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[L4D & L4D2] Pipebomb Shove (1.16) [24-Nov-2023]


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bazrael
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Join Date: Jan 2010
Location: Where Lucy became superw
Old 07-06-2015 , 21:00   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #31

Could you join alternative key like 'R' key to attache pipebomb? Players often attach pipebomb accidentally when they push a common infected before throwing.
--edit--
PHP Code:
L 11/07/2015 05:18:53: [SMPlugin encountered error 25Call was aborted
L 11
/07/2015 05:18:53: [SMNative "SetFailState" reportedCould not  load the "CPipeBombProjectile_Create" gamedata signature.
L 11/07/2015 05:18:53: [SMDisplaying call stack trace for plugin "l4d_pipebomb_shove_1.7.smx":
L 11/07/2015 05:18:53: [SM]   [0]  Line 93,  D:\Desktop\l4d_pipebomb_shove_1.7.sp::OnPluginStart() 
The last dedicated server update broke the signatures.
--edit 2--
Thank you! Plugin works again. Are you still testing newer version 1.7 with R key to attach a bomb?
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Last edited by bazrael; 11-18-2015 at 12:56. Reason: Updated signatures are available.
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adrianman
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Old 11-08-2015 , 16:35   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #32

needs a new CPipeBombProjectile_Create signature
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 11-14-2015 , 09:00   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #33

Thanks. Gamedata file updated. We'll see how long this one lasts ;)

P.S the "R" to attach was created, but I remember there were some issues which I had corrected but not tested. If you're interested in testing please PM me.
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Sleeper.L
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Join Date: Feb 2015
Old 02-29-2016 , 14:44   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #34

The Pipebomb Shove is really fun! Thanks for the plugin!

Just some thought of my playing around with this plugin:

1.Is it possible that make the SI's special skill cooldown longer when it's shoved with pipebomb?
So it'll be like Spitter can't spit, Smoker can't stretch it's tongue when it's mouth full that kind of feeling.

2.How about when you shove a pipebomb into a tank's mouth and the explosion will do a percentage damage just like melee weapon ? (say like 20% or something)
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Silvers
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Old 03-06-2016 , 06:17   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #35

Hmm good ideas, may one day edit. Thanks
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adrianman
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Old 03-26-2016 , 03:35   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #36

signature CPipeBombProjectile_Create is broken again
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adrianman
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Old 04-01-2016 , 03:29   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #37

there was an issue on my end, sorry,the signature on the first post works fine
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bazrael
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Join Date: Jan 2010
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Old 07-31-2016 , 17:07   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #38

Quote:
Originally Posted by Silvers View Post
P.S the "R" to attach was created, but I remember there were some issues which I had corrected but not tested. If you're interested in testing please PM me.
Almost a year ago, Silvers sent me a private test of Pipebomb Shove plugin with new feature: R key to shove.
PHP Code:
Change Log:
1.7 (07-Jul-2015)
    - 
Added cvar "l4d_pipebomb_reload" to make the "Reload" key attach the pipebomb
However he isn't available to maintain this plugin anymore and never publicly release. If anyone requested his private test in the past like me, you might find a glitch in server log:
Code:
L 07/27/2016 - 21:54:16: [SM] Native "GetClientTeam" reported: Client index -1 is invalid
L 07/27/2016 - 21:54:16: [SM] Displaying call stack trace for plugin "l4d_pipebomb_shove_1.7.smx":
L 07/27/2016 - 21:54:16: [SM]   [0]  Line 391, D:\Desktop\l4d_pipebomb_shove_1.7.sp::DoKey()
L 07/27/2016 - 21:54:16: [SM]   [1]  Line 351, D:\Desktop\l4d_pipebomb_shove_1.7.sp::OnPlayerRunCmd()
Fortunately, this glitch has been fixed and I don't find other bugs during the gameplay of a year. Remember to delete old cfg file for reproducing a new cvar. In case you used Pipebomb Shove (1.6), you don't have to update your gamedata file. (l4d_pipebomb_shove.txt)
PHP Code:
// 0=Off, 1=Trigger with reload key, 2=Only trigger with reload key.
// -
// Default: "0"
l4d_pipebomb_reload "1" 
Attached Files
File Type: sp Get Plugin or Get Source (l4d_pipebomb_shove_1.7.sp - 379 views - 15.4 KB)
File Type: txt l4d_pipebomb_shove.txt (1.9 KB, 179 views)

Last edited by bazrael; 08-06-2016 at 23:08. Reason: You are welcome. -_-)b
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Silvers
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Old 08-02-2016 , 12:51   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #39

Thanks
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Sunyata
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Old 11-18-2017 , 03:55   Re: [L4D & L4D2] Pipebomb Shove (1.6) [21-Jun-2015]
Reply With Quote #40

This is such a fun plugin to play with, and I still use it to this day on my L4D 1 and 2 servers.

I don't know if this plugin is supported anymore, but I'd love to be able to override the pipe's default timer of 6 seconds with a customisable value, controlled in the plugin itself. So that it could use the default countdown when it gets thrown, and uses a new countdown when it's used as a sticky.

I can currently get around the default timer myself by setting a lower value such as "sm_cvar pipe_bomb_timer_duration 2" in the "sourcemod.cfg" file, but 'd I still love to be able to revert to the default timer for when the pipe just gets thrown, which I can't do with the preset override I use here.
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