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CS:S Team Balance


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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 08-13-2007 , 13:30   Re: SM CS:S Team Balance
Reply With Quote #21

Try adding immunity for admins ;)
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-13-2007 , 13:32   Re: SM CS:S Team Balance
Reply With Quote #22

Quote:
Originally Posted by tcviper View Post
Try adding immunity for admins ;)
You don't like getting team switched, eh?
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 08-13-2007 , 13:39   Re: SM CS:S Team Balance
Reply With Quote #23

I sincerely hope if you do give admin immunity you add a custom flag.

If you just use the generic "a" flag you will (IMO) ruin this plugin.
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dalto
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Join Date: Jul 2007
Old 08-13-2007 , 13:43   Re: SM CS:S Team Balance
Reply With Quote #24

Quote:
Originally Posted by Extreme_One View Post
I sincerely hope if you do give admin immunity you add a custom flag.

If you just use the generic "a" flag you will (IMO) ruin this plugin.
I agree, it needs to be very optional.
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Lindgren
Member
Join Date: Jul 2007
Location: Sweden
Old 08-13-2007 , 16:33   Re: SM CS:S Team Balance
Reply With Quote #25

Great plugin! Any chance you could add a optional delay for the teamswitch? Ie so the players get switched 0.5 seconds after round_end event fires so events like autoslay can do there job before the new player join the team.
Or possibly a movedeadonly option. that never move alive players. First alternative would be best though.
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dalto
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Join Date: Jul 2007
Old 08-13-2007 , 16:46   Re: SM CS:S Team Balance
Reply With Quote #26

Quote:
Originally Posted by Lindgren View Post
Great plugin! Any chance you could add a optional delay for the teamswitch? Ie so the players get switched 0.5 seconds after round_end event fires so events like autoslay can do there job before the new player join the team.
Or possibly a movedeadonly option. that never move alive players. First alternative would be best though.
The teamswitch happens at round_start. Any round_end events should work fine.
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GyroTarzan
Member
Join Date: Feb 2007
Location: Sweden
Old 08-13-2007 , 18:52   Re: SM CS:S Team Balance
Reply With Quote #27

Do you have any plans to make this plugin work for DOD:s ?
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dalto
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Join Date: Jul 2007
Old 08-13-2007 , 18:55   Re: SM CS:S Team Balance
Reply With Quote #28

Quote:
Originally Posted by GyroTarzan View Post
Do you have any plans to make this plugin work for DOD:s ?
It could be made to work on DOD:S, but it would be a LOT of work. I would want to make sure there was a good amount of demand for it.

I would also need to talk through with someone how the evaluation function should work. The current one would not be suitable for DOD:S.
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dalto
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Join Date: Jul 2007
Old 08-14-2007 , 00:37   Re: SM CS:S Team Balance
Reply With Quote #29

New release: Version 0.7

Changes:
* Added checks of relative strength prior to switching
* Removed the insert statement on player join
* Made the SQL calls threaded
* Added german translation courtesy of -<[PAGC]>- Isias
* Added russian translation courtesy of exvel
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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 08-14-2007 , 04:50   Re: SM CS:S Team Balance
Reply With Quote #30

Ofcourse not dalto i wanna be immune
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