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[EXTENSION][L4D2] Left4Fix (2.1.0)


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spumer
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Join Date: Aug 2011
Old 01-28-2018 , 13:24   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
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Quote:
Originally Posted by Spirit_12 View Post
Any chance you can manipulate the finale score to be higher?
No. You can change it by yourself by addon (much tutorials in the Internet)
You need modify value of "VersusCompletionScore" for each mission. For example c1m1_hotel data placed in file "missions/campaing1.txt" (pak01_dir.vpk)
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 01-28-2018 , 16:26   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
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Originally Posted by spumer View Post
No. You can change it by yourself by addon (much tutorials in the Internet)
You need modify value of "VersusCompletionScore" for each mission. For example c1m1_hotel data placed in file "missions/campaing1.txt" (pak01_dir.vpk)
Could this be done with Stripper?
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spumer
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Join Date: Aug 2011
Old 04-24-2018 , 08:58   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
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Originally Posted by Spirit_12 View Post
Could this be done with Stripper?
I don't know

Quote:
Originally Posted by Striker black View Post
Hello, currently I have a server of 0/26 slots 13vs13 and I would like to open another with more slots say that 16vs16, is it possible?
Possible, but will be very unstable. With or without extension.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 05-30-2018 , 19:12   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
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Originally Posted by spumer View Post
I don't know
Editing the mission files will not work, as I need it to work on all maps not just stock ones. Also, some of the older custom maps don't even use mission files, if I recall correctly.
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Striker black
Member
Join Date: Apr 2013
Old 04-23-2018 , 22:56   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
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Hello, currently I have a server of 0/26 slots 13vs13 and I would like to open another with more slots say that 16vs16, is it possible?
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 11-21-2018 , 00:22   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
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Hello spummer

I'm using this extension since the beggining and you have done a perfect job. Now my server has no bots, I mean, according players join/leave the server, the survivor_limit/infected_limit will be changed.

I understand you need to install a different extension according to the number of survivors.
But I was wondering if it is possible a fix in this case. I mean, I install the extension left4fix 13 and somehow the extension will check how many survivors left the start safe and apply the changes.

PS: The survivor_limit will change a few times. I would suggest to get the number when at the start safe, and refresh on the second round.

Is that possible?

Thank you in advance.
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spumer
Senior Member
Join Date: Aug 2011
Old 11-23-2018 , 03:07   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #7

I can expose function to manage Left4Fix players count.
Then you can change it any time, but all possible score bugs will be problem of your plugin.

It solve your problem?
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mathilde
Member
Join Date: Jan 2020
Location: samedi et dimanche
Old 01-21-2020 , 21:30   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #8

Rookie question(kind of related to nandofs'.
left4fix.ext.2.l4d2 & left4fix.autoload are in both present in "extensions"; left4fix.sig.txt is in "gamedata" but left4fix is not in meta list. Is that normal?
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spumer
Senior Member
Join Date: Aug 2011
Old 01-22-2020 , 04:23   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
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Quote:
Originally Posted by mathilde View Post
Rookie question(kind of related to nandofs'.
left4fix.ext.2.l4d2 & left4fix.autoload are in both present in "extensions"; left4fix.sig.txt is in "gamedata" but left4fix is not in meta list. Is that normal?
What you see if try load it manually by command: sm exts load left4fix ?
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Marxmodder
New Member
Join Date: May 2020
Old 05-23-2020 , 07:05   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
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Quote:
Originally Posted by mathilde View Post
Rookie question(kind of related to nandofs'.
left4fix.ext.2.l4d2 & left4fix.autoload are in both present in "extensions"; left4fix.sig.txt is in "gamedata" but left4fix is not in meta list. Is that normal?
I had the exact same issue recently. The cause of the error was rather stupid... I downloaded the left4fix.sig.txt using the following link https://github.com/spumer/Left4Fix/b...ft4fix.sig.txt in Google Chrome (right click -> save as). But the downloaded file was way bigger than the left4fix.sig.txt file on github. Somehow Chrome added a lot of lines. So I just opened a new file with notepad++ and manually copied the content of the left4fix.sig.txt file from github to it and saved it as left4fix.sig.txt. Then the addon was loaded properly and it was listed in "meta list" and loaded without errors.

Check that with "sm exts list".
The error message was: <FAILED> file "left4fix.ext.2.l4d2.dll": Could not read left4fix.sig.txt: A property was declared outside of a section.

My system:
Windows 10
left4fix 2.0.1 (left4fix.autoload and left4fix.ext.2.l4d2.dll in extensions folfer, left4fix.sig.txt in gamedata folder)
metamod 1.10
sourcemod 1.10
L4D2 dedicated server patch version 2.1.5.5

Last edited by Marxmodder; 05-23-2020 at 07:11.
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