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Parachute 1.3 (KRoTaL)


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ZEDD_Intensity
Senior Member
Join Date: Jun 2016
Old 06-16-2018 , 17:13   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #251

Quote:
Originally Posted by anash View Post
Any way to make parachute only for admins ?
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>

new para_ent[33]
new 
pDetachpFallSpeedpEnabled

#define PARACHUTE_LEVEL ADMIN_LEVEL_B

public plugin_init()
{
    
register_plugin("Parachute""1.3""[email protected]/JTP10181")
    
pEnabled register_cvar("sv_parachute""1" )
    
pFallSpeed register_cvar("parachute_fallspeed""70")
    
pDetach register_cvar("parachute_detach""1")
    
    
register_event("DeathMsg""death_event""a")
    
    
//Setup jtp10181 CVAR
    
new cvarString[256], shortName[16]
    
copy(shortName,15,"chute")
    
    
register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
    
get_cvar_string("jtp10181",cvarString,255)
    
    if (
strlen(cvarString) == 0) {
        
formatex(cvarString,255,shortName)
        
set_cvar_string("jtp10181",cvarString)
    }
    else if (
contain(cvarString,shortName) == -1) {
        
format(cvarString,255,"%s,%s",cvarStringshortName)
        
set_cvar_string("jtp10181",cvarString)
    }
}

public 
plugin_natives()
{
    
set_module_filter("module_filter")
    
set_native_filter("native_filter")
}

public 
module_filter(const module[])
{
    if (!
cstrike_running() && equali(module"cstrike")) {
        return 
PLUGIN_HANDLED
    
}
    
    return 
PLUGIN_CONTINUE
}

public 
native_filter(const name[], indextrap)
{
    if (!
trap) return PLUGIN_HANDLED
    
    
return PLUGIN_CONTINUE
}

public 
plugin_precache()
{
    
precache_model("models/parachute.mdl")
}

public 
client_putinserver(id)
{
    
parachute_reset(id)
}

public 
client_disconnect(id)
{
    
parachute_reset(id)
}

public 
death_event()
{
    new 
id read_data(2)
    if(
<= id <= 32)
    
parachute_reset(id)
}

parachute_reset(id)
{
    if(
para_ent[id] > 0) {
        if (
is_valid_ent(para_ent[id])) {
            
remove_entity(para_ent[id])
        }
    }
    
    if (
is_user_alive(id)) set_user_gravity(id1.0)
    
    
para_ent[id] = 0
}

public 
client_PreThink(id)
{
    
//parachute.mdl animation information
    //0 - deploy - 84 frames
    //1 - idle - 39 frames
    //2 - detach - 29 frames
    
    
if (!get_pcvar_num(pEnabled)) return
    if (!
is_user_alive(id) || !access(id,PARACHUTE_LEVEL)) return
    
    new 
Float:fallspeed get_pcvar_float(pFallSpeed) * -1.0
    
new Float:frame
    
    
new button get_user_button(id)
    new 
oldbutton get_user_oldbutton(id)
    new 
flags get_entity_flags(id)
    
    if (
para_ent[id] > && (flags FL_ONGROUND)) {
        
        if (
get_pcvar_num(pDetach)) {
            
            if (
get_user_gravity(id) == 0.1set_user_gravity(id1.0)
            
            if (
entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
                
entity_set_int(para_ent[id], EV_INT_sequence2)
                
entity_set_int(para_ent[id], EV_INT_gaitsequence1)
                
entity_set_float(para_ent[id], EV_FL_frame0.0)
                
entity_set_float(para_ent[id], EV_FL_fuser10.0)
                
entity_set_float(para_ent[id], EV_FL_animtime0.0)
                
entity_set_float(para_ent[id], EV_FL_framerate0.0)
                return
            }
            
            
frame entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
            entity_set_float
(para_ent[id],EV_FL_fuser1,frame)
            
entity_set_float(para_ent[id],EV_FL_frame,frame)
            
            if (
frame 254.0) {
                
remove_entity(para_ent[id])
                
para_ent[id] = 0
            
}
        }
        else {
            
remove_entity(para_ent[id])
            
set_user_gravity(id1.0)
            
para_ent[id] = 0
        
}
        
        return
    }
    
    if (
button IN_USE) {
        
        new 
Float:velocity[3]
        
entity_get_vector(idEV_VEC_velocityvelocity)
        
        if (
velocity[2] < 0.0) {
            
            if(
para_ent[id] <= 0) {
                
para_ent[id] = create_entity("info_target")
                if(
para_ent[id] > 0) {
                    
