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mapchooser problem


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barvica
Senior Member
Join Date: Oct 2014
Old 02-27-2015 , 17:07   mapchooser problem
Reply With Quote #1

So i created new server but my map rotation doesnt work, i installed mapchooser but it doesnt change the map.Vote thing works but then it doesnt change the next map, it just resets current map.


Server cvar set 'sm_nextmap' changed to de_nuke
[MCE] Map voting has finished. The next map will be de_nuke. (Received 100% of 1 votes)

http://i.imgur.com/u01mMn6.jpg

Last edited by barvica; 02-27-2015 at 17:07.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 02-27-2015 , 17:16   Re: mapchooser problem
Reply With Quote #2

Make sure mp_match_end_restart is set to 0.
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barvica
Senior Member
Join Date: Oct 2014
Old 02-27-2015 , 17:18   Re: mapchooser problem
Reply With Quote #3

Where can i set this ? Because i litteraly dont know where is server getting rules from mainly
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Powerlord
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Old 02-27-2015 , 17:45   Re: mapchooser problem
Reply With Quote #4

I'd try cfg/server.cfg.

Since this is CS:GO, it's possible that the gamemodes files are setting this cvar for you, but this doesn't sound like the kind Valve would set.
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barvica
Senior Member
Join Date: Oct 2014
Old 02-27-2015 , 17:47   Re: mapchooser problem
Reply With Quote #5

This is my server cfg, so where should i put it ?

// server name
hostname ""

// rcon passsword
rcon_password ""


// Server password
sv_password ""



// server cvars
mp_friendlyfire 1
mp_footsteps 1
mp_autoteambalance 0
mp_flashlight 1
mp_tkpunish 0
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_pure 2
sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
sv_airaccelerate 10
sv_maxspeed 320
mp_limitteams 0
mp_hostagepenalty 0
sv_voiceenable 1
mp_allowspectators 1
mp_chattime 10
sv_timeout 65
sv_downloadurl ""
mp_dynamicpricing 0
mp_autokick 0
mp_spawnprotectiontime 0
mp_autocrosshair 0
mp_fadetoblack 0
sv_friction 4
sv_gravity 800
sv_stepsize 18
sv_stopspeed 75

sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10

// round specific cvars
mp_freezetime 2
mp_buytime 2
mp_roundtime 2
mp_startmoney 16000
mp_c4timer 35
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_timelimit 0

// server logging
log 1
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
mp_logdetail 3 // do not edit
logaddress_delall // do not edit
log off // do not edit

// operation
sv_lan 0
sv_region 255

tv_enable 1
tv_name "Source TV." // change to the desired name of your stv bot
tv_title "Source TV." // change to the desired title of your stv
tv_maxclients 10
tv_autoretry 1
tv_autorecord 0 // Set to 1 if you want stv to auto record a stv demo
tv_timeout 30
tv_delay 30
tv_delaymapchange 0
tv_maxrate 6500 // A maxrate of 6500 is recommended for smooth stv
tv_snapshotrate 16
tv_password "" // If you want a password on your stv, set it here
tv_relaypassword "" // If you want a password for relays to connect, set it here
tv_dispatchmode 1 // distributes clients evenly to relays when availble, set to 2 to force all clients to relays
tv_relayvoice 0 // set to 1 if you wish to broadcast voice chat to stv viewers
tv_transmitall 1
tv_chatgroupsize 0
tv_allow_static_shots 1
tv_allow_camera_man 0
tv_deltacache 2
tv_chattimelimit 2 // set the timelimit for speaking in stv chat
sv_max_queries_sec 3
sv_max_queries_sec_global 150
sv_stats 0

sv_maxrate 0
sv_minrate 90000
sv_mincmdrate $TIC
sv_minupdaterate $TIC
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Powerlord
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Old 02-27-2015 , 17:48   Re: mapchooser problem
Reply With Quote #6

I'd just recommend putting it at the bottom.
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barvica
Senior Member
Join Date: Oct 2014
Old 02-27-2015 , 17:50   Re: mapchooser problem
Reply With Quote #7

btw all those cvars for server etc doesnt work, server takes rules from gamemode_casual.cfg but i tried to but that restart to 0 and it didnt work
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barvica
Senior Member
Join Date: Oct 2014
Old 02-27-2015 , 19:25   Re: mapchooser problem
Reply With Quote #8

it didnt work...
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hamilton5
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Join Date: Oct 2012
Location: USA
Old 02-27-2015 , 20:10   Re: mapchooser problem
Reply With Quote #9

what is your startup line? I wonder if your mapgroup or host_workshop_collection..

from the picture it looks like your in competitive official 5v5 mode... your cvars (some of your "server cvars", and "round specific") should be in a file called gamemode_competitive_server.cfg

Please read https://developer.valvesoftware.com/..._Configuration and get an idea of cfg files.

Last edited by hamilton5; 02-27-2015 at 20:12.
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barvica
Senior Member
Join Date: Oct 2014
Old 02-28-2015 , 09:42   Re: mapchooser problem
Reply With Quote #10

I've uploaded esl plugin on and activated it. Thats why there are rules like that, but default is gamemode_casual.cfg

I still don't know how to sort gamemodes_server.txt file, this is how it looks now

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"{"gameTypes"{"classic"{ "gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{


"maxplayers" "11" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.

"exec" "server_last.cfg"
}

"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}


}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{



"maxplayers" "30"

"exec"
{
"exec" "server_last.cfg"
}

"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"mg_bomb_se" ""
}



}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{



"maxplayers" "10"

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}

"mapgroupsMP"
{
"mg_armsrace" ""
}

"weaponprogression_ct"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}



/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{


"maxplayers" "10"

// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}

"mapgroupsMP"
{
"mg_demolition" ""
}

"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}

"weaponprogression_t"
{
"ak47" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/...icated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust" ""
"de_dust2" ""
"de_nuke" ""
"de_train" ""
"de_inferno" ""
"de_aztec" ""
}
}
}
}
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