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HideNSeek by Exolent


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jageassyrian
Senior Member
Join Date: Jul 2007
Old 01-21-2008 , 15:17   Re: Ultra Hide-N-Seek!
Reply With Quote #81

Nvm figured out my compiler was broke
randomly crashes my sever

Last edited by jageassyrian; 01-21-2008 at 15:28.
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sweman
Junior Member
Join Date: Jan 2008
Old 01-21-2008 , 16:30   Re: Ultra Hide-N-Seek!
Reply With Quote #82

Quote:
@sweman
that is the way the round is forced to end when the timer hits 0:00
Yes, I know. But I dont want them to die when they loose. They are complaining at my server about that.
So, can I change something in the .sma file or maybe u can make a cvar:
"hns_ctkill_roundend <1/0>"
I just dont want that Cts dies when they loose, just that the round ends and then it beginns again...

Thanks for fixing the knife btw
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jageassyrian
Senior Member
Join Date: Jul 2007
Old 01-21-2008 , 16:54   Re: Ultra Hide-N-Seek!
Reply With Quote #83

does your server crash when this plugin is running?
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 01-21-2008 , 18:22   Re: Ultra Hide-N-Seek!
Reply With Quote #84

@sweman
find a way to end the round without slaying the team and i will.

@jakeassyrian
any debug messages in your logs?
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Originally Posted by xPaw View Post
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FuZ!on
Senior Member
Join Date: Aug 2007
Old 01-21-2008 , 18:35   Re: Ultra Hide-N-Seek!
Reply With Quote #85

Quote:
Originally Posted by X-olent View Post
@sweman
find a way to end the round without slaying the team and i will.
Would you be able to relocate a hostie outside of the map?
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jageassyrian
Senior Member
Join Date: Jul 2007
Old 01-21-2008 , 19:25   Re: Ultra Hide-N-Seek!
Reply With Quote #86

where do i find that information?
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Old 01-22-2008, 08:51
sweman
This message has been deleted by sweman.
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 01-22-2008 , 17:44   Re: Ultra Hide-N-Seek!
Reply With Quote #87

Updated to v1.4
Code:
//        Version 1.4
//        - Changed the 'TeamInfo' message back to message_begin() style natives
//        - Added hostage outside of the map to remove the slaying of CT team, which forced the round to end
//        - Fixed a few mistakes
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Quote:
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stylerro
Senior Member
Join Date: Mar 2007
Old 01-22-2008 , 17:50   Re: Ultra Hide-N-Seek!
Reply With Quote #88

working fine 1.4

Last edited by stylerro; 01-22-2008 at 17:54.
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hugz`
Veteran Member
Join Date: Jul 2007
Location: In a house
Old 01-22-2008 , 19:01   Re: Ultra Hide-N-Seek!
Reply With Quote #89

Quote:
Originally Posted by X-olent View Post
@sweman
find a way to end the round without slaying the team and i will.

@jakeassyrian
any debug messages in your logs?

http://forums.alliedmods.net/showthr...orce+round+end

Try to remake that into your HNS plugin.
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 01-22-2008 , 22:16   Re: Ultra Hide-N-Seek!
Reply With Quote #90

i just remade the round ending by creating a hostage that no one can kill or rescue.

therefore, when the timer runs out, the round will end as if it was a cs_* map.
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