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39 Heros 9 levels free


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Chain Stroker
Junior Member
Join Date: Nov 2008
Location: Texas
Old 11-24-2008 , 15:02   39 Heros 9 levels free
Reply With Quote #1

Ok this is my problem i have the superhero.ini set up to 39 heros... and i am trying to give 9 of them free... but there is a small problem.. when i join my server it drops all heros and says you have no hero slots.... can someone look at this and tell me what im doing wrong i have been surfing this site for about 2 hours and still cannot find anything that someone else has said that has fixed my problem

it makes me want to shut down my server rofl

Superhero.ini
Code:
## 40 LvL's By GLFZero91   I modified this to make it 39 players
## NUMLEVELS - The total Number of levels to award players 
## XPLEVELS - How much XP does it take to earn each level (0..NUMLEVELS) 
## XPGIVEN - How much XP is given when a Level(N) player is killed (0..NUMLEVELS) 
## LTXPLEVELS - Same as XPLEVELS but for Long-Term mode (sh_savexp 1) 
## LTXPGIVEN - Same as XPGIVEN but for Long-Term mode (sh_savexp 1) 
NUMLEVELS 39 
XPLEVELS 0 100 300 600 1000 2500 4000 6000 8000 10000 12000 14000 16000 18000 20000 22000 24000 26000 28000 30000 32000 34000 36000 38000 40000 42000 44000 46000 48000 50000 52000 54000 56000 58000 60000 62000 64000 66000 68000  70000
XPGIVEN 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840
LTXPLEVELS 0 100 300 600 1000 2500 4000 6000 8000 10000 12000 14000 16000 18000 20000 22000 24000 26000 28000 30000 32000 34000 36000 38000 40000 42000 44000 46000 48000 50000 52000 54000 56000 58000 60000 62000 64000 66000 68000 70000
LTXPGIVEN 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840
Shconfig
Code:
//********************** SUPERHERO CORE CVARS **********************

//Enables/disables the mod.
//    0 - Disabled
//    1 - Enabled
sv_superheros 1

//Admin flag to determine who can access the important server commands
//Note: With AMXX 1.80 or above this can be modified in cmdaccess.ini
sh_adminaccess m

//Debug Message Level.
//ONLY enable this if you are trying to fix something, it prints A LOT of messages.
//    0 - Disabled
//    1 - Server Print
//    2 - Server Log
//    3 or above - More Messages, Server Log (higher the number the more messages)
sh_debug_messages 0

//Number of heroes allowed with bind characters - after that you must pick non-bind heroes only. (max 9 default)
sh_maxbinds 3

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 39

//What level to start newcomers at.
sh_minlevel 9

//Save XP or restart it from 0 each map.
//    1 - Save
//    0 - Restart each map
sh_savexp 1

//How many days a user's XP is saved after the user's last connection.
//Recommended max setting of 30 for VAULT style saving. Max value is 365.
sh_xpsavedays 14

//Minimum number of players required to gain any kind of non-frag XP (ie. objective/mercy XP).
sh_minplayersxp 2

//Default server wide reload mode.
//Used only if the hero is set to use the server's reload mode setting.
//    0 - do nothing, normal cs ammo and reloading functionality
//    1 - continuous shooting, no reload
//    2 - fill the backpack (must reload)
//    3 - drop the gun and get a new one with full clip (not recommended)
sh_reloadmode 1

//Block VIP flags
//    a - block use of +powers (good to stop from nocliping to rescue zone)
//    b - block giving of weapons by heroes
//    c - block max health set by heroes
//    d - block max armor set by heroes
//    e - block max speed set by heroes
//    f - block min gravity set by heroes
//    g - block all extradamage set by heroes (includes powers like lasers)
//    h - custom block setting (some heroes might use this)
sh_blockvip "abcdef"

//Enable this to save XP at end of every round.
//May cause a very small amount of lag at round end with MySQL saving.
//    0 - Disabled
//    1 - Enabled
sh_endroundsave 0

//This cvar sets the value of XP given/taken from players for Hostage / Bomb / VIP events.
//Hostage rescues get sh_objectivexp divided by number of hostages on map, per hostage.
sh_objectivexp 8

//Give new players an average level of XP based on people already playing. (Setting is ignored with Saved XP)
//    0 - Disabled
//    1 - Enabled
sh_autobalance 0

//Load XP right when a player joins (may cause lag with large user database)
//    0 - Disabled
//    1 - Enabled
sh_loadimmediate 0

//MercyXP mode, gives players XP if they did not gain any during a round.
//    0 - MercyXP system Disabled.
//    1 - Give any player a set amount of XP which is set with sh_mercyxp.
//    2 - Give only players up to a certain level MercyXP, max level is set with sh_mercyxp.
//        XP given will be the inverse of the amount they would get for killing
//        someone at their level, then this is divided by 2 to keep it low.
//        So as a players level increases they will get less MercyXP with mode 2.
sh_mercyxpmode 0

