I've noticed that when I run this plugin in our Co-Op server it seems to kill the server after the campaign ends.
In Versus, the map changes and continues, however in the Co-Op server once the campaign ends no one can reconnect to the server.
Everyone gets this message...
Code:
Disconnected from server. Disconnect:1
I have to log into the server, shut down the server and restart it to get it to work again.
The strange thing is, if I look at the Server Console it looks as though everything is fine. I get no error messages at all. The server is hibernating, and waiting for people to connect although no one can.
Here's the code from the console when someone tries to connect....
Code:
Sending heartbeat to master server...
Client "( if ) elekrisiti" connected (69.........).
Client "( if ) Necrosaro (Left to Die)" connected (67........).
L 02/10/2009 - 19:11:30: [SM] Native "KillTimer" reported: Invalid timer handle
13f0075 (error 1)
L 02/10/2009 - 19:11:30: [SM] Displaying call stack trace for plugin "all4dead.s
mx":
L 02/10/2009 - 19:11:30: [SM] [0] Line 175, /home/groups/alliedmodders/forums
/files/4/7/1/4/7/36960.attach::OnClientConnect()
Dropped ( if ) elekrisiti from server (1)
L 02/10/2009 - 19:11:30: [SM] Native "KillTimer" reported: Invalid timer handle
13f0075 (error 1)
L 02/10/2009 - 19:11:30: [SM] Displaying call stack trace for plugin "all4dead.s
mx":
L 02/10/2009 - 19:11:30: [SM] [0] Line 175, /home/groups/alliedmodders/forums
/files/4/7/1/4/7/36960.attach::OnClientConnect()
Dropped ( if ) Necrosaro (Left to Die) from server (1)
Connection to Steam servers successful.
VAC secure mode is activated.
-> Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires(
0.00)
Server is hibernating
Sending heartbeat to master server...
any thoughts?