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CS:S DM 0.76 Released


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05stang
Junior Member
Join Date: Nov 2005
Old 12-07-2005 , 20:06  
Reply With Quote #41

Quote:
Originally Posted by YupPi
Thanks for the cssdm 0.76 release!!

Just a few problems tho.. I have memory read error, after a few rounds of play. Any idea why? I don't have this error before.
Also what is that "SourceMM 1.1.2 Source Code" under metamod:source download? Is that for Windows, or for Linux server?
Last queston.. when I typed 'guns' on in game chat. Weapons list didn't came out?

FYI, I only run metamod 1.1.2, and cssdm!

Please help, thanks!

This is whats happening to my server. 2 hours is the longest go so far. I think i am going to run it bot free, and not load bot.cfg because bot_quota was crashing it faster, now that i have removed that line, it seems to take longer to crash.
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YupPi
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Join Date: Jan 2005
Location: BC, Canada
Old 12-07-2005 , 21:08  
Reply With Quote #42

Well, I made a post at the other forum. I realized that the newly release of SourceMM v1.1.2 is not stable. No matter what mod you add to it. It will crash your server. Some take longer time to crash the server, and some just take 5 minutes to crash the server. I think there are more debugging need to be done on SourceMM.

I guess we just have to be more more patient!!
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belcherman
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Join Date: Dec 2005
Location: Maryland
Old 12-07-2005 , 21:52  
Reply With Quote #43

Quote:
Originally Posted by YupPi
Well, I made a post at the other forum. I realized that the newly release of SourceMM v1.1.2 is not stable. No matter what mod you add to it. It will crash your server. Some take longer time to crash the server, and some just take 5 minutes to crash the server. I think there are more debugging need to be done on SourceMM.

I guess we just have to be more more patient!!

I updated 3 of my servers and they crash. I had to disable css dm agian. THey all run on win2k3 .......... latest sourcemm and css dm. I am sure itll be fixed soon I guess we don'tneed to complain anymore on this thread Being a gaming clan leader since 1997 with about 60 members I know how it is to have tons of complaints........... they don't try to help out but they jsut complain until i fix it Oh well t he price of leading........


Belcherman[BTC]
Founder of the Belching Toad Clan in July of 1997
Website = www.BelchingToadClan.com
Email = [email protected]
Aim = Belcherman

BTC Game Servers:
Day of Defeat Source 64.144.107.22:27018
CounterStrike Source [DeathMatch]- 64.144.107.22:27019
CounterStrike Source [DAWN OF THE ZOMBIES]- 64.144.107.22:27015
CounterStrike Source [ARMY OF DARKNESS]- 64.144.107.22:27025
CounterStrike Source [TOURNEY]- 64.144.107.22:27016
Half Life 2 Source CTF 64.144.107.22:27017
UnrealTournament 2004 [ZOMBIES walk the earth] - 64.144.107.22:7777
UnrealTournament 2004 [TOURNEY] - 64.144.107.22:7790
Quake3 BTCWARS MOD 64.144.107.22 on default port
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Quake1 64.144.107.22 on default port
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bluepuma
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Join Date: Feb 2005
Old 12-07-2005 , 22:21  
Reply With Quote #44

Quote:
Originally Posted by BoooM.TUF
Quote:
Originally Posted by bluepuma
if i have it in the server.cfg the server does like a repeated crashes but if I do within game (rcon) or thru the actual server the command it doesn't go thru. BTW i have a windows box if that makes any differents.
bot_add is broken, but if i set bot_quota to 0 in server.cfg and quota_mode to full, i can set up the bot_quota through HLSW once the server is running, if you have a bot_quota set in server.cfg your server will probally crash on mapchange or at the start.
Yep, thats pretty much the problem. But I can wait for another fix, which currently I have all bot configs turned off. And with everyone having the same problem with bots, it's be repaired soon.
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YupPi
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Join Date: Jan 2005
Location: BC, Canada
Old 12-08-2005 , 03:55  
Reply With Quote #45

OH YEAH!!! I use the latest DM mod + SourceMM v1.1 (not v1.1.2), and it ran for a few hours without crashing. Maybe some of you want to try that.

*BTW, I wasn't complainting. I was sharing my server crashing experience to DM mod devloper. I'm sure he'll read the forum. Maybe he can base on mine or other people server problems, and get it fix.
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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 12-08-2005 , 03:56  
Reply With Quote #46

Well ours runs fine now for 6 hours (during night) with 1.1.2 and 0.76 but no players joined yet ;)
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YupPi
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Join Date: Jan 2005
Location: BC, Canada
Old 12-08-2005 , 20:00  
Reply With Quote #47

Quote:
Originally Posted by tcviper
Well ours runs fine now for 6 hours (during night) with 1.1.2 and 0.76 but no players joined yet ;)
Well, that won't help. Players must join in order to really test your server.

BTW, my server still crash with SourceMM v1.1 + latest DM mode, but at least last night few hours of play.. no problem at all.
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05stang
Junior Member
Join Date: Nov 2005
Old 12-09-2005 , 01:47  
Reply With Quote #48

with these option changes, i haven't had a crash, have had 18 people and a few bots on the server, no crash.

[settings]
menus = ps
spawnmode = 1
autoitems = ahg
grenades = fh
;Spawn protection time (in seconds)
protection = 0
protcolor_red = 0
protcolor_green = 0
protcolor_blue = 0
protcolor_alpha = 0
;This will prevent players from having a bomb
remove_bombs = 0
;This will remove bomb/hostage zones and block rounds
remove_objectives = 0
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bluepuma
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Join Date: Feb 2005
Old 12-10-2005 , 09:16  
Reply With Quote #49

Quote:
Originally Posted by 05stang
;This will prevent players from having a bomb
remove_bombs = 0
;This will remove bomb/hostage zones and block rounds
remove_objectives = 0
Wow, hey thanks!!!

I changed to those settings and tested it with the server w/o bots. No crashes!
I also then added all the bot cvars back into the server.cfg, restarted server. No crashes for hours.
Even on map changes it doesn't crash anymore.

Oddly on how I over looked that.

Thanks again!
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muted
Junior Member
Join Date: Dec 2005
Old 12-12-2005 , 21:39   error report cssdm
Reply With Quote #50

1. 1.2mm
2. cssdm latest post update


If you join a team then switch teams then switch back you stay dead.

No matter what you do after this you are "DEAD" until the round is over.
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