//If sh_mercyxpmode = 1: How much Mercy XP to give players
//If sh_mercyxpmode = 2: Max level to give MercyXP to players
sh_mercyxp 0

//Command Projector, displays help info to players in a HUD messages non-stop.
//    0 - Disabled
//    1 - Only show to DEAD players
//    2 - Show to ALL players
sh_cmdprojector 1

//How many highest level heroes can a person pick.
//If this is set to 2 and a client is at level 9,
//they can only pick 2 level 9 heroes max, 3 level 8 heroes max, ect.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level available to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 1

//SuperHero Menu mode
//    1 - New style menu, shows disabled heroes grayed out
//    0 - Old style menu, hides disabled heroes from showing on the menu
sh_menumode 0

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value.  Setting this to "1.0" will effectively
//disable it because x * 1.0 = x. Any value less than 1.0 is ignored.
sh_hsmult 1.0

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him.  This will prevent that kind of activity.
sh_alivedrop 0

// *** MySQL Settings, Only needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
//sh_mysql_persistent 0

// *************** END SUPERHERO CORE CVARS ***************

// ***************** START HERO SPECIFIC CVARS ****************

//Anubis
anubis_level 0
anibus_showdamage 1 //(0|1) - hide|show bullet damage..
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
 
//Aquaman
aquaman_level 0
aquaman_armorcost 0 //How much armor each bubble thrower blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does
 
//Batman
batman_level 2
batman_health 125 //Starting Health
batman_armor 125 //Starting Armor
 
//Bomberman
bomberman_level 1
bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)
 
//Captain America
captaina_level 7
captaina_pctperlev 0.09 //Percentage that factors into godmode randomness
captaina_godsecs 2 //# of seconds of god mode
 
//Cyclops
cyclops_level 5
cyclops_laser_ammo 20 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //Cooldown timer between shots
cyclops_multishot 0.20 //Delay for multishots on holding key down
 
//Daredevil
daredevil_level 0
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings
 
//Dazzler
dazzler_level 0
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 15 //# of seconds before Dazzler can flash
 
//Dracula
dracula_level 3
dracula_pctperlev 0.05 //What percent of damage to give back per level of player
 
//Flash
flash_level 0
flash_speed 450 //the speed Flash can run
 
//Hob Goblin
goblin_level 10
goblin_grenademult 2.5 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 5 //How many second delay for new grenade
 
//Hulk
hulk_level 0
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players
 
//Human Torch
htorch_level 0
htorch_armorcost 15 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 10 //How much damage each burn does
 
//Iron Man
ironman_level 2
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 125 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 100 //How much armor does ironman start with?
 
//Kamikaze
kamikaze_level 0
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 15 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125 //Maximum damage to deal to a player
 
//Magneto
magneto_level 28
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?
 
//Mystique
mystique_level 4
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
 
//Night Crawler
nightc_level 12
nightc_cooldown 20 //# of seconds before NightCrawler can NoClip Again
nightc_cliptime 10 //# of seconds NightCrawler has in noclip mode.
 
//Punisher
punisher_level 0
punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?
 
//Skeletor
skeletor_level 4
skeletor_cooldown 20 // # of seconds for skeletor cooldown
skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping
 
//Spiderman
spiderman_level 2
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)
 
//Superman
superman_level 15
superman_gravity 0.25 //Gravity
superman_health 170 //Starting health
superman_armor 190 //STarting armor
 
//Windwalker
windwalker_level 0
 
//Wolverine
wolv_level 6
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 350 //Speed of wolveine in knife mode
wolv_knifemult 1.95 //Multiplier for knife damage
 
//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh
 
//Zeus
zeus_level 16
zeus_cooldown 600 // # of seconds for zeus cooldown
 
//Poison Ivy
poisonivy_level 22
poisonivy_damage 20 //Damage per second from infection
poisonivy_cooldown 0.0 //Seconds before you can infect another player
poisonivy_xpbased 0 //Do they cause more damage each xp level, 0=no 1=yes (def=0)
poisonivy_dpl 1 //Amount of additonal damage per level
poisonivy_maxdpl 0 //Maximum possible damage amount if xpbased (0=no max set)
poisonivy_self 1 //Can users with Poison Ivy be infected, 0=no 1=yes
 
//Hawkeye
hawk_level 25
hawk_health 75 //the health power hawkeye starts with... [def=75]
hawk_armor 100 //the armor power hawkeye starts with... [def=100]
hawk_speed 500 //the speed hawkeye can run with AUG or SIG... [def=500]
hawk_showdmg 1 //(0|1) - hide|show bullet damage.. [def=1]
hawk_freewpn 1 //Free Aug if CT / Sig if T [def=1]
 
