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CSS BETA Update's Impact on ZM:R?


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rhelgeby
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Old 05-13-2010 , 18:10   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #11

Good question. I hope so myself, otherwise we have to find new models.
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KyleS
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Old 05-13-2010 , 18:34   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #12

Models should still be the same, atleast the maps are.

Were you able to get the beta working Richard?
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rhelgeby
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Old 05-13-2010 , 18:51   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #13

Got it working. Now I only need the linux server.
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Richard Helgeby

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spar13
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Old 05-13-2010 , 23:28   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #14

models should work, I've tested maps already and they work fine.
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daleGEND
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Old 05-14-2010 , 19:19   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #15

How about the whole bunny hopping thing being removed. Will that effect the way zombies move or do anything?
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rhelgeby
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Old 05-14-2010 , 19:43   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #16

They can't bunny hop anymore of course, but there are still jump boosts.
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Richard Helgeby

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-M-Jon
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Old 05-14-2010 , 22:50   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #17

I have a Linux server (CentOS 5.4) running Sourcemod 1.3.2 (with a modified gamedata). I get the following error when attempting to start ZM:R (I edited the SDK Hooks and ZM:R gamedata as well):

L 05/14/2010 - 215:55: SourceMod error session started
L 05/14/2010 - 215:55: Info (map "zm_lila_panic") (file "errors_20100514.log")
L 05/14/2010 - 215:55: [SM] Unable to load extension "zrtools.ext": tier0_i486.so: cannot open shared object file: No such file or directory
L 05/14/2010 - 215:55: [SM] Unable to load plugin "zombiereloaded.smx": Required extension "cstrike" file("games/game.cstrike.ext") not running

I would be happy to test out whatever you want on this server. If you need exclusive access feel free to contact me.
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KyleS
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Old 05-14-2010 , 23:11   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #18

Quote:
Originally Posted by rhelgeby View Post
They can't bunny hop anymore of course, but there are still jump boosts.
I thought you could still force it using sm_cvar (or hooking the cvar into a handle, than having fun with it).
Quote:
Originally Posted by -M-Jon View Post
I have a Linux server (CentOS 5.4) running Sourcemod 1.3.2 (with a modified gamedata). I get the following error when attempting to start ZM:R (I edited the SDK Hooks and ZM:R gamedata as well):

L 05/14/2010 - 215:55: SourceMod error session started
L 05/14/2010 - 215:55: Info (map "zm_lila_panic") (file "errors_20100514.log")
L 05/14/2010 - 215:55: [SM] Unable to load extension "zrtools.ext": tier0_i486.so: cannot open shared object file: No such file or directory
L 05/14/2010 - 215:55: [SM] Unable to load plugin "zombiereloaded.smx": Required extension "cstrike" file("games/game.cstrike.ext") not running

I would be happy to test out whatever you want on this server. If you need exclusive access feel free to contact me.
Grab the latest Zombie:Reloaded as the zrtools extension has been replaced with SDKHooks. As far as the cstrike extension though, it's still being worked on AFAIK (and apparently could take "another form").
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KyleS
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Old 05-18-2010 , 01:17   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #19

Got stuck here:

Code:
L 05/18/2010 - 00:09:17: [SM] Plugin encountered error 25: Call was aborted
L 05/18/2010 - 00:09:17: [SM] Native "SetFailState" reported: [Tools] [GameData] Signature "CGameRules::TerminateRound" was not found.
L 05/18/2010 - 00:09:17: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 05/18/2010 - 00:09:17: [SM]   [0]  Line 352, zr/log.inc::LogEvent()
L 05/18/2010 - 00:09:17: [SM]   [1]  Line 136, zr/tools.inc::ToolsSetupGameData()
L 05/18/2010 - 00:09:17: [SM]   [2]  Line 62, zr/tools.inc::ToolsInit()
L 05/18/2010 - 00:09:17: [SM]   [3]  Line 141, D:\My Apps\ZR\zombiereloaded.sp::OnPluginStart()
I'm not an... Signatures kinda guy

Last edited by KyleS; 05-18-2010 at 19:13. Reason: Offsets =/= Signatures
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rhelgeby
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Old 05-18-2010 , 08:51   Re: CSS BETA Update's Impact on ZM:R?
Reply With Quote #20

Apparently the offsets were ok, because they are checked first. We just need the new function signatures. I'm not good at that, so we need help finding those.
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Richard Helgeby

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