PHP Code:
#include <sourcemod>
public OnPluginStart()
{
HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
}
public Action Event_PlayerSpawn(Handle event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
SetEntProp(client, Prop_Send, "m_nModelIndex", PrecacheModel("models/player/tm_anarchist.mdl"));
}
Tried delaying it and precaching it on map start, somebody suggested that it has something to do with csgo's ambient occlusion placing a model under the player and that you can change or delete the model...not sure never heard of that model.