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[L4d2/Windows] Tickrate enabler not working


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golimar
Junior Member
Join Date: May 2016
Old 05-28-2016 , 02:37   [L4d2/Windows] Tickrate enabler not working
Reply With Quote #1

Hello,

With Tickrate enabler 1.3 - L4D2 on Windows Server 2012 I getting engine error on startup:

Quote:
!!!!!
Patch Failure: Couldn't find CVomit::UpdateAbility() in server memory.
!!!!!
What's wrong? Last update broke it? Any ideas?

Thanks.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-05-2016 , 06:45   Re: [L4d2/Windows] Tickrate enabler not working
Reply With Quote #2

try this one. i compiled v1.4 without boomer patching.
Attached Files
File Type: dll tickrate_enabler.dll (101.5 KB, 384 views)

Last edited by Visual77; 06-05-2016 at 06:45.
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golimar
Junior Member
Join Date: May 2016
Old 06-09-2016 , 16:14   Re: [L4d2/Windows] Tickrate enabler not working
Reply With Quote #3

Hi,

Thanks for reply. This works, but is not usable - boomer is unplayable. Very hard to puke survivors (small coverage and effectiveness of vomit).

There is a way to fix this?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-12-2016 , 06:05   Re: [L4d2/Windows] Tickrate enabler not working
Reply With Quote #4

no idea. z_vomit_range is a good cvar, try increase it 2x
like z_vomit_range 600

Last edited by Visual77; 06-12-2016 at 06:06.
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golimar
Junior Member
Join Date: May 2016
Old 06-13-2016 , 06:19   Re: [L4d2/Windows] Tickrate enabler not working
Reply With Quote #5

I will try, but efficiency is also important (vomiting time to dirty survivor).

I think the solution is find new value of CVomit::StopVomitEffect():
https://github.com/mvandorp/l4d2_tic...ter/sigs.h#L46
in server.dll using disassembler like IDA, but it is difficult for me.
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golimar
Junior Member
Join Date: May 2016
Old 06-13-2016 , 13:27   Re: [L4d2/Windows] Tickrate enabler not working
Reply With Quote #6

z_vomit_range nothing changing.
Other z_vomit_ commands works, but range not...
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