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[TF2] New Scream Fortress Unusual Taunts


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thecount
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Join Date: Jul 2013
Old 10-03-2020 , 19:35   [TF2] New Scream Fortress Unusual Taunts
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There are new taunts this October that are more complicated than previously. They glow and some have particle effects that seem to wrap around the player's body. Astral Presence even seems to recreate a ragdoll and texture it with the effect. For previously created plugins that allowed for the more simple taunt effects, is there an easy way to show these effects or is the nightmare of recreating them the only option?

Link to new effect list

Last edited by thecount; 10-03-2020 at 19:36.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 10-03-2020 , 21:58   Re: [TF2] New Scream Fortress Unusual Taunts
Reply With Quote #2

https://forums.alliedmods.net/showthread.php?t=75102
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PC Gamer
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Join Date: Mar 2014
Old 10-04-2020 , 03:11   Re: [TF2] New Scream Fortress Unusual Taunts
Reply With Quote #3

Code in the link Fearts provided generate the particle effect but it doesn't attach to the player.

You can use TF2Attributes to add the effect to the player. Here's some code I made to try it out. The desired effect would be for some of these effects to originate from the floor and move upward. However, with my plugin they sometimes originate from the players waist and move upward. I'm not much of a programmer so maybe someone can suggest a fix for us.

Testing Taunt Particle Effects:



Commands:
sm_flashyon <target> <particle id>
sm_flashyoff <target>

valid particle ids: 3002-3048
Attached Files
File Type: sp Get Plugin or Get Source (flashy.sp - 24 views - 2.7 KB)
File Type: smx flashy.smx (4.3 KB, 9 views)
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thecount
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Join Date: Jul 2013
Old 10-04-2020 , 21:31   Re: [TF2] New Scream Fortress Unusual Taunts
Reply With Quote #4

Simply creating an info_particle_system & setting the player as the parent does not seem to work. Thank you for the working example using TF2 attributes. The biggest problem there is that the player needs to respawn in order for the effect to be removed or added. There also some visual issues with the effect at the model bones occasionally, specifically for the spider effects. I would greatly appreciate the guidance of anyone with more knowledge on how these particle systems work.
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