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get users class


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liinuus
Senior Member
Join Date: Apr 2010
Old 12-05-2010 , 12:37   get users class
Reply With Quote #1

hi i wonder how u can get wat class someone has from this post http://forums.alliedmods.net/showthread.php?t=66497
im having some trouble with it since ive never done anything with classes before. so it would return like dog, horse or so
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 12-05-2010 , 13:46   Re: get users class
Reply With Quote #2

PHP Code:
CLASSES[PlayerClass[id]] 
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liinuus
Senior Member
Join Date: Apr 2010
Old 12-05-2010 , 14:20   Re: get users class
Reply With Quote #3

yes but im trying to use it to check if( PlayerClass[id] = dog)
but im getting an error when i try to do that can u say an lille more plz xD
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 12-05-2010 , 15:22   Re: get users class
Reply With Quote #4

PHP Code:
if( PlayerClass[id] == )
{
    
// player's class is "dog"

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liinuus
Senior Member
Join Date: Apr 2010
Old 12-06-2010 , 02:06   Re: get users class
Reply With Quote #5

ty, but can you see wat is wrong with this code? when you type -skillsmenu it wont show it. how can i fix this?

Code:
#include <amxmodx> #include <amxmisc> #include <nvault> #include <fun> #include <fakemeta> #define MAXCLASSES 3 new const CLASSES[MAXCLASSES][] = {     "None",     "Naruto",     "Sasuke"     } new const LEVELS[6] = {     100,     200,     400,     800,     1600,     3200 } new Kunai[]        = "models/narutomod/v_kunai.mdl" new PlayerXP[33],PlayerLevel[33],PlayerClass[33], PlayerCredits[33] new XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault public plugin_init() {     register_plugin("Naruto mod", "1.0", "Liinuus")       register_event("DeathMsg", "eDeath", "a")       SaveXP = register_cvar("SaveXP","1")     XP_Kill=register_cvar("XP_per_kill", "20")     XP_Hs=register_cvar("XP_hs_bonus","20")     XP_Knife=register_cvar("XP_knife_bonus","20")     g_vault = nvault_open("narutomod")       register_clcmd("say /class", "ChangeClass")     register_clcmd("say_team /class", "ChangeClass")     register_clcmd("say /xp", "ShowHud")     register_clcmd("say_team /xp", "ShowHud")     register_clcmd("say /skillsmenu", "Skills") } public plugin_precache() {        precache_model(Kunai)      } public eDeath(id, attacker) {     new iVictim = read_data( 2 )     new headshot = read_data( 3 )     new clip, ammo, weapon = get_user_weapon(id,clip,ammo);       PlayerXP[attacker] += get_pcvar_num(XP_Kill)       if(headshot)     PlayerXP[attacker] += get_pcvar_num(XP_Hs)       if(weapon == CSW_KNIFE)     PlayerXP[attacker] += get_pcvar_num(XP_Knife)         while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])     {       client_print(attacker, print_chat, "[Naruto Mod] Congratulations! You are a level %i %s!")       PlayerLevel[attacker] += 1       PlayerCredits[attacker] += 10           }     ShowHud(attacker)     SaveData(attacker) } public ShowHud(id) {     set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0)     show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s^nCredits: %i",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]],PlayerCredits[id]) } public ChangeClass(id) {     new menu = menu_create("Class Menu" , "Class_Handle");     menu_additem(menu ,"Naruto", "1" , 0);     menu_additem(menu ,"Sasuke", "2" , 0);     menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);       menu_display(id , menu , 0);       return PLUGIN_CONTINUE; } public Class_Handle(id , menu , item) {     if(item == MENU_EXIT)     {           menu_destroy(menu);       }       new szCommand[6] , szName[64];     new access , callback;       menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);       new key = str_to_num(szCommand)     if(PlayerClass[id] != key)     {     PlayerClass[id] = key     client_print(id,print_chat,"You are now a %s",CLASSES[key])     set_task(0.5, "Skills")     }     else     {         client_print(id,print_chat,"You are alredy a %s",CLASSES[key])     }       menu_destroy(menu);     return PLUGIN_CONTINUE } public client_connect(id) {     if(get_pcvar_num(SaveXP) == 1)     {           LoadData(id)     } } public client_disconnect(id) {     if(get_pcvar_num(SaveXP) == 1)     {           SaveData(id)     }     PlayerXP[id] = 0     PlayerLevel[id] = 0     PlayerClass[id] = 0     PlayerCredits[id] = 0 } public SaveData(id) {     new AuthID[35]     get_user_authid(id,AuthID,34)       new vaultkey[64],vaultdata[256]     format(vaultkey,63,"%s-Mod",AuthID)     format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id],PlayerCredits[id],PlayerClass[id])     nvault_set(g_vault,vaultkey,vaultdata)     return PLUGIN_CONTINUE } public LoadData(id) {     new AuthID[35]     get_user_authid(id,AuthID,34)       new vaultkey[64],vaultdata[256]     format(vaultkey,63,"%s-Mod",AuthID)     format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id], PlayerCredits[id],PlayerClass[id])     nvault_get(g_vault,vaultkey,vaultdata,255)       replace_all(vaultdata, 255, "#", " ")       new playerxp[32], playerlevel[32], playercredits[32], playerclass[32]       parse(vaultdata, playerxp, 31, playerlevel, 31, playercredits, 31, playerclass, 31)       PlayerXP[id] = str_to_num(playerxp)     PlayerLevel[id] = str_to_num(playerlevel)     PlayerCredits[id] = str_to_num(playercredits)     PlayerClass[id] = str_to_num(playerclass)       return PLUGIN_CONTINUE } public Skills(id) {   if( PlayerClass[id] == 1 ) {         set_task(1.0, "Naruto_Skills")     }     else         set_task(1.0, "Sauske_Skills")     } public Naruto_Skills(id) {     new menu = menu_create("Class Menu" , "Naruto_Handle");     menu_additem(menu ,"Health", "1" , 0);     menu_additem(menu ,"Kunai", "1" ,0);     menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);       menu_display(id , menu , 0);       return PLUGIN_CONTINUE; } public Naruto_Handle(id , menu , item) {     if(item == MENU_EXIT)     {           menu_destroy(menu);       }       new szCommand[6] , szName[64];     new access , callback;       menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);       new key = str_to_num(szCommand)         switch(key)     {         case 1:     {     set_task(1.0, "Naruto_HealthSkill")         }     case 2:     {         set_task(1.0, "Naruto_KunaiSkill")         }     }     menu_destroy(menu);     return PLUGIN_CONTINUE     } public Sasuke_Skills(id) {     new menu = menu_create("Class Menu" , "Sasuke_Handle");     menu_additem(menu ,"Speed", "1" , 0);       menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);       menu_display(id , menu , 0);       return PLUGIN_CONTINUE; } public Sasuke_Handle(id , menu , item) {     if(item == MENU_EXIT)     {           menu_destroy(menu);       }       new szCommand[6] , szName[64];     new access , callback;       menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);       new key = str_to_num(szCommand)         switch(key)     {         case 1:     {         set_task(0.5, "Sasuke_speedskill")     } }     menu_destroy(menu);     return PLUGIN_CONTINUE }

