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Bazooka Advanced (Version 1.3d Source released)


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joka69
Senior Member
Join Date: Apr 2005
Old 11-24-2005 , 14:20  
Reply With Quote #31

Well il have a go ,but you best bet is to use the knife. Or you can easly make it work on de maps but when you take the bomb out it will be a bazooka.
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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 11-24-2005 , 20:22  
Reply With Quote #32

hmm... i suppose your right...

i think i'll keep it on the c4 but have it check whether or not you are in the bomb zone...

wow why i didn't i think of this before?
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 11-26-2005 , 13:27  
Reply With Quote #33

Quote:
Originally Posted by Major_victory
thx joka i just put that in

ok i can easily replace any weapon i want (right now i'm trying it with the famas) but it creates a whole new set of problems...

1. when you fire you actualy shoot famas bullets and hear the famas sounds along with all of the bazooka sounds and stuffs. is there a way to prevent this from happening?

2. when you switch weapons for the first time it stays as a bazooka but fires like the weapon you switched to.

3. when you throw the bazooka it also throws a famas thus spawning and extra weapon

4. the animations move but they are all the wrong ones

i'm beginning to think this may be more trouble than it's worth :/

if anyone could help me with those problems that would be great
lmao, crap i thought i was the only one with those (i'm trying to use some code from this plugin for something else, except i replaced para).

ummm, if you enable c4 in de maps it doesn't allow you to plant bomb AND fire in de_maps does it? (if you hold mouse down, j/w if that MAY occur?) All i know is that not being able to use them in de_ maps kind of sux since thats my fav type of map.....
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Cryonic
Senior Member
Join Date: Aug 2004
Location: Sweden..... (XCoder)
Old 11-27-2005 , 04:53  
Reply With Quote #34

//// bazooka_mod.sma
// T:\public\cstrike\addons\amxmodx\scripting\ba zooka_mod.sma(89) : fatal error
100: cannot read from file: "entity_maths"
//
// Compilation aborted.
// 1 Error.
// Could not locate output file compiled\bazooka_mod.amx (compile failed).
//
// Compilation Time: 6,95 sec
// ----------------------------------------
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Deathinflames
Member
Join Date: Sep 2004
Location: El Paso, TX
Old 11-27-2005 , 09:59  
Reply With Quote #35

Quote:
Originally Posted by Cryonic
//// bazooka_mod.sma
// T:\public\cstrike\addons\amxmodx\scripting\ba zooka_mod.sma(89) : fatal error
100: cannot read from file: "entity_maths"
//
// Compilation aborted.
// 1 Error.
// Could not locate output file compiled\bazooka_mod.amx (compile failed).
//
// Compilation Time: 6,95 sec
// ----------------------------------------
put the entity_maths.inc in the include folder in your scripting folder then try again.
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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 11-28-2005 , 21:56  
Reply With Quote #36

the zip file has the necesary files for that. just extract them to your cstrike folder.

and i've made some massive progress now on de maps, i've managed to make it a mode wich you can switch to. So far everything works as planned except that when more than one person is playing it doesn't work right. I need to do some more multitesting to figure it out, i think it might be a problem with the mode switching....

anywho if anyone feels like helping me you can sometimes find me testing online. or you can reach me on xfire as "majorvictory" or on aim (which i barely use) as "remixretsam"

as soon as i get htis fixed I'll release it and update the main post
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Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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pyro_pro13
Senior Member
Join Date: Aug 2005
Old 11-28-2005 , 22:22  
Reply With Quote #37

hey i like the plugins its great BUT i think it takes away the funness of it

i mean it fun for a day or so but then it gets old

good work though
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 12-01-2005 , 23:59  
Reply With Quote #38

ummm, the plugin is still making peeps invisible when they get hit by a direct shot, ya your right btw, its the gore thing thats doing this.
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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 12-02-2005 , 10:44  
Reply With Quote #39

o yeah i forgot to post a quick fix for that

I'll have it up later tonight when i can get on
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Major_victory
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Join Date: Nov 2005
Location: Illinois
Old 12-02-2005 , 22:35  
Reply With Quote #40

I just put up the new version. This should fix the invisible spawning problem.

Tell me if it doesn't because i personally have never had it happen...
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Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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