Raised This Month: $51 Target: $400
 12% 

CS:GO Zombie Testing


Post New Thread Reply   
 
Thread Tools Display Modes
yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 06-07-2012 , 00:14   Re: CS:GO Zombie Testing
Reply With Quote #21

Quote:
Originally Posted by arYx View Post
im trying to get a custom map to work, but that doesnt seem to work either buggyless

<3 buggystrike


you have to rejoin 3 times, then it works. It's running at the moment a Custom map > zm_lila_panic
Found 1 server that running zombiemod on csgo (map zm_lila_panic) i think it was your server. Good try by the way.
__________________
Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
yokomo is offline
arYx
Member
Join Date: Jun 2012
Old 06-07-2012 , 11:50   Re: CS:GO Zombie Testing
Reply With Quote #22

atleast im trying it.

I bet Valve n Hidden.. didn't expect Custom Mods would work, for example drun, minigame, jail, hidenseek, climb, bhop, trikz and so on are having problems. Since you can't spawn weapons on ground.. it seems to be blocked just yet.
arYx is offline
al1alu
Senior Member
Join Date: Jun 2011
Old 06-13-2012 , 15:32   Re: CS:GO Zombie Testing
Reply With Quote #23

any news of models?
al1alu is offline
Kaem
New Member
Join Date: Jun 2012
Location: 04 3F 34 3E
Old 06-29-2012 , 13:42   Re: CS:GO Zombie Testing
Reply With Quote #24

Hi ALL! Good ...

I see closely the Zombie: Reloaded, I realize skins for CS:S, you can visit them in my web:

http://mapeadores.com/index.php?app=forums

And after to investigate like doing skins for CS:GO, here I leave the first one:

[IMG]http://img40.**************/img40/1700/48801789.png[/IMG]

It is "zh_charple001" with the animations for CS:GO.
If the "scripter" or "adapter" Zombie:Reloaded for CS:GO (¿Aryx?), wants to contact me, who me adds to STEAM.

STEAM: defenso
or
http://steamcommunity.com/id/40676D61696C2E636F6D/

Thanks, bye.

Last edited by Kaem; 06-29-2012 at 14:42.
Kaem is offline
pertsix
New Member
Join Date: Jun 2012
Old 06-29-2012 , 22:14   Re: CS:GO Zombie Testing
Reply With Quote #25

If anyone would like to use a server, contact me and I can work with you to get ZM up and running.


STEAM name: pert_six


Peace.
pertsix is offline
Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 07-02-2012 , 11:34   Re: CS:GO Zombie Testing
Reply With Quote #26

I finished the second zombie classic:


Soon be published in: www.Mapeadores.com My Steam: http://steamcommunity.com/id/JMorell

Last edited by Morell; 07-02-2012 at 11:51.
Morell is offline
Kaem
New Member
Join Date: Jun 2012
Location: 04 3F 34 3E
Old 07-02-2012 , 12:28   Re: CS:GO Zombie Testing
Reply With Quote #27

[img]http://img717.**************/img717/3828/83427221.png[/img]

ZOMBIE:RELOADED OFFICIAL SKINS CS:GO RELEASED!

http://mapeadores.com/topic/3712-pac...eloaded-skins/
Kaem is offline
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 07-02-2012 , 12:35   Re: CS:GO Zombie Testing
Reply With Quote #28

Hey, i tried updating the gamedata file but it doesn't work.
I did the latest offsets(and also tried using the same one in the other page).
Here's my updated zombie reloaded gamedata for csgo:
PHP Code:
"Games"
{
    
// Some Variables dont work in CS:GO proper
    
"#default"
    
{
        
"#supported"
        
{
            
"game"        "cstrike"
            "game"        "csgo"
        
}
        
        
"Offsets"
        
{
            
"TraceAttack"
            
{
                
"windows"    "64"
                "linux"        "65"
                "mac"        "65"
            
}
            
"OnTakeDamage"
            
{
                
"windows"    "66"
                "linux"        "67"
                "mac"        "67"
            
}
            
"StartTouch"
            
{
                
"windows"    "100"
                "linux"        "101"
                "mac"        "101"
            
}
            
"Touch"
            
{
                
"windows"    "101"
                "linux"        "102"
                "mac"        "102"
            
}
            
"EndTouch"
            
{
                
"windows"    "102"
                "linux"        "103"
                "mac"        "103"
            
}
            
"Weapon_CanUse"
            
{
                
"windows"    "275"
                "linux"        "276"
                "mac"        "276"
            
}
            
"Weapon_Drop"
            
{
                
"windows"    "278"
                "linux"        "279"
                "mac"        "279"
            
}
        }
    }

    
// CSS
    
"#default"
    
{
        
"#supported"
        
{
            
"game"        "cstrike"
        
}
        
        
"Signatures"
        
{
            
"TerminateRound"
            
{
                
"library"    "server"
                "windows"    "\x83\xEC\x2A\x53\x8B\x5C\x2A\x2A\x55\x56\x57\x33\xF6\x8B\xE9\x33"
                "linux"        "@_ZN12CCSGameRules14TerminateRoundEfi"
            
}

            
"CSWeaponDrop"
            
{
                
"library"    "server"
                "windows"    "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x89\x8D\x2A\x2A\x2A\x2A\xC6\x2A\x2A\x00\x8B\x8D\x2A\x2A\x2A\x2A\xE8"
                "linux"        "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
            
}
        }
    }


    
// CSGO
    
"#default"
    
{
        
"#supported"
        
{
            
"game"        "csgo"
        
}
        
        
"Signatures"
        
{
            
"TerminateRound"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x2A\x2A\x56\x57\x33\xFF"
                "linux"            "@_ZN12CCSGameRules14TerminateRoundEfi"
            
}

            
"CSWeaponDrop"
            
{
                
"library"        "server"
                "windows"        "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x32\xDB\x57\x8B\xF9\x85\xF6\x0F\x84"
                "linux"            "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
            
}
        }
    }

Edit2:
Alright, i got zr to work. There are a few bugs that need to be fixed but other than that it works fine.
Bugs:
1. Sometimes the knockback is screwed up, like sometimes it does it very little and sometimes it does it massive(i set it to massive amount to make sure it works).
2. ZMarket bugs(some weapon names are changed)
That's all for now!
Thanks,
Gamemann
__________________
Software/network engineer. I often work on a neat project called The Modding Community.

Check out my GitHub here!

Last edited by gamemann; 07-02-2012 at 13:45.
gamemann is offline
Send a message via Skype™ to gamemann
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 07-02-2012 , 13:04   Re: CS:GO Zombie Testing
Reply With Quote #29

ZR works fine for me.

Quote:
Originally Posted by Note
Just a heads up, in CS:GO there's a secondary weapon in the Knife slot which messes up ZR's stripping
In quite a few places (Stripping primarily), multiple weapons per slot are not taken into account. In CS:GO there's the introduction of the Zeus into the knife (Slot 2) slot. This produces unpredictable results.
KyleS is offline
al1alu
Senior Member
Join Date: Jun 2011
Old 07-02-2012 , 16:25   Re: CS:GO Zombie Testing
Reply With Quote #30

Quote:
Originally Posted by KyleS View Post
ZR works fine for me.


In quite a few places (Stripping primarily), multiple weapons per slot are not taken into account. In CS:GO there's the introduction of the Zeus into the knife (Slot 2) slot. This produces unpredictable results.
I played with Kyle today

* Block the Zeus (weapon_taser) for when the zombies turn the weapon is not dropped
al1alu is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:12.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode