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Map Spawns Editor v1.0 update [2006-10-23]


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-28-2015 , 09:29   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #161

Okay, I got this. It's because in [nl] section of the language file, there is a key MENU_EXIT with an empty value and the parser did not expect that.

A fast-fix for now, it's to add a value, for example MENU_EXIT = Exit. Will fix the parser meanwhile.
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New.ZM.Life
Veteran Member
Join Date: Sep 2014
Location: Iran
Old 07-29-2015 , 10:19   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #162

Quote:
Originally Posted by Arkshine View Post
Okay, I got this. It's because in [nl] section of the language file, there is a key MENU_EXIT with an empty value and the parser did not expect that.

A fast-fix for now, it's to add a value, for example MENU_EXIT = Exit. Will fix the parser meanwhile.

tnx

downloaded AMXX 1.8.3 dev-4830 and works well
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Sams
Junior Member
Join Date: Apr 2011
Location: Venezuela
Old 12-23-2015 , 09:47   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #163

This plugin stopped working correctly for me. Server Build 6027 + AMXX 1.8.3-dev+4968

Issues:

1. Some newly added spawns might not save.
2. Number of spawns might decrease after saving. If you add more spawns, there is a chance that after saving and reloading the map, some default map spawns will go away.
3. It doesn't disable properly. After exiting the menu and using amx_spawn_editor 0 on console, the models that represent the spawns won't go away.
4. After enabling it with amx_spawn_editor 1 for the first time, everytime you use the cvar again (Either 1 or 0), it will say unknown command in console.
5. Clear T/CT Spawns is bugged and won't function at all, spawns won't be removed.
6. Certain options might crash the server (Not sure yet)
7. If you bind amx_editor_menu, using it after the menu was already opened is guaranteed server crash.

Plugin is pretty much broken and won't work at all. I used it for about 4 years along with AMXX 1.8.2 and had no issues whatsoever.

I think this issue is on AMXX 1.8.3 because some other plugins have similar issues with "find_ent_by_class" such as BlockMaker 4 and Just Capture the Flag but these plugins still work whereas Map Spawn Editor is totally unusable.

I also tried fixing the language file and adding a text to MENU_EXIT in the [NL] section of the lang file as Arkshine suggested, but the problem still persists so i assume this a different issue to the one that New.ZM.Life had.

PHP Code:
L 12/23/2015 05:24:13: [ENGINEInvalid entity 98
L 12
/23/2015 05:24:13: [AMXXRun time error 10 (plugin "map_spawns_editor.amxx") (native "find_ent_by_class") - debug not enabled!
L 12/23/2015 05:24:13: [AMXXTo enable debug modeadd "debug" after the plugin name in plugins.ini (without quotes). 
PHP Code:
L 12/23/2015 05:48:54: [ENGINEInvalid entity 97
L 12
/23/2015 05:48:54: [AMXXDisplaying debug trace (plugin "map_spawns_editor.amxx"version "1.0.16")
L 12/23/2015 05:48:54: [AMXXRun time error 10native error (native "find_ent_by_class")
L 12/23/2015 05:48:54: [AMXX]    [0map_spawns_editor.sma::Clear_AllEdit (line 580)
L 12/23/2015 05:48:54: [AMXX]    [1map_spawns_editor.sma::event_restartgame (line 507
Invalid Entities number range from 90s to 120s. The problem persists in other functions and different lines of the code.

PHP Code:
[1map_spawns_editor.sma::editor_onoff (line 153)
[
1map_spawns_editor.sma::m_MainHandler (line 372)
[
1map_spawns_editor.sma::event_restartgame (line 507
Sams is offline
Sams
Junior Member
Join Date: Apr 2011
Location: Venezuela
Old 01-26-2016 , 23:07   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #164

Bump.
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TigerMan
Junior Member
Join Date: Apr 2016
Old 05-21-2016 , 06:51   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #165

this plugin gives this error;

Host_Error: CL_EntityNum: 1382 is an invalid number, cl.max_edicts is 136


i use 6153 hlds linux + amxx 1.8.3 - 5057 dev build.
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KleinMarquez
Senior Member
Join Date: Jun 2016
Location: Calapan City, Philippine
Old 08-12-2016 , 06:31   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #166

Other people has been crash the server by AMX 1.8.3
But you needed downgrade 1.8.3 to 1.8.2 and should be works!
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wickedd
Veteran Member
Join Date: Nov 2009
Old 08-12-2016 , 09:11   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #167

@klein
Don't give advice if you don't know what you're talking about.
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 10-31-2017 , 03:08   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #168

can anyone please confirm if they are using this plugin on (one of the) latest amxx dev builds and it works fine?
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Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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wickedd
Veteran Member
Join Date: Nov 2009
Old 10-31-2017 , 04:35   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #169

I can confirm it works with 5106 without any problems.
What problems are you having with it?
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I hate No-Steamers and lazy ass people.

Last edited by wickedd; 10-31-2017 at 05:48.
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 11-04-2017 , 15:58   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #170

Quote:
Originally Posted by wickedd View Post
I can confirm it works with 5106 without any problems.
What problems are you having with it?
no concrete problems with it, but it's one of the plugins that my server can't work without, and I'm getting random crashes all the time, I saw posts a couple pages ago about crashes, just wanted to make sure so I can eliminate it from the possible culprits
__________________
Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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