" "0"

// Give knife?
"dm_knife" "1"

// Give defuser to CTs
"dm_defuser" "1"

// Give nades?
"dm_nades_incendiary" "0"
"dm_nades_decoy" "0"
"dm_nades_flashbang" "0"
// -1 refill he on explode
"dm_nades_he" "0"
"dm_nades_smoke" "0"

// Max equipment?
"dm_nades_incendiary_max" "0"
"dm_nades_decoy_max" "0"
"dm_nades_flashbang_max" "0"
"dm_nades_he_max" "0"
"dm_nades_smoke_max" "0"
"dm_zeus_max" "0"

// Equipment reward Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
"dm_equip_kill" ""
"dm_equip_headshot" ""
"dm_equip_knife" ""
"dm_equip_nade" ""

// Weapons rotation
"dm_limited_weapons_rotation" "1"
"dm_limited_weapons_rotation_time" "0"
"dm_limited_weapons_rotation_min_time" "10.0"

// Spawn system (requires DHooks
"dm_randomspawn_internal" "0"
"dm_normalspawn_internal" "0"
// Use LOS for non random spawn
"dm_normalspawn_los" "0"
// Median spawn distance ratio between enemies an teammates
"dm_spawn_median_distance_ratio" "1.5"
"dm_spawn_min_team_distance_ratio" "1.5"

// Spawn protection
"dm_spawn_protection_enable" "1"
"dm_spawn_protection_duration" "1.0"
"dm_spawn_protection_clearonshoot" "1"
"sv_disable_immunity_alpha" "1"
"dm_spawn_protection_color_t" "255,0,0,150" // R, G, B, A
"dm_spawn_protection_color_ct" "0,0,255,150" // R, G, B, A
"dm_spawn_protection_hudfadecolor_t" "255,0,0,50" // R, G, B, A
"dm_spawn_protection_hudfadecolor_ct" "0,0,255,50" // R, G, B, A

// Spawn sounds
"dm_spawn_custom_sounds_enable" "0"
"dm_spawn_custom_sounds" ""
"dm_spawn_custom_sounds_level" "90"
"dm_spawn_custom_sounds_to_self_enable" "0"
"dm_spawn_custom_sounds_to_self" ""
"dm_spawn_custom_sounds_to_self_level" "90"
"dm_spawn_custom_sounds_to_team_enable" "0"
"dm_spawn_custom_sounds_to_team" ""
"dm_spawn_custom_sounds_to_team_level" "90"

// Spawn fade
"dm_spawn_fade_enable" "1"
"dm_spawn_fade_color" "0,0,0,50" // R, G, B, A
"dm_spawn_fade_hold_duration" "0"
"dm_spawn_fade_duration" "1.5"

// Warmup time?
"dm_warmup_time" "5"

// Clean up
"dm_filter_friendly_aimpunch" "1"
"dm_filter_all_aimpunch" "1"
"dm_filter_kill_log" "0"
"dm_filter_kill_beep" "0" // Filter beep sound on kill (in deathmatch game mode)
"dm_filter_texts_enabled" "0"
"dm_filter_texts" "#Player_Point_Award_Killed_Enemy_Plural" //List of Text messages to filter. Comma separated. Maximum 20
"dm_log_texts_enabled" "0"
"dm_filter_hints_enabled" "0"
"dm_filter_hints" ""
"dm_log_hints_enabled" "0"
"dm_filter_sounds_enabled" "0"
"dm_filter_sounds" "player/pl_respawn.wav"
"dm_log_sounds_enabled" "0"
"dm_filter_blood_decals" "1"
"dm_filter_blood_splatter" "0"


///////////////////////////////////
// CS:GO Con vars for deathmatch
// Disable buy
"mp_buytime" "0"
"mp_buy_during_immunity" "0"

// No cash
"mp_startmoney" "0"
"mp_playercashawards" "0"
"mp_teamcashawards" "0"

// Spawn
"mp_respawn_immunitytime" "0"
"mp_freezetime" "0"
"mp_forcecamera" "0"
"spec_freeze_time" "0"
"mp_deathcam_skippable" "1"
"mp_randomspawn" "0"
"mp_randomspawn_los" "0"
"mp_respawn_on_death_t" "1"
"mp_respawn_on_death_ct" "1"

// Disable weapon/stuff on map
"mp_weapons_allow_map_placed" "0"
"mp_death_drop_defuser" "0"
"mp_death_drop_grenade" "0"
"mp_death_drop_gun" "0"
"mp_defuser_allocation" "0"
"mp_give_player_c4" "0"
"sv_infinite_ammo" "0"
"mp_ct_default_grenades" ""
"mp_ct_default_primary" ""
"mp_ct_default_secondary" ""
"mp_t_default_grenades" ""
"mp_t_default_primary" ""
"mp_t_default_secondary" ""


