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Module Hero: Shinobi


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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 09-29-2006 , 00:49   Module Hero: Shinobi
Reply With Quote #1

Shinobi

Description
To enter shinobi mode you must use your knife. This is my first hero so be nice ^^.


http://en.wikipedia.org/wiki/Shinobi...ayStation_2%29

.: Skills :.

Use Key (e) - Shuriken Shower
Power Key - Smoke Screen Ninjutsu


.: Moves :.

Jump Dash (Forward/Back + Duck + Jump) - Jump at a very fast speed
Wall Hold - Hold jump while touching a wall
Wall Jump - From Wall Hold, release your jump button to perform a Wall Jump (the longer you hold the stronger your jump will be)


.: Other Abilities :.

Speed Stealth - Transparence based on your speed, so if you dont move you'll be almost completly invisible
Melee Concussion - Enemies screen will be 'punched' around if they are hit by knife
Fall Protection - You will not be damaged from falling at high speeds.

shconfig.cfg CVARS
Code:
shinobi_level 9
shinobi_cooldown 20.0     // Smoke Screen Ninjutsu delay
shinobi_walljump 900      // Max wall jump power
shinobi_longjump 550      // Jump Dash power
shinobi_stealth 18.8      // Minimum stealth
shinobi_shur_speed 1200    // Shuriken Speed
shinobi_shur_dmg 5    // Shuriken Damage
shinobi_shur_pack 20    // Number of Shuriken per shower
shinobi_shur_delay 10.0    // Shuriken use delay
Credits
Thanks to mayhem, OneEyed, vittu, v3x, and Zenith77.
Got alot of codes based on one of their plugins
Attached Files
File Type: sma Get Plugin or Get Source (sh_shinobi.sma - 3198 views - 12.0 KB)
__________________
HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.

Last edited by Cheap_Suit; 10-02-2006 at 00:28.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 09-29-2006 , 00:55   Re: Module Hero: Shinobi
Reply With Quote #2

^^
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HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.

Last edited by Cheap_Suit; 10-02-2006 at 00:28.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 09-29-2006 , 09:14   Re: Module Hero: Shinobi
Reply With Quote #3

good job nice to see a good hero. script looked great from glancing at it. and the powers look extreme!!
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 09-29-2006 , 19:15   Re: Module Hero: Shinobi
Reply With Quote #4

GJ .
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Quote:
Originally Posted by phorelyph View Post
your retatred
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metalistehshit
New Member
Join Date: Sep 2006
Old 09-30-2006 , 10:08   Re: Module Hero: Shinobi
Reply With Quote #5

Where to put the cvars?
Please give me full manual.
Wich map and so on.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 10-01-2006 , 02:32   Re: Module Hero: Shinobi
Reply With Quote #6

in the shconfig.cfg

and what about maps?
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HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-02-2006 , 01:42   Re: Module Hero: Shinobi
Reply With Quote #7

Quote:
Originally Posted by Cheap_Suit View Post
in the shconfig.cfg

and what about maps?
Sorry, but freecode didn't want that for the module. He needs to put the cvars in amxx.cfg or server.cfg for module version of sh mod.


btw nice... hope it's not your last. (I tend to stay away from multipowered heroes though).
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g3x
Member
Join Date: Sep 2006
Old 10-02-2006 , 13:53   Re: Module Hero: Shinobi
Reply With Quote #8

nice +karma love the module hero
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 10-04-2006 , 11:20   Re: Module Hero: Shinobi
Reply With Quote #9

Quote:
Originally Posted by vittu View Post
Sorry, but freecode didn't want that for the module. He needs to put the cvars in amxx.cfg or server.cfg for module version of sh mod.
I never said i didnt want it for the module. I just never got around adding it. Its included in the future version tho ;]
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Vegetaz
Member
Join Date: Oct 2006
Old 11-27-2006 , 14:49   Re: Module Hero: Shinobi
Reply With Quote #10

any .amx file? coz attachment doesnt work
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