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Orpheu Signatures Collection


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Arkshine
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Join Date: Oct 2005
Old 07-29-2015 , 09:43   Re: Orpheu Signatures Collection
Reply With Quote #41

qboolean doesn't exist as default type, so this means it has been defined somewhere. So once you search you find : https://github.com/alliedmodders/hls...n/cmdlib.h#L42
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Bugsy
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Join Date: Feb 2005
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Old 08-03-2015 , 21:33   Re: Orpheu Signatures Collection
Reply With Quote #42

To everyone posting signatures: are you verifying that the signatures being posted actually work? I would hate to see the credibility of this thread go down the tubes, because it is useful. Maybe it would be helpful to add posting rules for the thread, things like verified/unverified and/or a "worked as of" date.

This thread shouldn't be, in my opinion, a "I think this might work" resource, things posted here should have been confirmed working at some point in time.
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Last edited by Bugsy; 08-03-2015 at 21:35.
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HamletEagle
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Old 04-24-2016 , 08:40   Re: Orpheu Signatures Collection
Reply With Quote #43

Some signatures:

Update DefaultDeploy one with this, should be more reliable:
CBasePlayerWeapon::DefaultDeploy


CGrenade::C4Think


CGrenade::SG_Smoke


EntSelectSpawnPoint


CWeaponBox::BombThink


CHostage::Reposition
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HamletEagle
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Old 06-28-2016 , 05:07   Re: Orpheu Signatures Collection
Reply With Quote #44

After talking with hornet some time ago I got the ok to take over this project.

Added recent posted signatures(except the untested one)
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Last edited by HamletEagle; 06-28-2016 at 05:08.
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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 06-30-2016 , 11:21   Re: Orpheu Signatures Collection
Reply With Quote #45

Where are these signatures actually used for? Never used Orphue before and i actually have no clue on what it is used for aswell?
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 06-30-2016 , 12:10   Re: Orpheu Signatures Collection
Reply With Quote #46

Read:
https://forums.alliedmods.net/showthread.php?t=116393
https://forums.alliedmods.net/showthread.php?t=147998
(and search around if you want to know more)

Orpheu is a module that lets plugins do much more than just what modules provide. It pretty much lets you call/hook 99% functions in the game, do memory hacks, access structures and all crazy stuff. These signatures of bytes or offsets tell the module where to find a function, variable or whatever.

Last edited by klippy; 06-30-2016 at 12:11.
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meTaLiCroSS
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Old 07-04-2016 , 18:25   Re: Orpheu Signatures Collection
Reply With Quote #47

Does somebody has the virtual table of the CGameRules class? I want to retrieve all functions offsets, i'm actually hooking them with a signature, but I guess it's reliable to hook them by their offset.
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klippy
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Old 07-04-2016 , 18:35   Re: Orpheu Signatures Collection
Reply With Quote #48

Quote:
Originally Posted by meTaLiCroSS View Post
Does somebody has the virtual table of the CGameRules class? I want to retrieve all functions offsets, i'm actually hooking them with a signature, but I guess it's reliable to hook them by their offset.
What game?

EDIT:
There's this: https://forums.alliedmods.net/showthread.php?t=123628

Last edited by klippy; 07-04-2016 at 18:36.
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meTaLiCroSS
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Old 07-04-2016 , 19:30   Re: Orpheu Signatures Collection
Reply With Quote #49

Quote:
Originally Posted by KliPPy View Post
I knew about that one, but I don't know if it changed on cs' 2013 update. Also it's a bit confusing because CheckWinConditions (in CSSDK at least) appears as virtual but on CHalfLifeMultiplay class, not in CGameRules (Arkshine I summon u)
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HamletEagle
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Old 07-05-2016 , 05:48   Re: Orpheu Signatures Collection
Reply With Quote #50

Quote:
Originally Posted by meTaLiCroSS View Post
Does somebody has the virtual table of the CGameRules class? I want to retrieve all functions offsets, i'm actually hooking them with a signature, but I guess it's reliable to hook them by their offset.
Yeah, using offsets is more reliable for virtual functions. For CHalfLifeMultiplay class there is no difference regarding windows/linux, so use same value.

Quote:
Originally Posted by meTaLiCroSS View Post
I knew about that one, but I don't know if it changed on cs' 2013 update. Also it's a bit confusing because CheckWinConditions (in CSSDK at least) appears as virtual but on CHalfLifeMultiplay class, not in CGameRules (Arkshine I summon u)
Unless I say BS, CHalfLifeMultiplay class is an extension of CGameRules, so that's why you retrieve them from the "base" class.
Attached Files
File Type: txt CHalfLifeMultiplay.txt (3.8 KB, 86 views)
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Last edited by HamletEagle; 07-05-2016 at 05:58.
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