Quote:
Originally Posted by Bacardi
ok...
Can you post some cvars... for example
rcon con_logfile "differ.txt"
rcon differences
rcon con_logfile ""
This print cvars with non-default settings in console file.
Just remember remove your passwords from list!
Also, does it have any difference if you disable all SM plugins on server ?
could it be ESP or Admin spec ?
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no it couldn't be related with esp or admin spec cause i already tried with disabling all sm plugins on the server.
convars:
PHP Code:
"cash_player_killed_teammate" = "-3300" ( def. "-300" ) game notify replicated
"sm_restrict_m249_ct" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"sv_enable_delta_packing" = "1" ( def. "0" ) - When enabled, this allows for entity packing to use the property changes for bui
"cash_team_rescued_hostage" = "750" ( def. "0" ) game notify replicated
"bot_autodifficulty_threshold_high" = "0.0" ( def. "5.0" ) min. -20.000000 max. 20.000000 game replicated - Upper bound above Average Human Contribution Score that a bot must be above to c
"cash_team_win_by_defusing_bomb" = "3500" ( def. "3250" ) game notify replicated
"sv_maxusrcmdprocessticks" = "0" ( def. "16" ) game - Maximum number of client-issued usrcmd ticks that can be replayed in packet loss
"mp_ggtr_bomb_pts_for_upgrade" = "2" ( def. "2.0" ) min. 1.000000 max. 10.000000 game replicated - Kill points required to upgrade a player's weapon
"sv_hibernate_postgame_delay" = "0" ( def. "5" ) - # of seconds to wait after final client leaves before hibernating.
"occlusion_test_async" = "1" ( def. "0" ) - Enable asynchronous occlusion test in another thread; may save some server tick
"metamod_version" = "1.10.7-devV" ( def. "1.10.7-dev" ) notify singleplayer - Metamod:Source Version
"sm_restrict_negev_t" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"mp_backup_round_file_pattern" = "" ( def. "%prefix%_round%round%.txt" ) game - If set then server will save all played rounds information to files named by thi
"ff_damage_reduction_bullets" = "0.33" ( def. "0.1" ) game replicated - How much to reduce damage done to teammates when shot. Range is from 0 - 1 (wit
"tv_delay" = "30" ( def. "10" ) min. 0.000000 max. 120.000000 game - GOTV broadcast delay in seconds
"mp_weapons_allow_typecount" = "2" ( def. "5" ) game replicated - Determines how many purchases of each weapon type allowed per player per round (
"sm_resetscore_public" = "1" ( def. "0" ) - Enable or disable the messages when player reset score.
"bot_quota_mode" = "fill" ( def. "normal" ) game replicated - Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If
"sm_restrict_awp_ct" = "4" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"sv_parallel_sendsnapshot" = "1" ( def. "0" )
"mp_maxrounds" = "30" ( def. "0" ) min. 0.000000 game notify replicated - max number of rounds to play before server changes maps
"rezerve_mesaj" = "Sunucumuz dolu, diger serverlarimizda oynayabilirsiniz." ( def. "" ) - Rezervasyon/Server dolu Mesaji
"clientport" = "27006" ( def. "27005" ) - Host game client port
"paramiktari" = "1000" ( def. "500" ) - Clan tag kullanana verilecek olan TL miktarı
"ammo_grenade_limit_total" = "4" ( def. "3" ) game replicated
"sm_vote_delay" = "3" ( def. "30" ) - Sets the recommended time in between public votes
"mp_round_restart_delay" = "10" ( def. "7.0" ) min. 0.000000 max. 14.000000 game replicated - Number of seconds to delay before restarting a round after a win
"sv_forcepreload" = "1" ( def. "0" ) archive - Force server side preloading.
"skill" = "1.000000" ( def. "1" ) min. 1.000000 max. 3.000000 archive - Game skill level (1-3).
"sv_alternateticks" = "1" ( def. "0" ) - If set, server only simulates entities on even numbered ticks.
"sm_advertisements_interval" = "12" ( def. "30" ) - Amount of seconds between advertisements.
"sm_restrict_p90_t" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"sv_max_queries_sec_global" = "10000" ( def. "500" ) min. 10000.000000 max. 10000.000000 - Maximum queries per second to respond to from anywhere.
"pvs_min_player_distance" = "1" ( def. "1500" ) game - Min distance to player at which PVS is used. At closer distances, PVS assumes we
"mp_respawn_immunitytime" = "0" ( def. "4.0" ) game replicated - How many seconds after respawn immunity lasts.
"sv_region" = "3.000000" ( def. "-1" ) min. 3.000000 max. 3.000000 - The region of the world to report this server in.