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
                    
entity_set_edict(para_ent[id], EV_ENT_aimentid)
                    
entity_set_edict(para_ent[id], EV_ENT_ownerid)
                    
entity_set_int(para_ent[id], EV_INT_movetypeMOVETYPE_FOLLOW)
                    
entity_set_model(para_ent[id], "models/parachute.mdl")
                    
entity_set_int(para_ent[id], EV_INT_sequence0)
                    
entity_set_int(para_ent[id], EV_INT_gaitsequence1)
                    
entity_set_float(para_ent[id], EV_FL_frame0.0)
                    
entity_set_float(para_ent[id], EV_FL_fuser10.0)
                }
            }
            
            if (
para_ent[id] > 0) {
                
                
entity_set_int(idEV_INT_sequence3)
                
entity_set_int(idEV_INT_gaitsequence1)
                
entity_set_float(idEV_FL_frame1.0)
                
entity_set_float(idEV_FL_framerate1.0)
                
set_user_gravity(id0.1)
                
                
velocity[2] = (velocity[2] + 40.0 fallspeed) ? velocity[2] + 40.0 fallspeed
                entity_set_vector
(idEV_VEC_velocityvelocity)
                
                if (
entity_get_int(para_ent[id],EV_INT_sequence) == 0) {
                    
                    
frame entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
                    entity_set_float
(para_ent[id],EV_FL_fuser1,frame)
                    
entity_set_float(para_ent[id],EV_FL_frame,frame)
                    
                    if (
frame 100.0) {
                        
entity_set_float(para_ent[id], EV_FL_animtime0.0)
                        
entity_set_float(para_ent[id], EV_FL_framerate0.4)
                        
entity_set_int(para_ent[id], EV_INT_sequence1)
                        
entity_set_int(para_ent[id], EV_INT_gaitsequence1)
                        
entity_set_float(para_ent[id], EV_FL_frame0.0)
                        
entity_set_float(para_ent[id], EV_FL_fuser10.0)
                    }
                }
            }
        }
        else if (
para_ent[id] > 0) {
            
remove_entity(para_ent[id])
            
set_user_gravity(id1.0)
            
para_ent[id] = 0
        
}
    }
    else if ((
oldbutton IN_USE) && para_ent[id] > ) {
        
remove_entity(para_ent[id])
        
set_user_gravity(id1.0)
        
para_ent[id] = 0
    
}

PHP Code:
#define PARACHUTE_LEVEL ADMIN_LEVEL_B 
Kind Regards,
ZEDD
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 02-12-2019 , 08:50   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #252

Amx parachute made me a AMXX user circa 2012 because it worked. 'Stock' Satellite Rain brings Amx Parachute prethink to it's knees.

Quote:
error_20190205.log:L 02/05/2019 - 22:11:53: [AMXX] [0] amx_parachute.sma::client_PreThink (line 397)
error_20190205.log:L 02/05/2019 - 22:11:53: [AMXX] Displaying debug trace (plugin "testing/amx_parachute.amxx", version "1.3")
1000x per second.
__________________
"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell

Last edited by DJEarthQuake; 05-17-2020 at 12:33. Reason: Post abbreviation
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Old 10-22-2019, 19:22
DJEarthQuake
This message has been deleted by DJEarthQuake. Reason: crash is back
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 10-27-2019 , 11:34   AMXX Parachute 1.6 MAY 2020
Reply With Quote #253

Plugin takeover. Support has been in a void for a decade.
Looking for the simple parachute? It has been updated a few times since this iteration. Post comments as needed.

What's new in 1.4?
If installed eagerly without the model it used to crash the server! Instead logs: [amx_parachute.amxx] Your parachute model is not correct!

What's new in 1.5?
Amx_parachute includes a cvar, parachute_autoadmin:
Automatically deploys the parachute when in free fall to:
  • Nobody...0.
  • Admins...1.
  • All..._ ....2.

Also, parachute_autorip, a cvar that sets how long to wait before deploying.

What's new in 1.6?
Parachute can be destroyed by attacking/aiming for backpack. It makes a shatter sound. User loses parachute putting them in a dangerous free-fall with eerie wind sound.

**The new wings model is pushed but the old or any original model can be changed by filename. Update on top of script instead of multiple places.

