Category: General Purpose
Approver: Arkshine (91)
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
This plugin notifies players via chat and console the reason that a player has disconnected (ie. Timed out, Client sent 'drop', Kicked). The standard console message notifying of a player disconnect will not be shown when the plugin is enabled. I've also eliminated the cvars found in the previous release that controlled notification types and notification methods; all types of disconnects are displayed in both chat and console. There is also a forward which allows you to utilize disconnect reasons in your own plugins 'client_disconnect_reason( id , drCode , szReason )', see below example. The forward remains active regardless of the dr_enabled cvar value which will only control chat\console message. Made by request.
- dr_enabled <0/1> - Chat\console notification enabled\disabled status.
- Default: 1 (0=disabled, 1=enabled)
- client_disconnect_reason( id , drCode , const szReason ) - Forward for client_disconnect with reason.
- id - Player id
- drCode - Disconnect reason code
- szReason - Disconnect reason in text form: "Timed out", "Client sent 'drop'", "Kicked", "Dropping fakeclient on level change".
Disconnect Reason Codes
- Place compiled (.amxx) file in plugins directory as with any other plugin.
- Place the SV_DropClient file (found in signatures.zip) in amxmodx\configs\orpheu\functions.
- For forward to work in your plugin(s), you must have this plugin running (do not #include it).
new const Version = "0.1";
register_plugin( "Disconnect Reason Example" , Version , "bugsy" );
public client_disconnect_reason( id , ReasonCodes:drReason , const szReason )
server_print( "id=%d ReasonCode=%d ReasonText=^"%s^"" , id , drReason , szReason );
switch ( drReason )
case DR_TIMEDOUT: server_print( "Poor guy timed out" );
case DR_DROPPED: server_print( "Ughh, another player left my server :(" );
case DR_KICKED: server_print( "Player kicked, toodaloo!" );
case DR_LEVELCHANGE: server_print( "Server changed map, he didnt leave" );
case DR_OTHER: server_print( "hmm, why did he get disconnected?" );
- Added 'Dropping fakeclient on level change' disconnect reason.
- Added client_disconnect_reason forward for hooking client_disconnect with reason.
- Removed Sys_Printf hook since I'm pretty sure it is only used for printing to server console which nobody sees anyway so it's pointless to block. I initially assumed it printed to both server and client consoles.
- Added block for message #Game_disconnected to prevent players from seeing "Name has left the game" in console.
- Removed post hook for SV_DropClient since it was not needed.
- Improved signature used for SV_DropClient
- Removed cvars for controlling type and method, all disconnect types are notified in both chat and console.
- Added Sys_Printf hook to block the default disconnect message in console.
- Added condition to check that a real player is disconnecting. xPaw reported that a notification appeared with the server name (id=0).
- Changed chat notification from messaging all players individually to a single message to all.
Last edited by Bugsy; 07-03-2015 at 21:44.