"sv_talk_enemy_dead" = "1" ( def. "0" ) game replicated - Dead players can hear all dead enemy communication (voice, chat)
"mp_ggprogressive_round_restart_delay" = "15" ( def. "15.0" ) min. 0.000000 max. 90.000000 game replicated - Number of seconds to delay before restarting a round after a win in gungame prog
"host_players_show" = "2" ( def. "1" ) - How players are disclosed in server queries: 0 - query disabled, 1 - show only m
"hostname" = "xxxxx" ( def. "" ) - Hostname for server.
"mp_timelimit" = "180" ( def. "5" ) game notify replicated - game time per map in minutes
"paraverme_clantag" = "xxxx" ( def. "" ) - Clan Tagınızı buraya giriniz. (Oyunda skor tabelasında görüldüğü şekil
"mp_warmuptime" = "45" ( def. "30" ) min. 5.000000 game replicated - How long the warmup period lasts. Changing this value resets warmup.
"sm_restrict_nvgs_t" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"sm_restrict_g3sg1_ct" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"mp_randomspawn_los" = "0" ( def. "1" ) game replicated - If using mp_randomspawn, determines whether to test Line of Sight when spawning.
"csc_tag" = "xxxx" ( def. "CS.Center" ) - Pluginlerin basinda olmasini istediginiz tagi giriniz( [] olmadan )
"rcon_password" = "xxxxxxxxx" ( def. "" ) - remote console password.
"sm_reserve_type" = "1" ( def. "0" ) min. 0.000000 max. 2.000000 - Method of reserving slots
"sv_server_graphic1" = "ER1MQZpng198984.png" ( def. "" ) game replicated - A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
"sv_server_graphic2" = "serverlogo2.png" ( def. "" ) game replicated - A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
"sv_hibernate_ms" = "0" ( def. "20" ) - # of milliseconds to sleep per frame while hibernating
"net_splitrate" = "2" ( def. "1" ) - Number of fragments for a splitpacket that can be sent per frame
"con_logfile" = "differ.txt" ( def. "" ) - Console output gets written to this file
"sv_mincmdrate" = "128.000000" ( def. "64" ) min. 128.000000 max. 128.000000 replicated - This sets the minimum value for cl_cmdrate. 0 == unlimited.
"cmdfix_kick" = "0" ( def. "1" ) - Determines whether to kick a client when detected or to just block the cmd.
"sv_vote_to_changelevel_before_match_point" = "1" ( def. "0" ) game replicated - Restricts vote to change level to rounds prior to match point (default 0, vote i
"sm_restrict_negev_ct" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"mp_weapons_allow_map_placed" = "1" ( def. "0" ) game replicated - If this convar is set, when a match starts, the game will not delete weapons pla
"mp_autokick" = "0" ( def. "1" ) min. 0.000000 max. 0.000000 game replicated - Kick idle/team-killing/team-damaging players
"sv_minrate" = "80000.000000" ( def. "16000" ) min. 80000.000000 max. 80000.000000 replicated - Min bandwidth rate allowed on server, 0 == unlimited
"sv_allow_votes" = "0" ( def. "1" ) game - Allow voting?
"sv_kick_players_with_cooldown" = "0" ( def. "1" ) game replicated - (0: do not kick on insecure servers; 1: kick players with Untrusted status or co
"sm_restrict_m249_t" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"mp_buytime" = "45" ( def. "90" ) min. 0.000000 game replicated - How many seconds after round start players can buy items for.
"sv_occlude_players" = "0" ( def. "1" ) game
"spec_replay_enable" = "1" ( def. "0" ) replicated - Enable Killer Replay, requires hltv server running.
"mp_teamname_1" = "Anti-Teroristler" ( def. "" ) game - A non-empty string overrides the first team's name.
"mp_teamname_2" = "Teroristler" ( def. "" ) game - A non-empty string overrides the second team's name.
"mp_freezetime" = "5" ( def. "6" ) min. 0.000000 max. 60.000000 game notify replicated - how many seconds to keep players frozen when the round starts
"sm_restrict_scar20_ct" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"mp_solid_teammates" = "0" ( def. "1" ) game replicated - Determines whether teammates are solid or not.
"host_map" = "de_dust2.bsp" ( def. "" ) - Current map name.
"sv_skyname" = "sky_dust" ( def. "sky_urb01" ) game archive replicated - Current name of the skybox texture
"sm_reserved_slots" = "1" ( def. "0" ) min. 0.000000 - Number of reserved player slots
"weapon_max_before_cleanup" = "80" ( def. "0" ) game - If set to non-zero, will remove the oldest dropped weapon to maintain the specif
"cash_team_hostage_interaction" = "150" ( def. "500" ) game notify replicated
"cash_team_win_by_time_running_out_bomb" = "2700" ( def. "3250" ) game notify replicated
"spec_freeze_panel_extended_time" = "0" ( def. "0.0" ) game replicated - Time spent with the freeze panel still up after observer freeze cam is done.
