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Players Models 1.3.1 ( 13 nov 2010 )


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wickedd
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Join Date: Nov 2009
Old 06-07-2013 , 17:11   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #511

Quote:
Originally Posted by Kemsitis View Post
is possible that this plugin works for normal server
Yes
Quote:
Originally Posted by Kemsitis View Post
how can i modify the models for Ts and Cts, because that could be a problem.
What do you mean by"modify the models"?
Quote:
Originally Posted by Kemsitis View Post
the player wont be the difference from only 1 model
What?
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Kemsitis
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Join Date: May 2013
Old 06-07-2013 , 17:23   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #512

ok, is not modify the models, i mean
1.i put 1 model for my steam, example agent smith model
2.when i join a classic server, i will play as Ts, i will look as agent smith, but how can the normal players know that im Ts ? if i change to Cts, i still look like agent smith, thats my problem, how can i put my steam id and work with different models for Cts and for Ts.
because the other players cant see the difference if i put 1 model.

thats the difference between zombie and normal servers, in zombie every human looks like a human.

i think i expressed well, waiting the answer.

thanks wickedd
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wickedd
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Join Date: Nov 2009
Old 06-07-2013 , 22:17   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #513

Quote:
Originally Posted by Kemsitis View Post
how can i put my steam id and work with different models for Cts and for Ts.bbecause the other players cant see the difference if i put 1 model.
Code:
// set skin according to steamid 
"STEAM_0:1:23456789" "terrorist_model" "ct_model"
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Kemsitis
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Join Date: May 2013
Old 06-15-2013 , 01:20   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #514

im trying to get it running but i cant.
i tried in zombie mod
put the amxx in zplugins and plugins, non worked.
putted the steam id, and the same model for ts and cts

maybe its something with the modules?
my file of modules has nothing in it
please help
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 06-15-2013 , 05:17   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #515

dosen't work for zombie mod and some similar plugins.
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Moody92
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Join Date: May 2011
Location: Oman
Old 06-15-2013 , 20:20   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #516

Quote:
Originally Posted by Kemsitis View Post
im trying to get it running but i cant.
i tried in zombie mod
put the amxx in zplugins and plugins, non worked.
putted the steam id, and the same model for ts and cts

maybe its something with the modules?
my file of modules has nothing in it
please help
Zombieplague has already a model system enabled, Check zombieplague.ini..

I don't know if you can disable it by cvar or something, I'm sure you can delete the lines from the script code but why bothering your self ? Just make a new class with special model (Human or zombie), human classes was added in the recent updates. and make that class with specific flag.

Last edited by Moody92; 06-15-2013 at 20:21.
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tanayraj
Member
Join Date: Sep 2011
Location: India
Old 06-17-2013 , 01:15   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #517

I Edited the .ini file and copied the models to player/%s/%s.mdl. In ClientConsole it says
PHP Code:
Errorcould not load file models/player/human/human.mdl
Model models
/player/human/human.mdl not found and not available from server
Cannot 
continue without model models/player/human/human.mdldisconnecting
But in ServerConsole there is no missing error.
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TeddiBer
Senior Member
Join Date: Oct 2011
Old 06-21-2013 , 09:06   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #518

Hey Connor

This plugin is very good, and i'm using it over a year in my servers.
I had always a problem, that if I set players model for a new one that is bigger than original,
so there are parts that if you hit it won't hit for real, I mean it won't damaged the player,
some parts in the body and even the head (some times the head is the chest even).

I noticed that in the Zombie Plague, you can configure to fix that issue, that called:
SET MODELINDEX OFFSET

Can you add this option to your plugin pleas ?
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 06-21-2013 , 11:21   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #519

Uncomment following line :

// #define SET_MODELINDEX
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TeddiBer
Senior Member
Join Date: Oct 2011
Old 06-21-2013 , 12:15   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #520

Quote:
Originally Posted by ConnorMcLeod View Post
Uncomment following line :

// #define SET_MODELINDEX
Oh, Thanks
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