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[TF2] Update broke sm_poser


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FoxtrotUN
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Join Date: Aug 2018
Location: Mother Russia
Old 08-19-2018 , 15:41   [TF2] Update broke sm_poser
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So, I installed Pelipoika's poser plugin from this thread.
One of the recent updates broke the taunt system, so every taunt now sets a delay before using another taunt (I think they made that change due to Huntsman's famous taunt loop.)
And everytime I set a tauntspeed value to 0 and taunt, it just simply doesn't allow me to. Basically, it makes the delay endless.
I wonder if there's any way to bypass this limitation. Thanks in advance.
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psychonic

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Join Date: May 2008
Old 08-20-2018 , 10:01   Re: [TF2] Update broke sm_poser
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You'd have to set the internal variable on the player for next taunt start time. (Setting to 0 should work).

Since it's not exposed as a sendprop or in the data desc, you would need gamedata for the offset of it. Looks like the closed sendprop is m_iSpawnCounter. The var you want appears to be around -52 from that.
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