"sm_restrict_awp_t" = "4" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"sv_downloadurl" = "xxxx.xxxx.xxxxx" ( def. "" ) replicated - Location from which clients can download missing files
"mat_queue_mode" = "0" ( def. "-1" ) - The queue/thread mode the material system should use: -1=default, 0=synchronous
"ff_damage_reduction_other" = "0.4" ( def. "0.25" ) game replicated - How much to reduce damage done to teammates by things other than bullets and gre
"sm_restrict_nvgs_ct" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"csc_nrate" = "0" ( def. "1" ) min. 0.000000 max. 1.000000 - Rate override
"sv_allow_wait_command" = "0" ( def. "1" ) replicated - Allow or disallow the wait command on clients connected to this server.
"sv_max_queries_sec" = "10" ( def. "10.0" ) min. 10.000000 max. 10.000000 - Maximum queries per second to respond to from a single IP address.
"ip" = "185.xxx.xxx.xxx" ( def. "localhost" ) - Overrides IP for multihomed hosts
"mp_molotovusedelay" = "0" ( def. "15.0" ) min. 0.000000 max. 30.000000 game replicated - Number of seconds to delay before the molotov can be used after acquiring it
"fps_max" = "0" ( def. "300" ) - Frame rate limiter
"sm_restrict_scar20_t" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"mp_limitteams" = "1" ( def. "2" ) min. 0.000000 max. 30.000000 game notify replicated - Max # of players 1 team can have over another (0 disables check)
"paravermesuresi" = "-1" ( def. "180" ) - Kaç saniyede bir $ verilsin?(-1 = el başı)
"sm_timeleft_interval" = "0" ( def. "0.0" ) min. 0.000000 max. 1800.000000 - Display timeleft every x seconds. Default 0.
"sv_minupdaterate" = "128" ( def. "64" ) min. 128.000000 max. 128.000000 replicated - Minimum updates per second that the server will allow
"cash_team_elimination_hostage_map_t" = "2000" ( def. "1000" ) game notify replicated
"cash_team_win_by_time_running_out_hostage" = "2000" ( def. "3250" ) game notify replicated
"ammo_grenade_limit_flashbang" = "2" ( def. "1" ) game replicated
"sv_maxrate" = "192680.000000" ( def. "0" ) min. 0.000000 max. 192680.000000 replicated - Max bandwidth rate allowed on server, 0 == unlimited
"sm_restrict_g3sg1_t" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"hostip" = "-1179116739" ( def. "" ) - Host game server ip
"mp_roundtime" = "2" ( def. "5" ) min. 1.000000 max. 60.000000 game notify replicated - How many minutes each round takes.
"sm_ts3ip" = "ts3.cs.center:9987" ( def. "ts3.cs.center" ) notify - TS3 ip adresiniz
"mp_halftime" = "15" ( def. "0" ) game replicated - Determines whether the match switches sides in a halftime event.
"mp_ggtr_bomb_respawn_delay" = "0" ( def. "0.0" ) min. 0.000000 max. 30.000000 game replicated - Number of seconds to delay before making the bomb available to a respawner in gu
"mp_backup_round_auto" = "0" ( def. "1" ) game - If enabled will keep in-memory backups to handle reconnecting players even if th
"sv_hibernate_when_empty" = "0" ( def. "1" ) min. 0.000000 max. 0.000000 - Puts the server into extremely low CPU usage mode when no clients connected
"sv_clockcorrection_msecs" = "0" ( def. "30" ) game - The server tries to keep each player's m_nTickBase withing this many msecs of th
"abner_resetscore_version" = "1.5" ( def. "2.0" ) notify replicated - Resetscore Version
"mp_backup_round_file" = "" ( def. "backup" ) game - If set then server will save all played rounds information to files filename_dat
"think_limit" = "0" ( def. "10" ) game replicated - Maximum think time in milliseconds, warning is printed if this is exceeded.
"host_info_show" = "2" ( def. "1" ) - How server info gets disclosed in server queries: 0 - query disabled, 1 - show o
"sm_vote_progress_hintbox" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Show current vote progress in a hint box
"ff_damage_reduction_grenade" = "0.85" ( def. "0.25" ) game replicated - How much to reduce damage done to teammates by a thrown grenade. Range is from
"sm_restrict_p90_ct" = "0" ( def. "-1" ) - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"cash_team_elimination_hostage_map_ct" = "2300" ( def. "2000" ) game notify replicated
"paraverme_clanid" = "26215461" ( def. "" ) - Clan ID'nizi buraya giriniz. (Clan tagı kullanırken oyundan cl_clanid yazarak
"sv_maxupdaterate" = "128" ( def. "64" ) min. 128.000000 max. 128.000000 replicated - Maximum updates per second that the server will allow
"cash_team_hostage_alive" = "150" ( def. "0" ) game notify replicated