Checksum 37089815db1e06e5f7af4c13471a2e05 Parachute_wings.7z
sha256sum dc067260bf6feeae5be00140da7e538fefad4b00626b4 a737aef40ca23b44e21 amx_parachute.sma
Tested this on AMXX 1.10. St_bessjump parachute_autorip can be 555.

Attached Files
File Type: 7z erriewind.7z (68.2 KB, 26 views)
File Type: 7z Parachute_wings.7z (246.4 KB, 23 views)
File Type: sma Get Plugin or Get Source (amx_parachute.sma - 20 views - 16.2 KB)
__________________
"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell

Last edited by DJEarthQuake; 09-07-2020 at 10:53. Reason: Added simple parachute URL.
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maxedrom
Junior Member
Join Date: Apr 2020
Location: Argentina
Old 05-14-2020 , 15:21   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #254

Problem when compiling.
Code:
// C:\Games\HLDS\cstrike\addons\amxmodx\scripting\amx_parachute.sma(145) : warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead.
//
// Header size:           1976 bytes
// Code size:            16812 bytes
// Data size:             7080 bytes
// Stack/heap size:      16384 bytes
// Total requirements:   42252 bytes
//
// 1 Warning.
// Done.
//
// Compilation Time: 0,41 sec
// ----------------------------------------
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 05-14-2020 , 19:25   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #255

Change disconnect to disconnected. Warning vanishes.
__________________
"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell

Last edited by DJEarthQuake; 05-17-2020 at 17:47.
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XuberAxel
Junior Member
Join Date: Dec 2017
Old 05-16-2020 , 23:05   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #256

Nice plugin! Can you make a cvar to turn on/off the automatic parachute for admins?
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 05-17-2020 , 12:25   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #257

Thanks; updated.
__________________
"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell

Last edited by DJEarthQuake; 05-19-2020 at 17:31.
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supertrio17
Senior Member
Join Date: May 2020
Location: Serbia
Old 05-21-2020 , 09:04   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #258

Can you add like parachute_teams cvar. So you can have CT, TT and ALL. Is that possible. I want to have everyone use parachute on my server
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 05-21-2020 , 19:30   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #259

Quote:
Originally Posted by supertrio17 View Post
Can you add like parachute_teams cvar. So you can have CT, TT and ALL. Is that possible. I want to have everyone use parachute on my server
parachute_cost "1000" - cost of the parachute (CStrike ONLY)

Set cost to 0.
__________________
"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell
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yuusuke
New Member
Join Date: Jul 2020
Old 07-12-2020 , 08:13   Re: AMXX Parachute 1.6 MAY 2020
Reply With Quote #260

Quote:
Originally Posted by DJEarthQuake View Post
Plugin takeover. Support has been in a void for a decade.

What's new in 1.4?
If installed eagerly without the model it used to crash the server! Instead logs: [amx_parachute.amxx] Your parachute model is not correct!

What's new in 1.5?
Amx_parachute includes a cvar, parachute_autoadmin:
Automatically deploys the parachute when in free fall to,
  • Nobody...0.
  • Admins...1.
  • All..._ ....2.

Also, parachute_autorip, a cvar that sets how long to wait before deploying.

What's new in 1.6?
Parachute can be destroyed by attacking/aiming for backpack. It makes a shatter sound. User loses parachute putting them in a dangerous free-fall with eerie wind sound.

**The new wings model is pushed but the old or any original model can be changed by filename. Update on top of script instead of multiple places.

Checksum 37089815db1e06e5f7af4c13471a2e05 Parachute_wings.7z
d3226636f179deef1fc07882ca60bce4 amx_parachute.sma
Tested this on AMXX 1.10. St_bessjump parachute_autorip can be 555.
Hi, I'm a beginner with poor English. I've tried to compile the V1.6 parachute with the latest AMXX 1.9.0.5271, but it showed some error messages to me. Could you help me to fix this issue?

//// amx_parachute.sma
//
// C:\HLDS\Beta_8308\cstrike\addons\amxmodx\scri pting\amx_parachute.sma(497) : warning 217: loose indentation
// C:\HLDS\Beta_8308\cstrike\addons\amxmodx\scri pting\amx_parachute.sma(501) : warning 217: loose indentation
// Header size: 2164 bytes
// Code size: 20528 bytes
// Data size: 8016 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 47092 bytes
//
// 2 Warnings.
// Done.
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