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[L4D & L4D2] Weather Control (1.17) [12-Mar-2024]


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Crossfire30
New Member
Join Date: May 2012
Old 05-15-2012 , 15:48   Re: [L4D2] Weather Control (1.1) [15-May-2012]
Reply With Quote #41

first of all, thank you for this plugin, i was looking for it long time ago. this plugin is by far the best thing that happned to l4d2.
once i've done my own settings, everything is working perfectly.

the first time it was a bit messy, i just kept spamming refresh command in the storm menu to get a descent weather setting, but now i'am using a customized setting for each campaign and the way i want them to be.

i dont know how to upload a file in this website, so i can share my storm.cfg with people who dont know yet how it works.

customized 3 campaigns so far Death toll/No mercy /Blood harvest. lot of people are enjoying playing with this plugin on my server.

thank you Silvers for this great plugin. 5/5 good job.
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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 05-16-2012 , 11:02   Re: [L4D2] Weather Control (1.1) [15-May-2012]
Reply With Quote #42

I found a strange glitch in Weather Control: Bot survivors would keep very close position beside players from time to time. Looks like they couldn't recognize the NAV setting. I tried to remove any plugin which may affect the behavior of bot survivors; however only remove Weather Control plugin could avoid this weird problem.

But I believe Weather Control shouldn't affect the walking route of bot survivors. If other users experienced similar problems, please leave message here.
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Sev
Veteran Member
Join Date: May 2010
Old 05-16-2012 , 17:55   Re: [L4D2] Weather Control (1.1) [15-May-2012]
Reply With Quote #43

Quote:
Originally Posted by Crossfire30 View Post
first of all, thank you for this plugin, i was looking for it long time ago. this plugin is by far the best thing that happned to l4d2.
once i've done my own settings, everything is working perfectly.

the first time it was a bit messy, i just kept spamming refresh command in the storm menu to get a descent weather setting, but now i'am using a customized setting for each campaign and the way i want them to be.

i dont know how to upload a file in this website, so i can share my storm.cfg with people who dont know yet how it works.

customized 3 campaigns so far Death toll/No mercy /Blood harvest. lot of people are enjoying playing with this plugin on my server.

thank you Silvers for this great plugin. 5/5 good job.
Oh by all means.

Share your custom configs with the community.

Be interesting to see what different people come up with.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-16-2012 , 18:04   Re: [L4D2] Weather Control (1.1) [15-May-2012]
Reply With Quote #44

Quote:
Originally Posted by bazrael View Post
I found a strange glitch in Weather Control: Bot survivors would keep very close position beside players from time to time. Looks like they couldn't recognize the NAV setting. I tried to remove any plugin which may affect the behavior of bot survivors; however only remove Weather Control plugin could avoid this weird problem.

But I believe Weather Control shouldn't affect the walking route of bot survivors. If other users experienced similar problems, please leave message here.
I figured out this happens when you reset the weather settings while the storm is transitioning. This bugs the fog making it invisible and the bots freak out.

Latest version fixes the bots, but not the fog losing it's default settings.


1.2 (17-May-2012)
- Fixed a bug with the fog when resetting the map, which caused the bots to not see properly.
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Dont Fear The Reaper
Member
Join Date: Nov 2011
Old 05-17-2012 , 15:28   Re: [L4D2] Weather Control (1.2) [17-May-2012]
Reply With Quote #45

I'm getting this error in the logs, think it's happening when the server is resetting after all players left:
Code:
L 05/17/2012 - 03:52:43: Info (map "c7m3_port") (file "errors_20120517.log")
L 05/17/2012 - 03:52:43: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 05/17/2012 - 03:52:43: [SM] Displaying call stack trace for plugin "l4d2_storm.smx":
L 05/17/2012 - 03:52:43: [SM]   [0]  Line 2442, C:\SRCDS\left4dead2\left4dead2\addons\sourcemod\scripting\l4d2_storm.sp::LoadStorm()
L 05/17/2012 - 03:52:43: [SM]   [1]  Line 675, C:\SRCDS\left4dead2\left4dead2\addons\sourcemod\scripting\l4d2_storm.sp::Event_RoundStart()
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DrDarkTempler
Member
Join Date: Apr 2012
Old 05-20-2012 , 00:42   Re: [L4D2] Weather Control (1.2) [17-May-2012]
Reply With Quote #46

Hey Silver, Great works on this new Weather mod i love it

But i'd like to have a suggestion

When this plugin is uploaded, The game autmatically makes it rains and stuff, but is it possible to allow to disable until a person with z flag able to trigger manually? right now the only way to do it is menu -> reset weather. but i think it also got rid of the default fog that orginal map placed
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-20-2012 , 02:46   Re: [L4D2] Weather Control (1.2) [17-May-2012]
Reply With Quote #47

When the plugin is unloaded, it should remove all weather effects. I don't really understand what you want, there are cvars to turn on/off the plugin, if you want it always off and to turn on just use that...
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adrianman
Senior Member
Join Date: Sep 2010
Old 05-20-2012 , 04:11   Re: [L4D2] Weather Control (1.2) [17-May-2012]
Reply With Quote #48

would it be possible to make it rain only when the storm starts and then clear it up when it ends?
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Last edited by adrianman; 05-20-2012 at 04:11.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-20-2012 , 04:21   Re: [L4D2] Weather Control (1.2) [17-May-2012]
Reply With Quote #49

Quote:
Originally Posted by adrianman View Post
would it be possible to make it rain only when the storm starts and then clear it up when it ends?
Yeah, I'll add rain_idle and rain_storm options to the next version, they'll control the renderamt / opacity.

Edit: Updated, see first thread.
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Last edited by Silvers; 05-20-2012 at 06:39.
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adrianman
Senior Member
Join Date: Sep 2010
Old 05-20-2012 , 04:23   Re: [L4D2] Weather Control (1.2) [17-May-2012]
Reply With Quote #50

thanks man
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