// Friendly fire stuff
"mp_friendlyfire" "1"
"mp_solid_teammates" "1"
"mp_teammates_are_enemies" "1"

// No winner!
"mp_default_team_winner_no_objective" "-1"

// Disable bonus (in deathmatch gamemode)
"mp_dm_time_between_bonus_min" "9000"
"mp_dm_time_between_bonus_max" "9001"

// Avoid radio spam
"sv_ignoregrenaderadio" "1"

// RankMe
"dm_show_rankme_ladder" "0"
"dm_show_rankme_ladder_period" "60"
"dm_show_rankme_ladder_duration" "15"
}

"LoadMessage"
{
"Messages" "Welcome"
"Messages" "Advertise Gun Menu"
}
}

"Show Menu"
{
"SectionOptions"
{
"AdminMenuName" "Weapons Menu/Show Weapons Menu"
"PlayerDisplay" ""
"LoadAsAMod" ""
}

"Cvars"
{
"dm_gun_menu_mode" "1"
"dm_connect_hide_menu" "0"
}

"LoadMessage"
{
"Messages" "Advertise Gun Menu"
}
}

"No Helmet"
{
"SectionOptions"
{
"AdminMenuName" "Equipment/No Helmet"
"PlayerDisplay" "No Helmet"
"LoadAsAMod" "KeepClientSettings"
}

"Cvars"
{
"dm_kevlar_start" "100"
"dm_kevlar_max" "100"
"dm_helmet" "0"
"dm_hp_to_helmet" "0"
}
}

"No Nades"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Nades/No Nades"
"PlayerDisplay" "No Nades"
"LoadAsAMod" "KeepClientSettings"
}

"Cvars"
{
"dm_nades_incendiary" "0"
"dm_nades_decoy" "0"
"dm_nades_flashbang" "0"
"dm_nades_he" "0"
"dm_nades_smoke" "0"
}
}

"Primary disabled"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/Disabled"
"PlayerDisplay" "No Primary"
"LoadAsAMod" ""
}

"Primary"
{
}

"Cvars"
{
"dm_default_primary" "none"
}
}

"Secondary Aim"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Secondary/Aim"
"PlayerDisplay" "All Pistols"
"LoadAsAMod" ""
}

"Secondary"
{
// Weapon. // Limit.
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_cz75a" "-1"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_revolver" "-1"
"weapon_elite" "-1"
"weapon_tec9" "-1"
"weapon_hkp2000" "-1"
}
}

"Only HS Enabled"
{
"SectionOptions"
{
"AdminMenuName" "Game/Only HS/Enabled"
"PlayerDisplay" "Only HeadShot"
"LoadAsAMod" "KeepClientSettings"
}

"Cvars"
{
"dm_onlyhs" "1"
"dm_onlyhs_allowknife" "0"
"dm_onlyhs_allownade" "0"
"dm_onlyhs_allowworld" "0"
}

"LoadMessage"
{
"Messages" "Only Headshot"
}
}

"Random Spawn"
{
"SectionOptions"
{
"AdminMenuName" "Game/Random Spawn"
"PlayerDisplay" ""
"LoadAsAMod" "KeepClientSettings"
}

"Cvars"
{
"mp_randomspawn" "1"
"mp_randomspawn_los" "1"
}
}

"FFA"
{
"Cvars"
{
"mp_friendlyfire" "1"
"mp_solid_teammates" "1"
"mp_teammates_are_enemies" "1"
"dm_spawn_protection_color_t" "0,255,0,150" // R, G, B, A
"dm_spawn_protection_color_ct" "0,255,0,150" // R, G, B, A
"dm_spawn_protection_hudfadecolor_t" "0,255,0,50" // R, G, B, A
"dm_spawn_protection_hudfadecolor_ct" "0,255,0,50" // R, G, B, A
}
}

}

"Game Modes"
{
"Pistols"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/Pistols"
"PlayerDisplay" "All Pistols"
}

"Load"
{
"Configs" "Options Default"
"Configs" "Show Menu"
"Configs" "No Helmet"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary Aim"
"Configs" "FFA"
"Configs" "Random Spawn"
}
}

"Maps"
{
""
{
"LoadRound"
{
"Game Modes" "Pistols"
}

"Load"
{
"Configs" "Only HS Enabled"
}
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Last edited by N1ppler; 02-26-2020 at 12:48.
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