//Vash the Stampede
vash_level 32
vash_deaglemult 5.5 //Damage multiplyer for his Deagle
vash_gravity 0.85 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
 
//Morpheus
morpheus_level 24
morpheus_gravity 0.35 //Gravity Morpheus has
morpheus_mp5mult 2.0 //Damage multiplyer for his MP5
 
//Frieza
frieza_level 35
frieza_damage 9000
frieza_cooldown 20
frieza_diskspeed 750
frieza_disklife 9000
 
//Blink
blink_level 19
blink_amount 99 //Ammount of teleportaions available
blink_cooldown 0.5 //Cooldown timer between uses
blink_delay 0.5 //Delay time before the teleport occurs
blink_delaystuck 0 //Is the user stuck in place during the delay?
 
//Yoda
yoda_level 6
yoda_cooldown 10 //Time in seconds until yoda can push again
yoda_radius 400 //How close does enemy have to be in order to push them (def=400)
yoda_power 600 //Force of the push, velocity multiplier (def=600)
yoda_damage 10 //Amount of damage a push does to an enemy (def=10)
yoda_selfdmg 0 //Amount of damage using push does to self (def=0)
 
//Master Chief
masterchief_level 27
masterchief_health 300 //Default 100 (no extra health)
masterchief_armor 350 //Default 150
masterchief_gravity 0.75 //Default 1.0 = no extra gravity (0.50 is 50% of normal gravity, ect.)
masterchief_speed 1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
masterchief_p90mult 1.7 //Damage multiplyer for his P90
// Below Only used if PLAYER_MODEL define = 1
masterchief_teamglow 1 //Glow Team Color when player skin in use (0=no 1=yes)
 
//Slayer
slayer_level 21
slayer_cooldown 40 //cooldown between god removals
slayer_chance 0.09 //chance of assassination
 
//Darth Maul
darth_level 23
darth_healpoints 20 // the #of HP healed per second
darth_knifespeed 500 // speed of Darth Maul in knife mode
darth_knifemult 2.90 // multiplier for knife damage...
 
//Chucky
chucky_level 25
chucky_cooldown 600 // ammount of time before next available respawn
chucky_knifemult 3.25 // ammount mutiplied to damage when knifing
chucky_knifespeed 720 // user speed when knife is out
 
//Batgirl
batgirl_level 18
batgirl_moveacc 650 //How quickly she can move while on the zipline
batgirl_reelspeed 1000 //How fast hook line reels in
batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
batgirl_hooksky 1 //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)
 
//Super Saiyan Gohan
ssjgohan_level 32
ssjgohan_damage 700 //Damage spread over radius of blast (Default 125)
ssjgohan_radius 500 //Radius of the damage (Default 300)
ssjgohan_cooldown 30 //Seconds til next available use from power explode (Default 30)
ssjgohan_powerspeed 1000 //Speed of Kamehameha, min-500 max-2000 (Default 1000)
ssjgohan_blast_decals 1 //Show the burn decals from blast (Default 1)
 
//Penguin
penguin_level 34
penguin_grenademult 4.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0 //How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 3000 //Speed of Penguin grenades when seeking (def 900)
 
//Goku
goku_level 35
goku_aps 5 //The amount of AP gained per second (Default 5)
goku_apl 250 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 60 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 1000 //Max HP that can be gained (Default 500)
goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 50 //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 140 //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 170 //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 290 //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 450 //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 200 //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 400 //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 800 //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1600 //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)
 
//Cola Lover
cola_level 28
cola_health 900 //Starting Health (default is 700)
cola_speed 600 //Running Speed (default is 500)
 
//Invisible Man
invisman_level 0
invisman_alpha 25 //Alpha level when invisible. 0 = invisible, 255 = full visibility.
invisman_delay 4 //Time a player must be still to become invisible
invisman_checkmove 1 //Should movement be checked, or only shooting? 0 = only check shooting
 
//Morph
morph_level 1
morph_cooldown 0 //Cooldown time between shapeshifting, from when you unmorph til you morph
morph_maxtime 0 //Max time in seconds you can be morphed
morph_toggle 1 //1-toggle 0-turns on til max time is over (Default 1)
 
//Fartman
fartman_level 7
fartman_gasdmg 30 //Amount of damage caused (Default 10)
fartman_gasradius 250 //Damage radius from smoke grenade to player, 200-250 is the normal smoke radius (Default 200)
fartman_gasfreq 2.0 //Every # of seconds gas damage is caused again (Default 2.0)
fartman_grenadetimer 10.0 //# of seconds until new smoke grenade is given (Default 10.0)
 
