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[L4D-L4D2] New custom commands v1.0.9


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staplerboy
Junior Member
Join Date: Jul 2013
Old 07-22-2013 , 13:24   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #411

Does anyone have the .smx file
seems to be missing at the first post.
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dcx2
Senior Member
Join Date: Sep 2011
Old 07-22-2013 , 13:34   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #412

It's not missing. Just click "Get Plugin" next to l4d2_custom_commands.sp on first post. The forum automatically compiles .sp SourcePawn scripts into .smx plugins.
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XAFAfterShock
Member
Join Date: Feb 2009
Old 08-06-2013 , 14:16   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #413

[L4D2] Custom admin commands: Error detected in plugin startup (see error logs)
I think yesterdays update broke the gamedata again!!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-06-2013 , 14:39   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #414

New
Attached Files
File Type: txt l4d2customcmds.txt (5.0 KB, 1179 views)
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 08-07-2013 , 17:03   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #415

Quote:
Originally Posted by Silvers View Post
New

Is that recommened to download and replace the other one I have in my server from OP #1, even tho I have no problems with this plugin?

Last edited by wendigo; 08-07-2013 at 17:04.
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dcx2
Senior Member
Join Date: Sep 2011
Old 08-07-2013 , 17:37   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #416

If you use Windows, then yes, you should use Silver's gamedata. First post's gamedata is ancient, almost three years old, but the Linux sigs are probably still good. And I messed up my sig, included one byte from a call instruction, so when the update hit it screwed up the sig.

If I remember right, you use Linux, so it doesn't matter for you.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 08-07-2013 , 18:53   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #417

yeah. My l4d2 server, runs on Linux.

And I use the files at OP #1.

I guess I should just stick to those
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gajo0650
Member
Join Date: Apr 2012
Old 12-18-2013 , 03:10   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #418

l4d2 v2.1.3.3 updated.
Unfortunately gamedata file dosen't work.

L 12/18/2013 - 16:54:41: [SM] Plugin encountered error 25: Call was aborted
L 12/18/2013 - 16:54:41: [SM] Native "SetFailState" reported: Unable to find the "CTerrorPlayer::OnRevived(void)" signature, check the file version!
L 12/18/2013 - 16:54:41: [SM] Displaying call stack trace for plugin "l4d2_custom_commands.smx":
L 12/18/2013 - 16:54:41: [SM] [0] Line 286, l4d2_custom_commands.sp::OnPluginStart()

Last edited by gajo0650; 12-18-2013 at 03:11.
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XAFAfterShock
Member
Join Date: Feb 2009
Old 12-18-2013 , 08:27   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #419

+1 latest update broke this plugin
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psycki
BANNED
Join Date: Aug 2013
Location: https://t.me/pump_upp
Old 12-19-2013 , 14:04   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #420

Quote:
Originally Posted by XAFAfterShock View Post
+1 latest update broke this plugin
Here also stopped working

Displaying call stack trace for plugin "l4d2_custom_commands.smx":
[SM] [0] Line 286, /home/groups/alliedmodders/forums/files/7/2/4/2/8/73969.attach::OnPluginStart()
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