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[HOWTO] Compile locally with custom includes


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drekes
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Old 07-10-2010 , 18:24   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #11

And you downloaded my example plugin to?
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fysiks
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Old 07-11-2010 , 01:38   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #12

Maybe you are doing something else wrong. Show your code.
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NawB
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Join Date: Mar 2010
Old 07-19-2010 , 20:17   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #13

What code? How to acess my code? :S
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drekes
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Old 07-19-2010 , 20:18   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #14

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Originally Posted by NawB View Post
What code? How to acess my code? :S
Do you have a .sma file?
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Devil259
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Old 07-20-2010 , 06:43   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #15

Quote:
Originally Posted by drekes View Post
That is strange. And you are sure it's colorchat you need and not chatcolor.inc?

It's chatcolor.inc -> #include <chatcolor>
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MMYTH
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Old 07-26-2010 , 07:34   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #16

very very poor
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Hunter-Digital
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Join Date: Aug 2006
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Old 07-26-2010 , 12:22   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #17

#include <filename> includes filename.inc from includes folder
#include "filename.inc" includes filename.inc from the current directory, it can also have any extension
#include "includes/filename.inc" is the same as #include <filename> but it's better to use the <> method for good practice.

Also, I think this tutorial is too long and too complex for new people, I recommend using a VERRY smaller version without too much unneeded details... like so:

Quote:
To compile locally you first need to have amxmodx installed.
Compile locally only if the online compiler ("Get plugin" link) outputs errors or plugin developer recommends local compile.

Placing files in the right folders
The plugin soruces (.sma files) go into the amxmodx/scripting folder.

If plugin has additional include (.inc or .inl) files just place them in amxmodx/scripting/include folder.


Compiling into an amxx
To compile just drag and drop the sma file over compiler.exe to compile just that file or double click compiler.exe to compile all sma files in the scripting folder.

Compilation time depends on plugin size, I don't think there's a plugin that takes more than a minute to compile.


Installing compiled plugins
Compiled plugins are placed in amxmodx/scripting/compiled, you need to cut or copy them from there to amxmodx/plugins folder abd after that write their names in plugins.ini, obviously.
Too much details bores or scares the reader :} just my opinion.

There should be an additional part or another tutorial for adding custom includes to your plugin, don't mix them. But I think there is one already :-?
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Last edited by Hunter-Digital; 07-26-2010 at 12:24.
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DarkGod
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Join Date: Jul 2007
Location: Sweden
Old 07-31-2010 , 18:06   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #18

Quote:
Originally Posted by Hunter-Digital View Post
#include "filename.inc" includes filename.inc from the current directory, it can also have any extension
I always do it that way and it works even without having the includes in the current directory, works fine having them in /includes/. Using Pawn Studio.
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s3rserii
Senior Member
Join Date: Jan 2010
Old 08-14-2010 , 11:04   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #19

alls shows right but its not create a "compiled" folder with the .amxx plugins inside.. :/

when i recompile it egain its shows the message that it is allready compiled..

can anyone help?
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drekes
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Old 08-14-2010 , 18:20   Re: [HOWTO] Compile locally with custom includes
Reply With Quote #20

Are you sure the folder doesn't exists. I can't see how it would do that.
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