//Sonic
sonic_level 10
sonic_gravity 0.40 //default 0.40 = lower gravity
sonic_armor 170 //default 170
sonic_health 170 //default 170
sonic_speed 610 //how fast he runs
 
//Demolition Man
demoman_level 8
demoman_radius 200 // radius of blast
demoman_maxdamage 50 // max damage a mine can cause
demoman_maxmines 20 // max ammount of mines that can be placed at once
demoman_minehealth 900 // health of mines (determines how many shots blow them up)
 
//Gambit
gambit_level 20
gambit_grenademult 80.0 //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 10.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 120.0 //How many seconds until extra grenade damage can be used again (def 120.0)
 
//Bass
bass_level 35
bass_health 300 //Default 200
bass_armor 300 //Default 200
bass_speed 200 //Default 200
bass_gravity 0.60 //Default 0.40
bass_laser_ammo -1 //total # of shots given each round, -1 is unlimited (Default 1000)
bass_laser_burndecals 0 //Show the burn decals on the walls
bass_cooldown 0.0 //Cooldown timer between laser use
bass_multishot 0.1 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1)
 
//Steel
steel_level 3
steel_hpsetsuit 40 //Health # to set suit on (def 40)
steel_aps 3 //Amount of Armor regenerated per second when suit is on (def 3)
steel_maxaps 100 //Max Armor regenerated per second when suit is on (def 100)
 
//Phoenix
phoenix_level 30
phoenix_cooldown 120 //Ammount of time before next available respawn (Default 120)
phoenix_radius 375 //Radius of people affected by blast (Default 375)
phoenix_maxdamage 200 //Maximum damage dealt spread over radius (Default 90)
 
//Madness
madness_level 12
madness_health 200 //how much health madness has
madness_armor 100 //how much armor madness has
madness_m3mult 2.5 //Damage multiplyer for his M3
 
//Gohan
gohan_level 33
gohan_health 500 //default 150
gohan_gravity 0.40 //default 0.40 = low gravity
gohan_speed 800 //How fast he is with all weapons
gohan_healpoints 20 //The # of HP healed per second
gohan_healmax 1000 //Max # HP gohan can heal to
 
//Agent Zero
agentz_level 5
 
//Domino
domino_level 0
domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0)
 
//Grim Reaper
grimreaper_level 29
grimreaper_knifemult 10.0 //Multiplier for knife damage (Default 10.0)
grimreaper_alpha 60 //Grim Reaper's invisibility (Default 60)
grimreaper_gravity 0.25 //Precent of normal gravity (Default 0.25)
 
//Catwoman
catwoman_level 1
catwoman_seconds 0.5 //Seconds after round starts that she sneaks to other base
catwoman_change 1.0 //Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy.
catwoman_mode 2 //Mode of sneaking-
// 1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak
// 2. Works like my abomination, takes maxrounds and subtracts your level from it.
// This number is how many rounds you have to wait until you can sneak.
// It won't go under the minrounds.
//Catwoman - mode 1
catwoman_pctperlev 0.01 //Percent chance per level of sneaking
//Catwoman - mode 2
catwoman_maxrounds 10 //Max rounds to wait (minus your level) until you can sneak
catwoman_minrounds 2 //Min rounds to wait until you can sneak, no matter your level, it wont go under this
 
//Rambo
rambo_level 10
rambo_health 175 //Health
rambo_armor 150 //Armor
rambo_m249mult 2.0 //Damage multiplier for PARA M249
 
//Polaris
polaris_level 5
polaris_boost 400 // How much boost to give to the grenades
polaris_range 300 // How close the grenades have to be before polaris reacts
 
//Beast
beast_level 4
beast_gravity 0.40 //Gravity
beast_health 175 //Starting Health
beast_armor 200 //Starting Armor
beast_speed 375 //Running Speed
 
//Riddick
riddick_level 31
riddick_healpoints 10 //The # of HP healed per second
riddick_knifespeed 650 //Speed of riddick in knife mode
riddick_knifemult 2.2 //Multiplier for knife damage
 
//Thor
thor_level 16
thor_pctofdmg 250 //Percent of Damage Taken that is dealt back at your attacker (def 75%)
thor_cooldown 45 //Amount of time before next available use (def 45)
 
//Vash the Stampede
vash_level 27
vash_deaglemult 4.5 //Damage multiplyer for his Deagle
vash_gravity 0.40 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
 
//CloneTrooper 
ctrooper_level 35 // Level for CloneTrooper 
ctrooper_teamglow 1 // if 0 hi will not glow and if 1 he will glow
ctrooper_ak47mult 3.0 // Damage Multiplier For His AK47 
ctrooper_health 900 // Amount of HP he has 
ctrooper_armor 950 // Amount of AP he has 
ctrooper_teamcolored 1 //Default 1,
 
