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Release: Zombie:Reloaded Beta 2


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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
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Old 12-29-2009 , 13:21   Re: Release: Zombie:Reloaded Beta 2
#21

Do you have any blank lines in your downloads file?

But regardless, our plugin should handle that and ignore it. I can patch it soon.

EDIT: I can't reproduce this. Mind posting your downloads file?
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Last edited by Greyscale; 12-29-2009 at 13:32.
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rhelgeby
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Old 01-03-2010 , 14:57   Re: Release: Zombie:Reloaded Beta 2
#22

This subforum is for Zombie:Reloaded discussion only.
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Mike˙
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Join Date: Jan 2010
Old 01-03-2010 , 16:04   Re: Release: Zombie:Reloaded Beta 2
#23

Right.
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rhelgeby
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Old 01-07-2010 , 03:01   Re: Release: Zombie:Reloaded Beta 2
#24

Patch update (r580)
  • Added zrdocs/changes.diff in patches that will describe changes in text files in unified diff format.
  • Fixed players not extinguished properly when in water.
  • Fixed invalid default values in some has_napalm class attributes.
  • Fixed the display bug in ZTele showing 0/X uses instead of 1/X.
  • Changed to error types to be fatal and stop plugin to prevent further errors (fixes rare invalid handle error in weapon module).
  • Fixed weapon not rendering correctly in rare cases.
  • Added a cvar to allow zombies to pick up weapons at the end of the round.

Se attachment in first post.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Last edited by rhelgeby; 02-14-2010 at 12:23.
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Greyscale
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Old 01-25-2010 , 05:18   Re: Release: Zombie:Reloaded Beta 2
#25

Patch update (r584)
Requires SDK Hooks! We also recommend updating SurceMod to 1.3 or newer.

  • Simplified english and norwegian zmarket menu phrases.
  • Fixed account module giving money to zombies hurting themself with self-inflicted damage
  • Fixed zr_damage_suicide_human not working when enabled.
  • Switched the plugin to use SDKHooks instead of ZRTools.

Patch r584
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Last edited by rhelgeby; 01-28-2010 at 18:12.
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Old 02-14-2010 , 12:22   Re: Release: Zombie:Reloaded Beta 2
#26

Patch update (r595)
  • Added patch changelog.
  • Fixed unlimited ammo exploit in ZMarket menu.
  • Fixed admin classes not restored from cookies.
  • Fixed a bug in client listing menus when selecting a client that left the game caused errors.
  • Fixed the default sky on the first map not reverting properly if zr_veffects_sky was enabled in zombiereloaded.cfg.
  • Fixed players not extinguished when in water.
  • Stopped the "Zombies can't use weapons" message when using autobuy outside of a buyzone.
  • Fixed problems that came up if a client was infected through admin after the round started, but before the freeze time expired.
  • Fixed a bug where zr_suicide_cmds was being ignored and only the default value was being used.

See attachment "zombiereloaded-3.0-b2-patch-r546-r595.zip" in the first post.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Last edited by rhelgeby; 02-14-2010 at 12:28.
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rhelgeby
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Old 02-23-2010 , 16:43   Re: Release: Zombie:Reloaded Beta 2
#27

Patch update (r599)
  • Fixed cookies being reset on some occasions and admin-dependant classes are saved properly as well.
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Richard Helgeby

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natex2012
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Join Date: Dec 2009
Old 03-10-2010 , 02:51   Re: Release: Zombie:Reloaded Beta 2
#28

thanks alot for ur help and for removing my Q.

Last edited by natex2012; 03-10-2010 at 02:52. Reason: boo!
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Greyscale
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Old 03-10-2010 , 03:57   Re: Release: Zombie:Reloaded Beta 2
#29

What?

EDIT: It was split off into it's own topic.
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Last edited by Greyscale; 03-10-2010 at 18:59.
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rhelgeby
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Old 03-10-2010 , 04:15   Re: Release: Zombie:Reloaded Beta 2
#30

The lightstyle question is moved into its own thread to keep this thread clean.

Please do not post issues or ask for help in this thread. Find or make a new thread, unless it's directly related to problems with the release packages.
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Richard Helgeby

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Last edited by rhelgeby; 03-10-2010 at 12:13.
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