Last edited by liinuus; 12-06-2010 at 11:13.
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abdul-rehman
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Join Date: Jan 2010
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Old 12-06-2010 , 02:55   Re: get users class
Reply With Quote #6

Plz use
[pawn][/pawn] tags
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liinuus
Senior Member
Join Date: Apr 2010
Old 12-06-2010 , 11:03   Re: get users class
Reply With Quote #7

ok i added it sry i forgat first time but do u see wats wrong? cuz sasukes skills menu wont come up, xp and credits wont come up in the /xp command (i noticed that xp didnt get added in the tutorial i used either) can you help me plz? im trying to do it myself but after some updates to code im stuck/

Last edited by liinuus; 12-06-2010 at 12:19.
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Callesson
Member
Join Date: Jan 2010
Old 12-08-2010 , 04:00   Re: get users class
Reply With Quote #8

Quote:
Originally Posted by liinuus View Post
ty, but can you see wat is wrong with this code? when you type -skillsmenu it wont show it. how can i fix this?
You mean /skillsmenu right?
Quote:
Originally Posted by liinuus View Post

register_clcmd("say /skillsmenu", "Skills")
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 12-08-2010 , 05:46   Re: get users class
Reply With Quote #9

Your code is wrong:
Code:
public eDeath(id, attacker)
{     new iVictim = read_data( 2 )     new headshot = read_data( 3 )
DeathMsg by default deosnt pass the attacker or da id parameter,
to retrieve the attacker's id you need to use read_data:
Code:
public eDeath() {     new iVictim = read_data( 2 )     new headshot = read_data( 3 )     new iAttacker = read_data( 1 )
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liinuus
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Join Date: Apr 2010
Old 12-08-2010 , 09:19   Re: get users class
Reply With Quote #10

oh sry i forgot to say i had alredy found the error, thats for looking at it though
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