//Accelerator
acc_level 35
acc_rate 150
 
//Mario
mario_level 8 //What level is he avalible
mario_maxjumps 999 //How many jumps can he do in the air
 
//Blue Blood
blueblood_level 12 
blueblood_cooldown 50  

//Antman
antman_level 7
antman_cooldown 15    //Cooldown time from when you unshrink until you shrink again
antman_maxtime 30    //Max time you can be shrunk
antman_toggle 1        //Should the key be a toggle or just turn it on til max time is over

//Leave this at the very bottom, lets you know the config file fully loaded
echo "[SH] Successfully Loaded Superhero Config File"
Server log
Code:
512.4 fps  4/16 on       cs_assault
Console initialized.
Protocol version 48
Exe version 1.1.2.6 (cstrike)
Exe build: 14:02:02 Oct 24 2008 (4382)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 76.255.94.174

   Metamod version 1.19  Copyright (c) 2001-2006 Will Day <[email protected]>
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.


   AMX Mod X version 1.8.1.3746 Copyright (c) 2004-2006 AMX Mod X Development Te
am
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
   This is free software and you are welcome to redistribute it under
   certain conditions; type 'amxx gpl' for details.

POD-Bot mm: plugin attaching
L 11/24/2008 - 14:08:53: -------- Mapchange to cs_assault --------
stray key in process_key: item_getiteminfo 61
Taking settings from podbot.cfg
Executing server command: pb_wptfolder wptdefault
Executing server command: pb_welcomemsgs 1
Executing server command: pb_usespeech 1
Executing server command: pb_minbots 0
Executing server command: pb_maxbots 4
Executing server command: pb_bot_quota_match 0
Executing server command: pb_bot_join_team "ANY"
Executing server command: pb_skin 5
Executing server command: pb_timer_sound 0.5
Executing server command: pb_timer_pickup 0.3
Executing server command: pb_timer_grenade 0.5
Executing server command: pb_spray 1
Executing server command: pb_ffa 0
Executing server command: pb_shootthruwalls 1
Executing server command: pb_passwordkey "_pbadminpw"
Executing server command: pb_password "your_password"
Executing server command: pb_numfollowuser 5
Executing server command: pb_minbotskill 75
Executing server command: pb_maxbotskill 80
Executing server command: pb_maxweaponpickup 10
Executing server command: pb_mapstartbotdelay 10
Executing server command: pb_autokill 1
Executing server command: pb_autokilldelay 10
Executing server command: pb_maxcamptime 5
Executing server command: pb_jasonmode 0
Executing server command: pb_detailnames 0
Executing server command: pb_dangerfactor 0
Executing server command: pb_chat 1
Executing server command: pb_latencybot 0
Executing server command: pb_radio 1
Executing server command: pb_aim_type 1
Executing server command: pb_aim_spring_stiffness_x 13.0
Executing server command: pb_aim_spring_stiffness_y     13.0
Executing server command: pb_aim_damper_coefficient_x 0.22
Executing server command: pb_aim_damper_coefficient_y 0.22
Executing server command: pb_aim_deviation_x 2.0
Executing server command: pb_aim_deviation_y 1.0
Executing server command: pb_aim_influence_x_on_y 0.25
Executing server command: pb_aim_influence_y_on_x 0.17
Executing server command: pb_aim_offset_delay 1.2
Executing server command: pb_aim_notarget_slowdown_ratio 0.5
Executing server command: pb_aim_target_anticipation_ratio 2.2
Executing server command: pb_restrweapons "00000000000000000000000001"
Executing server command: pb_restrequipammo "000000000"
Settings (cvars) for POD-Bot mm loaded from podbot.cfg
Loading & decompressing Visibility Table
Visibility Table loaded from File...
Loading & decompressing Experience Data
Experience Data loaded from File...
[AMXX] Loaded 6 admins from file
L 11/24/2008 - 14:08:54: [superheromodnvault.amxx] Exec: (1) Loading shconfig.cf
g (message should be seen twice)
Executing AMX Mod X Configuration File
Scrolling message displaying frequency: 10:00 minutes
Scrolling message displaying frequency: 10:50 minutes
[SH] Successfully Loaded Superhero Config File
L 11/24/2008 - 14:08:54: [superheromodnvault.amxx] Exec: (2) Loading shconfig.cf
g (message should be seen twice)
[SH] Successfully Loaded Superhero Config File
L 11/24/2008 - 14:08:54: [superheromodnvault.amxx] DEBUG: Ran out of levels to l
oad, check your superhero.ini for errors. Adjusting NUMLEVELS to 39
Executing commands from podbot.cfg
Executing server command: pb add 100
Executing server command: pb add 100
Executing server command: pb add 100
Executing server command: pb add 100
Executing server command: pb add 100
Executing server command: pb add 100
Executing server command: pb add 100
Executing server command: bind "=" "pb menu"
Commands for POD-Bot mm loaded from podbot.cfg
Waypoints created by SoUlFaThEr
couldn't exec config.cfg
couldn't exec listip.cfg
couldn't exec banned.cfg
Menu item 17 added to Menus Front-End: "Plugin Cvars" from plugin "pluginmenu.am
xx"
Menu item 18 added to Menus Front-End: "Plugin Commands" from plugin "pluginmenu
.amxx"
Adding master server 68.142.72.250:27010
Adding master server 69.28.151.162:27010
Connection to Steam servers successful.
   VAC secure mode is activated.

