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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
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Join Date: Jan 2012
Location: Russia
Old 11-27-2017 , 16:28   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #251

Quote:
Originally Posted by alesteffann View Post
Thank you so much gubka for making it in such short time but when i try to download it : Plugin failed to compile! Please try contacting the author.
You should compile it by yourself lol, using mod's include and your sourcemod compilator in the scripting folder of your sourcemod.
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Last edited by gubka; 11-27-2017 at 16:29.
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Siudzix
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Join Date: Jul 2014
Old 11-27-2017 , 19:15   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #252

Hello gubka !
First of all - great job porting ZP from 1.6 to CS:GO. You have done so much to "make Zombie mod great again" !

I'm currently looking for -

1. Lasermines - be like in 1.6 - "big" and solid, so Zombies can't go thru them and you can jump on them. Laser was not making dmg but blow off mine.
2. Assassin, Sniper, and Admin vs players mode - assasin is invisible and have "sword". It deal 1k HP each attack. Sniper got AWP and same 1k dmg per shoot. Admin vs players was Nemesis vs Survivors.
3. Flashbang was "Freeze granade". In your plugin it's working as normal flashbang.
4. If 1 is impossible - could you tell me if its possible to make some kind of breakable barricade which one you can buy for like 15 ammopacks and set it in front of you ?

Thank you !
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gubka
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Location: Russia
Old 11-28-2017 , 10:56   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #253

Quote:
Originally Posted by Siudzix View Post
Hello gubka !
First of all - great job porting ZP from 1.6 to CS:GO. You have done so much to "make Zombie mod great again" !

I'm currently looking for -

1. Lasermines - be like in 1.6 - "big" and solid, so Zombies can't go thru them and you can jump on them. Laser was not making dmg but blow off mine.
2. Assassin, Sniper, and Admin vs players mode - assasin is invisible and have "sword". It deal 1k HP each attack. Sniper got AWP and same 1k dmg per shoot. Admin vs players was Nemesis vs Survivors.
3. Flashbang was "Freeze granade". In your plugin it's working as normal flashbang.
4. If 1 is impossible - could you tell me if its possible to make some kind of breakable barricade which one you can buy for like 15 ammopacks and set it in front of you ?

Thank you !
1. Props are solid, but i wont change size of models anyway
2. I think mod have enough gamemodes, better to add addons like new extraitems
3. Decoy grenade is better because it not blind players on the explosion and i dont need to block exp event
4. Yes it is possible, Create solid prop_physics_override in flont of player with model and health
5. Update will be soon, i add some new human classes (female probably) also add hurt, death sounds for female and male humanclasses (CSO2), Also remove radar and crosshair for zombies, human just will see all zombie on radar. Optimise some default extraitems
6. Hope somebody will help me to port zombie infection effects from CSO2
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Siudzix
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Old 11-28-2017 , 11:53   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #254

Quote:
Originally Posted by gubka View Post
1. Props are solid, but i wont change size of models anyway
2. I think mod have enough gamemodes, better to add addons like new extraitems
3. Decoy grenade is better because it not blind players on the explosion and i dont need to block exp event
4. Yes it is possible, Create solid prop_physics_override in flont of player with model and health
5. Update will be soon, i add some new human classes (female probably) also add hurt, death sounds for female and male humanclasses (CSO2), Also remove radar and crosshair for zombies, human just will see all zombie on radar. Optimise some default extraitems
6. Hope somebody will help me to port zombie infection effects from CSO2
Props are solid, but you can't jump on them. How to do that ?
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gubka
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Location: Russia
Old 11-28-2017 , 16:43   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #255

Quote:
Originally Posted by Siudzix View Post
Props are solid, but you can't jump on them. How to do that ?
Increase their physical size

Also, i will add a lot of new sounds in next update and 12 new human classes, and remove hit group module, which had problems because of fake damage applying


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Last edited by gubka; 11-28-2017 at 16:48.
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gubka
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Old 11-28-2017 , 20:17   Re: [CS:GO] Release: Zombie Plague 7.1
Reply With Quote #256

Quote:
- Version: 7.1 (November 29 2017)
* Hide radar and crosshair for zombie
* Remove natives with sounds, playing soudns throught natives dont work
* Remove hitgroup module, didn t work properly with fake damage
* Fix with footsteps sounds
* Added 12 new human classes addons (Male, female) with models and arms
* Added a lot of new sounds for human (Hurt, Death, ect.)
* Humans dont correctly see zombies on map
* Freeze grenade can extinguish molotov or inc, because now it on the smokegrenade base
* Now grenades wont exp if you get infected
* Fix with damagehook initialization
* Fix with inclictor edict unvalid in damage hook
* Tank zombie classes optimized
* Update of sounds.ini ( new sounds for types )
* Added one cvar for silent zombie footsteps
* New fade effect for regeneration and cvars for fade customisation
Better to install on clear server
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alesteffann
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Join Date: Feb 2014
Old 11-29-2017 , 10:17   Re: [CS:GO] Release: Zombie Plague 7.1
Reply With Quote #257

hello gubka i have a problem with the new update i enter menu press weapons press rifles nothing happens pressing pistols nothing happens errrors Unknown command: zshopmenu
Unknown command: zzombieclassmenu
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gubka
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Location: Russia
Old 11-29-2017 , 12:58   Re: [CS:GO] Release: Zombie Plague 7.1
Reply With Quote #258

Quote:
Originally Posted by alesteffann View Post
hello gubka i have a problem with the new update i enter menu press weapons press rifles nothing happens pressing pistols nothing happens errrors Unknown command: zshopmenu
Unknown command: zzombieclassmenu
Advise you install on clear sourcemod each update, because I change some plugin structures, probably you still have plugin zbm3_menu_hitgroup.smx which didn't work because I removed hitgroup module or you just have problems with menu because you didn't change translation files, do advise just install it on clear build, if you will have problems after sending me logs please . 100% translation file problem. Good luck

Who Acctually can download hongkong cso2 and got those models for player and hands and find sounds for claws
And also find infection effect?

https://vignette.wikia.nocookie.net/...20161029044023
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Last edited by gubka; 11-29-2017 at 17:11.
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gubka
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Old 12-02-2017 , 16:35   Re: [CS:GO] Release: Zombie Plague 7.2
Reply With Quote #259

Quote:
- Version: 7.2 (December 02 2017)
* Fix ~ Host_Error: Index error writing string table baseline downloadables after last update
Thanks to e54385991

Host_Error: Index error writing string table baseline downloadables
Spoiler
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Last edited by gubka; 12-02-2017 at 19:31.
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asdfdsdf
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Join Date: Aug 2010
Location: Belgium
Old 12-08-2017 , 13:22   Re: [CS:GO] Release: Zombie Plague 7.2
Reply With Quote #260

Donated Gubka for the great work he is doing to get zombie plague to csgo

Last edited by asdfdsdf; 12-08-2017 at 13:26.
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