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[INC] CHR Engine v1.1b


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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 09-23-2007 , 04:21   Re: [INC] CHR Engine v1.1
Reply With Quote #31

you don't need this. only scripters need this.
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thehappyman
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Join Date: Feb 2008
Old 02-09-2008 , 07:56   Re: [INC] CHR Engine v1.1
Reply With Quote #32

Hi
i have a questien whit this engine
where do i put it thats all






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|Sry for my bad english im from Denmark|
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GHW_Chronic
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Old 02-09-2008 , 12:32   Re: [INC] CHR Engine v1.1
Reply With Quote #33

you don't have to put it anywhere. If you are using it in the process of making a plugin then you need to put it in your includes folder. I think you are simply trying to install a plugin though and don't know how. Read the last section on .inc files here.
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GHW_Chronic
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Old 06-11-2008 , 04:25   Re: [INC] CHR Engine v1.1
Reply With Quote #34

*Update*
-added distance_from_line function (see main post for more details)
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Dr. Jan Itor
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Join Date: Mar 2008
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Old 06-15-2008 , 16:56   Re: [INC] CHR Engine v1.1
Reply With Quote #35

iedit: yeah promethus does use it
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Last edited by Dr. Jan Itor; 06-26-2008 at 17:44.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 06-15-2008 , 17:19   Re: [INC] CHR Engine v1.1
Reply With Quote #36

From prometheus.sma
Code:
/*  *  *  Determines velocity (new_velocity) that  *  you would set an entity to in order for  *  it to go at "speed" from "origin1" to  *  "origin2".  *  *  By GHW_Chronic  *  */  stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])  {     new_velocity[0] = origin2[0] - origin1[0];     new_velocity[1] = origin2[1] - origin1[1];     new_velocity[2] = origin2[2] - origin1[2];     new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]));     new_velocity[0] *= num;     new_velocity[1] *= num;     new_velocity[2] *= num;     return 1;  }
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durkeeez
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Join Date: Jun 2009
Old 08-25-2009 , 18:20   Re: [INC] CHR Engine v1.1b
Reply With Quote #37

i got ghr engine in addons/amxmox/scripting/include , and when i compile your plugin : Your plugin failed to compile! Read the errors below:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/amxmodx/tmp3/phpRwTOD1.sma(40) : fatal error 100: cannot read from file: "chr_engine"

Compilation aborted.
1 Error.


I dont know why...
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Old 08-25-2009, 21:30
fezh
This message has been deleted by fezh. Reason: Fucking internet connection.
fezh
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Join Date: Dec 2008
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Old 08-25-2009 , 21:31   Re: [INC] CHR Engine v1.1b
Reply With Quote #38

Quote:
Originally Posted by durkeeez View Post
i got ghr engine in addons/amxmox/scripting/include , and when i compile your plugin : Your plugin failed to compile! Read the errors below:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/amxmodx/tmp3/phpRwTOD1.sma(40) : fatal error 100: cannot read from file: "chr_engine"

Compilation aborted.
1 Error.


I dont know why...
are you sure you downloaded the .inc file? if not, you should download chr_engine.inc and put it in amxmodx/scripting/include.
if the problem persists (i guess it won't) you should try download the .amxx file (it should be attached cuz the inc file is a need).
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Lulu the hero
Senior Member
Join Date: Oct 2009
Location: Budapest, Hungary
Old 02-08-2011 , 22:53   Re: [INC] CHR Engine v1.1b
Reply With Quote #39

Small optimalization...

PHP Code:
stock bool:is_user_crouching(entignoreplayer=0)
{
    if(!
is_user_alive(ent) && !ignoreplayer) return false;

    new 
Float:minsize[3];
    
pev(ent,pev_mins,minsize);

    return 
minsize[2] == -18;

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34384339
Junior Member
Join Date: Oct 2009
Old 01-16-2012 , 16:29   Re: [INC] CHR Engine v1.1b
Reply With Quote #40

if ESP Enabled...the choke is 100% ...
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Old 07-18-2013, 03:10
LordOfNothing
This message has been deleted by ConnorMcLeod. Reason: troll, or posting random confusing code, or posting for posts count
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