Last edited by Chain Stroker; 11-24-2008 at 15:15.
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Chain Stroker
Junior Member
Join Date: Nov 2008
Location: Texas
Old 11-25-2008 , 00:22   Re: 39 Heros 9 levels free
Reply With Quote #2

no one? nothing???
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Chain Stroker
Junior Member
Join Date: Nov 2008
Location: Texas
Old 11-26-2008 , 00:23   Re: 39 Heros 9 levels free
Reply With Quote #3

so i guess no one knows?
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1sh0t2killz
Senior Member
Join Date: Dec 2004
Old 11-26-2008 , 21:00   Re: 39 Heros 9 levels free
Reply With Quote #4

can you type in your console (then post both logs here):
meta list
amxx plugins

with that I hope I can find something lol.

and yes, I did look at this message.
Quote:
L 11/24/2008 - 14:08:54: [superheromodnvault.amxx] DEBUG: Ran out of levels to l
oad, check your superhero.ini for errors. Adjusting NUMLEVELS to 39
I looked into it and I'm not too concerned with that right now.


BTW. I'm not an expert, but I'm doing my best to help lol.

edit: also, can you tell me what spit out this message (and type exactly what it said)
Quote:
you have no hero slots
like, did your console spit it out, or was it in your screen somewhere.
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Last edited by 1sh0t2killz; 11-26-2008 at 21:13. Reason: opps errors... lol
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Chain Stroker
Junior Member
Join Date: Nov 2008
Location: Texas
Old 11-27-2008 , 01:54   Re: 39 Heros 9 levels free
Reply With Quote #5

to answer the hero slot question i was in my server to check my settings and it had me set at level 39 (by the way i found out only 35 of my 39 heros work so its all 35 now...) and i typed kill in console and while i was in "spec" i typed /clearpowers and it said it was cleared and then i did showmenu and it said you have no hero slots i dont know what to do anymore im on the verge of just uninstalling shero
Code:
meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.1.3  ini  Start ANY
 [ 2] Monster          RUN   -    monster_mm.dll    v3.02.01  ini  Chlvl Chlvl
 [ 3] POD-Bot mm       RUN   -    podbot_mm.dll     v3.0B20a  ini  Chlvl ANY
 [ 4] Fun              RUN   -    fun_amxx.dll      v1.8.1.3  pl1  ANY   ANY
 [ 5] CStrike          RUN   -    cstrike_amxx.dll  v1.8.1.3  pl1  ANY   ANY
 [ 6] CSX              RUN   -    csx_amxx.dll      v1.8.1.3  pl1  ANY   ANY
 [ 7] SuperHero        RUN   -    shero_amxx.dll    v2.001a   pl1  ANY   ANY
 [ 8] FakeMeta         RUN   -    fakemeta_amxx.dl  v1.8.1.3  pl1  ANY   ANY
 [ 9] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.1.3  pl1  ANY   ANY
 [10] Engine           RUN   -    engine_amxx.dll   v1.8.1.3  pl1  ANY   ANY
10 plugins, 10 running
Code:
amx_plugins
Currently loaded plugins:
       name                    version     author            file             st
atus
 [  1] Admin Base              1.8.1.3746  AMXX Dev Team     admin.amxx       ru
nning
 [  2] Admin Commands          1.8.1.3746  AMXX Dev Team     admincmd.amxx    ru
nning
 [  3] Admin Help              1.8.1.3746  AMXX Dev Team     adminhelp.amxx   ru
nning
 [  4] Slots Reservation       1.8.1.3746  AMXX Dev Team     adminslots.amxx  ru
nning
 [  5] Multi-Lingual System    1.8.1.3746  AMXX Dev Team     multilingual.am  ru
nning
 [  6] Menus Front-End         1.8.1.3746  AMXX Dev Team     menufront.amxx   ru
nning
 [  7] Commands Menu           1.8.1.3746  AMXX Dev Team     cmdmenu.amxx     ru
nning
 [  8] Players Menu            1.8.1.3746  AMXX Dev Team     plmenu.amxx      ru
nning
 [  9] Maps Menu               1.8.1.3746  AMXX Dev Team     mapsmenu.amxx    ru
nning
 [ 10] Plugin Menu             1.8.1.3746  AMXX Dev Team     pluginmenu.amxx  ru
nning
 [ 11] Admin Chat              1.8.1.3746  AMXX Dev Team     adminchat.amxx   ru
nning
 [ 12] Anti Flood              1.8.1.3746  AMXX Dev Team     antiflood.amxx   ru
nning
 [ 13] Scrolling Message       1.8.1.3746  AMXX Dev Team     scrollmsg.amxx   ru
nning
 [ 14] Info. Messages          1.8.1.3746  AMXX Dev Team     imessage.amxx    ru
nning
 [ 15] Admin Votes             1.8.1.3746  AMXX Dev Team     adminvote.amxx   ru
nning
 [ 16] NextMap                 1.8.1.3746  AMXX Dev Team     nextmap.amxx     ru
nning
 [ 17] Nextmap Chooser         1.8.1.3746  AMXX Dev Team     mapchooser.amxx  ru
nning
 [ 18] TimeLeft                1.8.1.3746  AMXX Dev Team     timeleft.amxx    ru
nning
 [ 19] Pause Plugins           1.8.1.3746  AMXX Dev Team     pausecfg.amxx    ru
nning
 [ 20] Stats Configuration     1.8.1.3746  AMXX Dev Team     statscfg.amxx    ru
nning
 [ 21] Restrict Weapons        1.8.1.3746  AMXX Dev Team     restmenu.amxx    ru
nning
 [ 22] StatsX                  1.8.1.3746  AMXX Dev Team     statsx.amxx      ru
nning
 [ 23] CS Misc. Stats          1.8.1.3746  AMXX Dev Team     miscstats.amxx   ru
nning
 [ 24] Hitbox Manipulator      1.00        Migs Davis        hitbox.amxx      ru
nning
 [ 25] SuperHero Core          1.2.0.9     JTP10181/{HOJ}Ba  shero.amxx       ru
nning
 [ 26] SUPERHERO Agent Zero    1.0         Freecode          sh_agentzero.am  ru
nning
 [ 27] SUPERHERO Anubis        1.18        AssKicR/JTP10181  sh_anubis.amxx   ru
nning
 [ 28] SUPERHERO Aquaman       1.18        AssKicR/Lazy/JTP  sh_aquaman.amxx  ru
nning
 [ 29] SUPERHERO Batgirl       1.2         sharky/JTP10181   sh_batgirl.amxx  ru
nning
 [ 30] SUPERHERO Batman        1.18        {HOJ} Batman/JTP  sh_batman.amxx   ru
nning
 [ 31] SUPERHERO Beast         1.0         Vectren           sh_beast.amxx    ru
nning
 [ 32] SUPERHERO Bomberman     1.18        AssKicR           sh_bomberman.am  ru
nning
 [ 33] SUPERHERO Captain Amer  1.18        {HOJ} Batman/JTP  sh_captaina.amx  ru
nning
 [ 34] SUPERHERO Chucky        1.4         LiToViEtBoI/vitt  sh_chucky.amxx   ru
nning
 [ 35] SUPERHERO Cola Lover    1.3         Dr Dream          sh_colalover.am  ru
nning
 [ 36] SUPERHERO Clone Troope  2.6         Om3gA             sh_ctrooper.amx  ru
nning
 [ 37] SUPERHERO Cyclops       1.18        AssKicR/Batman/J  sh_cyclops.amxx  ru
nning
 [ 38] SUPERHERO Daredevil     1.18        {HOJ} Batman/JTP  sh_daredevil.am  ru
nning
 [ 39] SUPERHERO Darth Maul    1.2         Chivas2973        sh_darthmaul.am  ru
nning
 [ 40] SUPERHERO Dazzler       1.18        {HOJ} Batman      sh_dazzler.amxx  ru
nning
 [ 41] SUPERHERO Domino        1.2         vittu             sh_domino.amxx   ru
nning
 [ 42] SUPERHERO Dracula       1.18        {HOJ} Batman/JTP  sh_dracula.amxx  ru
nning
 [ 43] SUPERHERO Fartman       1.5         RichoDemus / Ass  sh_fartman.amxx  ru
nning
 [ 44] SUPERHERO Flash         1.18        {HOJ} Batman      sh_flash.amxx    ru
nning
 [ 45] SUPERHERO frieza        1.1         Gorlag/Batman  /  sh_frieza.amxx   ru
nning
 [ 46] SUPERHERO Grim Reaper   1.1         SniperX           sh_grimreaper.a  ru
nning
 [ 47] SUPERHERO Hulk          1.18        {HOJ} Batman      sh_hulk.amxx     ru
nning
 [ 48] SUPERHERO Human Torch   1.18        {HOJ} Batman/JTP  sh_humantorch.a  ru
nning
 [ 49] SUPERHERO The Invisibl  1.1         AssKicR           sh_invisman.amx  ru
nning
 [ 50] SUPERHERO Ironman       1.18        {HOJ} Batman/JTP  sh_ironman.amxx  ru
nning
 [ 51] SUPERHERO Kamikaze      1.18        AssKicR/JTP10181  sh_kamikaze.amx  ru
nning
 [ 52] SUPERHERO Mario         1.1         Bum_Boy16         sh_mario.amxx    ru
nning
 [ 53] SUPERHERO Master Chief  1.5         Spartan-117/vitt  sh_masterchief.  ru
nning
 [ 54] SUPERHERO Mystique      1.18        {HOJ} Batman      sh_mystique.amx  ru
nning
 [ 55] SUPERHERO Nightcrawler  1.18        {HOJ} Batman      sh_nightcrawler  ru
nning
 [ 56] SUPERHERO Polaris       1.11        K-OS              sh_polaris.amxx  ru
nning
 [ 57] SUPERHERO Punisher      1.18        {HOJ} Batman      sh_punisher.amx  ru
nning
 [ 58] SUPERHERO Skeletor      1.18        {HOJ} Batman      sh_skeletor.amx  ru
nning
 [ 59] SUPERHERO Wolverine     1.18        {HOJ}Batman/JTP1  sh_wolverine.am  ru
nning
 [ 60] SUPERHERO Xavier        1.18        {HOJ} Batman      sh_xavier.amxx   ru
nning
 [ 61] UAIO (Admin Menu)       1.50        xeroblood/$uicid  uaio_admin.amxx  ru
nning
 [ 62] UAIO Manager            2.1         $uicid3           uaio_manager.am  ru
nning
 [ 63] unknown                 unknown     unknown           superheromodnva  er
ror
( 63) Error: You can only load the "SuperHero Core" once, please check your plug
ins-shero.ini
63 plugins, 62 running
to the bottom error i dont know wtf its talking about but heres plugins-shero
Code:
//To save XP to a nVault file (default)
superheromodnvault.amxx debug

//To save XP to the VAULT file (uncomment this and comment out the other core plugin)
//superheromodvault.amxx

//To save XP to a mysql database (uncomment this and comment out the other core plugin)
//superheromodmysql.amxx

//Add Heroes Here

sh_agentzero.amxx
sh_anubis.amxx
sh_aquaman.amxx
sh_batgirl.amxx
sh_batman.amxx
sh_beast.amxx
sh_bomberman.amxx
sh_captaina.amxx
sh_chucky.amxx
sh_colalover.amxx
;10
sh_ctrooper.amxx
sh_cyclops.amxx
sh_daredevil.amxx
sh_darthmaul.amxx
sh_dazzler.amxx
sh_domino.amxx
sh_dracula.amxx
sh_fartman.amxx
sh_flash.amxx
sh_frieza.amxx
;20
sh_grimreaper.amxx
sh_hulk.amxx
sh_humantorch.amxx
sh_invisman.amxx
sh_ironman.amxx
sh_kamikaze.amxx
sh_mario.amxx
sh_masterchief.amxx
sh_mystique.amxx
sh_nightcrawler.amxx
;30
sh_polaris.amxx
sh_punisher.amxx
sh_skeletor.amxx
sh_wolverine.amxx
sh_xavier.amxx
;total of 35 atm

Last edited by Chain Stroker; 11-27-2008 at 01:59.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 11-27-2008 , 03:10   Re: 39 Heros 9 levels free
Reply With Quote #6

Choose a version of sh mod and stick with it cause you are trying to run 3 different versions from what i see.


1. You have the module running (don't run this if you run the plugin version of sh).
2. You have the new core plugin running (with the module plugin's name).
3. Your default heroes are all old plugin versions (even if you compiled them with the new includes you should use the new ones if you are are running the new core, else stick with old).

Choose a version either use the module, new plugin, or old plugin version of sh (do not mix them together).
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Chain Stroker
Junior Member
Join Date: Nov 2008
Location: Texas
Old 11-27-2008 , 10:40   Re: 39 Heros 9 levels free
Reply With Quote #7

ok well tell me which one to take off and ill do it i dont know anything about this mod so i dont know what your talking about
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1sh0t2killz
Senior Member
Join Date: Dec 2004
Old 11-27-2008 , 22:38   Re: 39 Heros 9 levels free
Reply With Quote #8

well, since your superheros are compiled for v1.18 (and i'll assume that the superheromodnvault.amxx file is 1.1 it would be easy to just remove/uninstall your superhero module and remove the shero.amxx file, it's version 1.20. It's actually up to you to decide which one you want to remove.
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